Core/Vehicles: Chart VEHICLE_SEAT_FLAG_UNCONTROLLED and implement usage. Concerns vehicleseat enter/exit capabilities. Fixes vehicles related to Malygos encounter.
Original research by rsa, thanks to Manuel for pointing out.
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@@ -2029,7 +2029,7 @@ class Unit : public WorldObject
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void EnterVehicle(Unit *base, int8 seatId = -1, AuraApplication const * aurApp = NULL) { EnterVehicle(base->GetVehicleKit(), seatId, aurApp); }
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void EnterVehicle(Vehicle *vehicle, int8 seatId = -1, AuraApplication const * aurApp = NULL);
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void ExitVehicle();
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void ChangeSeat(int8 seatId, bool next = true, bool byAura = false);
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void ChangeSeat(int8 seatId, bool next = true);
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void BuildMovementPacket(ByteBuffer *data) const;
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