Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget
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@@ -23029,7 +23029,7 @@ void Player::UpdateCharmedAI()
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GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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Unit* target = getVictim();
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if (!target || !charmer->canAttack(target))
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if (!target || !charmer->IsValidAttackTarget(target))
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{
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target = charmer->SelectNearestTarget();
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if (!target)
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