Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget

This commit is contained in:
QAston
2011-09-16 23:49:31 +02:00
parent 3a3f2d927f
commit c0b1823524
15 changed files with 23 additions and 19 deletions
@@ -199,7 +199,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
if (itr->first->getVictim())
continue;
if (itr->first->canAttack(target) && itr->first->AI())
if (itr->first->IsValidAttackTarget(target) && itr->first->AI())
itr->first->AI()->AttackStart(target);
}
}