Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget
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@@ -199,7 +199,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
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if (itr->first->getVictim())
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continue;
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if (itr->first->canAttack(target) && itr->first->AI())
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if (itr->first->IsValidAttackTarget(target) && itr->first->AI())
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itr->first->AI()->AttackStart(target);
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}
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}
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