* Finally it compiles (thanks click for noticing the "typo").
* However, still need to get linking fixed. --HG-- branch : trunk
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@@ -1,6 +1,6 @@
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add_subdirectory(shared)
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add_subdirectory(game)
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#add_subdirectory(collision)
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add_subdirectory(collision)
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if (DO_SCRIPTS)
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add_subdirectory(scripts)
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endif (DO_SCRIPTS)
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@@ -20,8 +20,8 @@
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#define _MAPTREE_H
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#include "Define.h"
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#include "UnorderedMap.h"
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#include "BoundingIntervalHierarchy.cpp"
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#include "Dynamic/UnorderedMap.h"
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#include "BoundingIntervalHierarchy.h"
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namespace VMAP
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{
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@@ -23,7 +23,7 @@
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#include <G3D/Vector3.h>
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#include <G3D/AABox.h>
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#include <G3D/Ray.h>
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#include "BoundingIntervalHierarchy.cpp"
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#include "BoundingIntervalHierarchy.h"
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#include "Define.h"
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@@ -137,8 +137,6 @@ trinitydatabase
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trinityauth
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trinityconfig
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collision
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g3dlite
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jmalloc
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${SCRIPT_LIB}
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${READLINE_LIBRARY}
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${TERMCAP_LIBRARY}
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