Core/Entities:
- Rename creature_linked_respawn to linked_respawn - Update functionality: add field ´linkType´. ** 0 = creature respawn dependant on creature (default) ** 1 = creature respawn dependant on gameobject ** 2 = gameobject respawn dependant on gameobject ** 3 = gameobject respawn dependant on creature --HG-- branch : trunk
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@@ -546,9 +546,6 @@ public:
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handler->PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask());
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handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
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handler->PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));
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if (const CreatureData* const linked = target->GetLinkedRespawnCreatureData())
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if (CreatureInfo const *master = GetCreatureInfo(linked->id))
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handler->PSendSysMessage(LANG_NPCINFO_LINKGUID, sObjectMgr->GetLinkedRespawnGuid(target->GetDBTableGUIDLow()), linked->id, master->Name);
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if ((npcflags & UNIT_NPC_FLAG_VENDOR))
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{
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