Core/Entities:

- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-24 18:55:50 +01:00
parent e57866ac9a
commit c05ed659cb
8 changed files with 271 additions and 135 deletions
@@ -609,10 +609,6 @@ class Creature : public Unit, public GridObject<Creature>
float GetRespawnRadius() const { return m_respawnradius; }
void SetRespawnRadius(float dist) { m_respawnradius = dist; }
// Linked Creature Respawning System
time_t GetLinkedCreatureRespawnTime() const;
const CreatureData* GetLinkedRespawnCreatureData() const;
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint32 lootingGroupLowGUID; // used to find group which is looting corpse