Core/Entities:
- Rename creature_linked_respawn to linked_respawn - Update functionality: add field ´linkType´. ** 0 = creature respawn dependant on creature (default) ** 1 = creature respawn dependant on gameobject ** 2 = gameobject respawn dependant on gameobject ** 3 = gameobject respawn dependant on creature --HG-- branch : trunk
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@@ -609,10 +609,6 @@ class Creature : public Unit, public GridObject<Creature>
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float GetRespawnRadius() const { return m_respawnradius; }
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void SetRespawnRadius(float dist) { m_respawnradius = dist; }
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// Linked Creature Respawning System
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time_t GetLinkedCreatureRespawnTime() const;
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const CreatureData* GetLinkedRespawnCreatureData() const;
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uint32 m_groupLootTimer; // (msecs)timer used for group loot
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uint32 lootingGroupLowGUID; // used to find group which is looting corpse
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