*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -145,7 +145,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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// hide promote/remove buttons
|
// hide promote/remove buttons
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if(CaptainGuid != PlayerGuid)
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if(CaptainGuid != PlayerGuid)
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 1, 1);
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 1, 1);
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sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUID(), GetType(), GetId());
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sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId());
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}
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}
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return true;
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return true;
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}
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}
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@@ -254,7 +254,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
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if(newcaptain)
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if(newcaptain)
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{
|
{
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newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);
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newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);
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sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUID(), newcaptain->GetName(), newcaptain->GetGUID(), GetId(), GetType());
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sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUID(), GetId(), GetType());
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}
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}
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}
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}
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@@ -280,7 +280,7 @@ void ArenaTeam::DelMember(uint64 guid)
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{
|
{
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player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
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player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
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}
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}
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sLog.outArena("Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName(), guid, GetType(), GetId());
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sLog.outArena("Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
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}
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}
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
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}
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}
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@@ -299,7 +299,7 @@ void ArenaTeam::Disband(WorldSession *session)
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}
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}
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if(Player *player = session->GetPlayer())
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if(Player *player = session->GetPlayer())
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sLog.outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUID(), GetType(), GetId());
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sLog.outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
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@@ -713,7 +713,6 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "freeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFreezeCommand, "", NULL },
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{ "freeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFreezeCommand, "", NULL },
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{ "unfreeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnFreezeCommand, "", NULL },
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{ "unfreeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnFreezeCommand, "", NULL },
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{ "listfreeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleListFreezeCommand, "", NULL },
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{ "listfreeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleListFreezeCommand, "", NULL },
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{ "flusharenapoints", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
|
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|
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{ "possess", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePossessCommand, "", NULL },
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{ "possess", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePossessCommand, "", NULL },
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{ "unpossess", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnPossessCommand, "", NULL },
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{ "unpossess", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnPossessCommand, "", NULL },
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@@ -122,6 +122,9 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
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}
|
}
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else if (strncmp(opt,"maxitems",l) == 0)
|
else if (strncmp(opt,"maxitems",l) == 0)
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{
|
{
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|
PSendSysMessage("ahbotoptions mintime has been deprecated");
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|
return false;
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|
/*
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char * param1 = strtok(NULL, " ");
|
char * param1 = strtok(NULL, " ");
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if ((!ahMapIdStr) || (!param1))
|
if ((!ahMapIdStr) || (!param1))
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||||||
{
|
{
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@@ -129,6 +132,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
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return false;
|
return false;
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}
|
}
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AuctionHouseBotCommands(2, ahMapID, NULL, param1);
|
AuctionHouseBotCommands(2, ahMapID, NULL, param1);
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|
*/
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}
|
}
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else if (strncmp(opt,"mintime",l) == 0)
|
else if (strncmp(opt,"mintime",l) == 0)
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{
|
{
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+29
-10
@@ -1036,7 +1036,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask);
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SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask);
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if(missInfo != SPELL_MISS_NONE)
|
if(missInfo != SPELL_MISS_NONE)
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{
|
{
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m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
|
if(missInfo != SPELL_MISS_MISS)
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|
m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
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m_damage = 0;
|
m_damage = 0;
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spellHitTarget = NULL;
|
spellHitTarget = NULL;
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}
|
}
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@@ -1186,10 +1187,17 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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|
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if( !m_caster->IsFriendlyTo(unit) )
|
if( !m_caster->IsFriendlyTo(unit) )
|
||||||
{
|
{
|
||||||
|
// reset damage to 0 if target has Invisibility or Vanish aura (_only_ vanish, not stealth) and isn't visible for caster
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||||||
|
// I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid
|
||||||
// for delayed spells ignore not visible explicit target
|
// for delayed spells ignore not visible explicit target
|
||||||
if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
|
if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
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|
&& (unit->HasAuraType(SPELL_AURA_MOD_INVISIBILITY)
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|
|| unit->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_STEALTH, SPELLFAMILY_ROGUE, SPELLFAMILYFLAG_ROGUE_VANISH))
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|
&& !unit->isVisibleForOrDetect(m_caster, true))
|
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{
|
{
|
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return SPELL_MISS_EVADE;
|
// that was causing CombatLog errors
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|
// return SPELL_MISS_EVADE;
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|
return SPELL_MISS_MISS; // miss = do not send anything here
|
||||||
}
|
}
|
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|
|
||||||
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
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@@ -2547,18 +2555,29 @@ void Spell::cancel()
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|
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void Spell::cast(bool skipCheck)
|
void Spell::cast(bool skipCheck)
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{
|
{
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SetExecutedCurrently(true);
|
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|
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// update pointers base at GUIDs to prevent access to non-existed already object
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// update pointers base at GUIDs to prevent access to non-existed already object
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UpdatePointers();
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UpdatePointers();
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// cancel at lost main target unit
|
if(m_targets.getUnitTarget())
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if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
|
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{
|
{
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cancel();
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// three check: prepare, cast (m_casttime > 0), hit (delayed)
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SetExecutedCurrently(false);
|
if(m_casttime && m_targets.getUnitTarget()->isAlive() && !m_caster->canSeeOrDetect(m_targets.getUnitTarget(), true))
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return;
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{
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|
cancel();
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|
return;
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|
}
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}
|
}
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|
else
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|
{
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// cancel at lost main target unit
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|
if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
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|
{
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|
cancel();
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|
return;
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|
}
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||||||
|
}
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|
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||||||
|
SetExecutedCurrently(true);
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|
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||||||
if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
|
if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
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m_caster->SetInFront(m_targets.getUnitTarget());
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m_caster->SetInFront(m_targets.getUnitTarget());
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@@ -513,6 +513,17 @@ void Unit::UpdateInterruptMask()
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m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
|
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
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}
|
}
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||||||
|
|
||||||
|
bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
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||||||
|
{
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||||||
|
if(!HasAuraType(auraType)) return false;
|
||||||
|
AuraEffectList const &auras = GetAurasByType(auraType);
|
||||||
|
for(AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
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|
if(SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
|
||||||
|
if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
|
/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
|
||||||
void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
|
void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1243,6 +1243,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
|||||||
void ClearInCombat();
|
void ClearInCombat();
|
||||||
uint32 GetCombatTimer() const { return m_CombatTimer; }
|
uint32 GetCombatTimer() const { return m_CombatTimer; }
|
||||||
|
|
||||||
|
bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const;
|
||||||
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
|
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
|
||||||
|
|
||||||
bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
|
bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
|
||||||
|
|||||||
@@ -49,6 +49,9 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define REMOVE_RANK_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
|
||||||
|
(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
|
||||||
|
|
||||||
typedef std::list<const AreaPOIEntry *> AreaPOIList;
|
typedef std::list<const AreaPOIEntry *> AreaPOIList;
|
||||||
|
|
||||||
bool OPvPWintergrasp::SetupOutdoorPvP()
|
bool OPvPWintergrasp::SetupOutdoorPvP()
|
||||||
@@ -342,8 +345,12 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
|
|||||||
|
|
||||||
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
|
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
|
||||||
{
|
{
|
||||||
if(!plr->GetSession()->PlayerLogout() && plr->m_Vehicle) // dismiss in change zone case
|
if(!plr->GetSession()->PlayerLogout())
|
||||||
plr->m_Vehicle->Dismiss();
|
{
|
||||||
|
if(plr->m_Vehicle) // dismiss in change zone case
|
||||||
|
plr->m_Vehicle->Dismiss();
|
||||||
|
REMOVE_RANK_AURAS(plr);
|
||||||
|
}
|
||||||
plr->RemoveAura(SPELL_TENACITY);
|
plr->RemoveAura(SPELL_TENACITY);
|
||||||
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
|
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
|
||||||
UpdateTenacityStack();
|
UpdateTenacityStack();
|
||||||
@@ -495,9 +502,7 @@ void OPvPWintergrasp::StartBattle()
|
|||||||
{
|
{
|
||||||
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
||||||
{
|
{
|
||||||
(*itr)->RemoveAura(SPELL_RECRUIT);
|
REMOVE_RANK_AURAS(*itr);
|
||||||
(*itr)->RemoveAura(SPELL_CORPORAL);
|
|
||||||
(*itr)->RemoveAura(SPELL_LIEUTENANT);
|
|
||||||
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
|
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -514,9 +519,7 @@ void OPvPWintergrasp::EndBattle()
|
|||||||
|
|
||||||
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
||||||
{
|
{
|
||||||
(*itr)->RemoveAura(SPELL_RECRUIT);
|
REMOVE_RANK_AURAS(*itr);
|
||||||
(*itr)->RemoveAura(SPELL_CORPORAL);
|
|
||||||
(*itr)->RemoveAura(SPELL_LIEUTENANT);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,904 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||||
|
*
|
||||||
|
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef DBCSTRUCTURE_H
|
||||||
|
#define DBCSTRUCTURE_H
|
||||||
|
|
||||||
|
#include "DBCEnums.h"
|
||||||
|
#include "Platform/Define.h"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <set>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
// Structures using to access raw DBC data and required packing to portability
|
||||||
|
|
||||||
|
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
|
||||||
|
#if defined( __GNUC__ )
|
||||||
|
#pragma pack(1)
|
||||||
|
#else
|
||||||
|
#pragma pack(push,1)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct AreaTableEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
uint32 mapid; // 1
|
||||||
|
uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
|
||||||
|
uint32 exploreFlag; // 3, main index
|
||||||
|
uint32 flags; // 4, unknown value but 312 for all cities
|
||||||
|
// 5-9 unused
|
||||||
|
int32 area_level; // 10
|
||||||
|
char* area_name[16]; // 11-26
|
||||||
|
// 27, string flags, unused
|
||||||
|
uint32 team; // 28
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AreaTriggerEntry
|
||||||
|
{
|
||||||
|
uint32 id; // 0
|
||||||
|
uint32 mapid; // 1
|
||||||
|
float x; // 2
|
||||||
|
float y; // 3
|
||||||
|
float z; // 4
|
||||||
|
float radius; // 5
|
||||||
|
float box_x; // 6 extent x edge
|
||||||
|
float box_y; // 7 extent y edge
|
||||||
|
float box_z; // 8 extent z edge
|
||||||
|
float box_orientation; // 9 extent rotation by about z axis
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AuctionHouseEntry
|
||||||
|
{
|
||||||
|
uint32 houseId; // 0 index
|
||||||
|
uint32 faction; // 1 id of faction.dbc for player factions associated with city
|
||||||
|
uint32 depositPercent; // 2 1/3 from real
|
||||||
|
uint32 cutPercent; // 3
|
||||||
|
//char* name[16]; // 4-19
|
||||||
|
// 20 string flag, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BankBagSlotPricesEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
uint32 price;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BattlemasterListEntry
|
||||||
|
{
|
||||||
|
uint32 id; // 0
|
||||||
|
uint32 mapid[3]; // 1-3 mapid
|
||||||
|
// 4-8 unused
|
||||||
|
uint32 type; // 9 (3 - BG, 4 - arena)
|
||||||
|
uint32 minlvl; // 10
|
||||||
|
uint32 maxlvl; // 11
|
||||||
|
uint32 maxplayersperteam; // 12
|
||||||
|
// 13-14 unused
|
||||||
|
char* name[16]; // 15-30
|
||||||
|
// 31 string flag, unused
|
||||||
|
// 32 unused
|
||||||
|
};
|
||||||
|
|
||||||
|
#define MAX_OUTFIT_ITEMS 12
|
||||||
|
// #define MAX_OUTFIT_ITEMS 24 // 12->24 in 3.0.x
|
||||||
|
|
||||||
|
struct CharStartOutfitEntry
|
||||||
|
{
|
||||||
|
//uint32 Id; // 0
|
||||||
|
uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
|
||||||
|
int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
|
||||||
|
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
|
||||||
|
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
|
||||||
|
//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
|
||||||
|
//uint32 Unknown2; // 39
|
||||||
|
//uint32 Unknown3; // 40
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CharTitlesEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
|
||||||
|
//uint32 unk1; // 1 flags?
|
||||||
|
//char* name[16]; // 2-17, unused
|
||||||
|
// 18 string flag, unused
|
||||||
|
//char* name2[16]; // 19-34, unused
|
||||||
|
// 35 string flag, unused
|
||||||
|
uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ChatChannelsEntry
|
||||||
|
{
|
||||||
|
uint32 ChannelID; // 0
|
||||||
|
uint32 flags; // 1
|
||||||
|
char* pattern[16]; // 3-18
|
||||||
|
// 19 string flags, unused
|
||||||
|
//char* name[16]; // 20-35 unused
|
||||||
|
// 36 string flag, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ChrClassesEntry
|
||||||
|
{
|
||||||
|
uint32 ClassID; // 0
|
||||||
|
// 1-2, unused
|
||||||
|
uint32 powerType; // 3
|
||||||
|
// 4, unused
|
||||||
|
//char* name[16]; // 5-20 unused
|
||||||
|
char* name[16]; // 5-20 unused
|
||||||
|
// 21 string flag, unused
|
||||||
|
//char* nameFemale[16]; // 21-36 unused, if different from base (male) case
|
||||||
|
// 37 string flag, unused
|
||||||
|
//char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
|
||||||
|
// 54 string flag, unused
|
||||||
|
// 55, unused
|
||||||
|
uint32 spellfamily; // 56
|
||||||
|
// 57, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ChrRacesEntry
|
||||||
|
{
|
||||||
|
uint32 RaceID; // 0
|
||||||
|
// 1 unused
|
||||||
|
uint32 FactionID; // 2 facton template id
|
||||||
|
// 3 unused
|
||||||
|
uint32 model_m; // 4
|
||||||
|
uint32 model_f; // 5
|
||||||
|
// 6-7 unused
|
||||||
|
uint32 TeamID; // 8 (7-Alliance 1-Horde)
|
||||||
|
// 9-12 unused
|
||||||
|
uint32 startmovie; // 13 id from CinematicCamera.dbc
|
||||||
|
char* name[16]; // 14-29 used for DBC language detection/selection
|
||||||
|
// 30 string flags, unused
|
||||||
|
//char* nameFemale[16]; // 31-46, if different from base (male) case
|
||||||
|
// 47 string flags, unused
|
||||||
|
//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
|
||||||
|
// 64 string flags, unused
|
||||||
|
// 65-67 unused
|
||||||
|
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CreatureDisplayInfoEntry
|
||||||
|
{
|
||||||
|
uint32 Displayid; // 0
|
||||||
|
// 1-3,unused
|
||||||
|
float scale; // 4
|
||||||
|
// 5-13,unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CreatureFamilyEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
float minScale; // 1
|
||||||
|
uint32 minScaleLevel; // 2 0/1
|
||||||
|
float maxScale; // 3
|
||||||
|
uint32 maxScaleLevel; // 4 0/60
|
||||||
|
uint32 skillLine[2]; // 5-6
|
||||||
|
uint32 petFoodMask; // 7
|
||||||
|
char* Name[16]; // 8-23
|
||||||
|
// 24 string flags, unused
|
||||||
|
// 25 icon, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CreatureSpellDataEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
//uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DurabilityCostsEntry
|
||||||
|
{
|
||||||
|
uint32 Itemlvl; // 0
|
||||||
|
uint32 multiplier[29]; // 1-29
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DurabilityQualityEntry
|
||||||
|
{
|
||||||
|
uint32 Id; // 0
|
||||||
|
float quality_mod; // 1
|
||||||
|
};
|
||||||
|
|
||||||
|
struct EmotesTextEntry
|
||||||
|
{
|
||||||
|
uint32 Id;
|
||||||
|
uint32 textid;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FactionEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
int32 reputationListID; // 1
|
||||||
|
uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races)
|
||||||
|
uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes)
|
||||||
|
int32 BaseRepValue[4]; // 10-13 Base reputation values
|
||||||
|
uint32 ReputationFlags[4]; // 14-17 Default flags to apply
|
||||||
|
uint32 team; // 18 enum Team
|
||||||
|
char* name[16]; // 19-34
|
||||||
|
// 35 string flags, unused
|
||||||
|
//char* description[16]; // 36-51 unused
|
||||||
|
// 52 string flags, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FactionTemplateEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
uint32 faction; // 1
|
||||||
|
uint32 factionFlags; // 2 specific flags for that faction
|
||||||
|
uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team
|
||||||
|
uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team
|
||||||
|
uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team
|
||||||
|
uint32 enemyFaction1; // 6
|
||||||
|
uint32 enemyFaction2; // 7
|
||||||
|
uint32 enemyFaction3; // 8
|
||||||
|
uint32 enemyFaction4; // 9
|
||||||
|
uint32 friendFaction1; // 10
|
||||||
|
uint32 friendFaction2; // 11
|
||||||
|
uint32 friendFaction3; // 12
|
||||||
|
uint32 friendFaction4; // 13
|
||||||
|
//------------------------------------------------------- end structure
|
||||||
|
|
||||||
|
// helpers
|
||||||
|
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
|
||||||
|
{
|
||||||
|
if(ID == entry.ID)
|
||||||
|
return true;
|
||||||
|
if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
|
||||||
|
return false;
|
||||||
|
if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
|
||||||
|
return true;
|
||||||
|
return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
|
||||||
|
}
|
||||||
|
bool IsHostileTo(FactionTemplateEntry const& entry) const
|
||||||
|
{
|
||||||
|
if(ID == entry.ID)
|
||||||
|
return false;
|
||||||
|
if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
|
||||||
|
return true;
|
||||||
|
if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
|
||||||
|
return false;
|
||||||
|
return (hostileMask & entry.ourMask) != 0;
|
||||||
|
}
|
||||||
|
bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
|
||||||
|
bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; }
|
||||||
|
bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GemPropertiesEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
uint32 spellitemenchantement;
|
||||||
|
uint32 color;
|
||||||
|
};
|
||||||
|
|
||||||
|
// All Gt* DBC store data for 100 levels, some by 100 per class/race
|
||||||
|
#define GT_MAX_LEVEL 100
|
||||||
|
|
||||||
|
struct GtCombatRatingsEntry
|
||||||
|
{
|
||||||
|
float ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GtChanceToMeleeCritBaseEntry
|
||||||
|
{
|
||||||
|
float base;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GtChanceToMeleeCritEntry
|
||||||
|
{
|
||||||
|
float ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GtChanceToSpellCritBaseEntry
|
||||||
|
{
|
||||||
|
float base;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GtChanceToSpellCritEntry
|
||||||
|
{
|
||||||
|
float ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GtOCTRegenHPEntry
|
||||||
|
{
|
||||||
|
float ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
//struct GtOCTRegenMPEntry
|
||||||
|
//{
|
||||||
|
// float ratio;
|
||||||
|
//};
|
||||||
|
|
||||||
|
struct GtRegenHPPerSptEntry
|
||||||
|
{
|
||||||
|
float ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GtRegenMPPerSptEntry
|
||||||
|
{
|
||||||
|
float ratio;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ItemEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
uint32 DisplayId;
|
||||||
|
uint32 InventoryType;
|
||||||
|
uint32 Sheath;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ItemDisplayInfoEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
uint32 randomPropertyChance;
|
||||||
|
};
|
||||||
|
|
||||||
|
//struct ItemCondExtCostsEntry
|
||||||
|
//{
|
||||||
|
// uint32 ID;
|
||||||
|
// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
|
||||||
|
// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
|
||||||
|
// uint32 arenaseason; // arena season number(1-4)
|
||||||
|
//};
|
||||||
|
|
||||||
|
struct ItemExtendedCostEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0 extended-cost entry id
|
||||||
|
uint32 reqhonorpoints; // 1 required honor points
|
||||||
|
uint32 reqarenapoints; // 2 required arena points
|
||||||
|
uint32 reqitem[5]; // 3-7 required item id
|
||||||
|
uint32 reqitemcount[5]; // 8-12 required count of 1st item
|
||||||
|
uint32 reqpersonalarenarating; // 13 required personal arena rating
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ItemRandomPropertiesEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
//char* internalName // 1 unused
|
||||||
|
uint32 enchant_id[3]; // 2-4
|
||||||
|
// 5-6 unused, 0 only values, reserved for additional enchantments?
|
||||||
|
//char* nameSuffix[16] // 7-22, unused
|
||||||
|
// 23 nameSufix flags, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ItemRandomSuffixEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
//char* name[16] // 1-16 unused
|
||||||
|
// 17, name flags, unused
|
||||||
|
// 18 unused
|
||||||
|
uint32 enchant_id[3]; // 19-21
|
||||||
|
uint32 prefix[3]; // 22-24
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ItemSetEntry
|
||||||
|
{
|
||||||
|
//uint32 id // 0 item set ID
|
||||||
|
char* name[16]; // 1-16
|
||||||
|
// 17 string flags, unused
|
||||||
|
// 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
|
||||||
|
// 29-34 unused
|
||||||
|
uint32 spells[8]; // 35-42
|
||||||
|
uint32 items_to_triggerspell[8]; // 43-50
|
||||||
|
uint32 required_skill_id; // 51
|
||||||
|
uint32 required_skill_value; // 52
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LockEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
uint32 keytype[5]; // 1-5
|
||||||
|
// 6-8, not used
|
||||||
|
uint32 key[5]; // 9-13
|
||||||
|
// 14-16, not used
|
||||||
|
uint32 requiredminingskill; // 17
|
||||||
|
uint32 requiredlockskill; // 18
|
||||||
|
// 19-32, not used
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MailTemplateEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
//char* subject[16]; // 1-16
|
||||||
|
// 17 name flags, unused
|
||||||
|
//char* content[16]; // 18-33
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MapEntry
|
||||||
|
{
|
||||||
|
uint32 MapID; // 0
|
||||||
|
//char* internalname; // 1 unused
|
||||||
|
uint32 map_type; // 2
|
||||||
|
// 3 unused
|
||||||
|
char* name[16]; // 4-19
|
||||||
|
// 20 name flags, unused
|
||||||
|
// 21-23 unused (something PvPZone related - levels?)
|
||||||
|
// 24-26
|
||||||
|
uint32 linked_zone; // 27 common zone for instance and continent map
|
||||||
|
//char* hordeIntro // 28-43 text for PvP Zones
|
||||||
|
// 44 intro text flags
|
||||||
|
//char* allianceIntro // 45-60 text for PvP Zones
|
||||||
|
// 46 intro text flags
|
||||||
|
// 47-61 not used
|
||||||
|
uint32 multimap_id; // 62
|
||||||
|
// 63-65 not used
|
||||||
|
//chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text.
|
||||||
|
// 82 text flags
|
||||||
|
//chat* heroicIntroText // 83-98 heroic mode requirement text
|
||||||
|
// 99 text flags
|
||||||
|
//chat* unknownText2 // 100-115 unknown empty text fields
|
||||||
|
// 116 text flags
|
||||||
|
int32 entrance_map; // 117 map_id of entrance map
|
||||||
|
float entrance_x; // 118 entrance x coordinate (if exist single entry)
|
||||||
|
float entrance_y; // 119 entrance y coordinate (if exist single entry)
|
||||||
|
uint32 resetTimeRaid; // 120
|
||||||
|
uint32 resetTimeHeroic; // 121
|
||||||
|
// 122-123
|
||||||
|
uint32 addon; // 124 (0-original maps,1-tbc addon)
|
||||||
|
|
||||||
|
// Helpers
|
||||||
|
uint32 Expansion() const { return addon; }
|
||||||
|
|
||||||
|
|
||||||
|
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
|
||||||
|
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
|
||||||
|
bool IsRaid() const { return map_type == MAP_RAID; }
|
||||||
|
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
|
||||||
|
bool IsBattleArena() const { return map_type == MAP_ARENA; }
|
||||||
|
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
|
||||||
|
bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; }
|
||||||
|
bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
|
||||||
|
|
||||||
|
bool IsMountAllowed() const
|
||||||
|
{
|
||||||
|
return !IsDungeon() ||
|
||||||
|
MapID==568 || MapID==309 || MapID==209 || MapID==534 ||
|
||||||
|
MapID==560 || MapID==509 || MapID==269;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct QuestSortEntry
|
||||||
|
{
|
||||||
|
uint32 id; // 0, sort id
|
||||||
|
//char* name[16]; // 1-16, unused
|
||||||
|
// 17 name flags, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct RandomPropertiesPointsEntry
|
||||||
|
{
|
||||||
|
//uint32 Id; // 0 hidden key
|
||||||
|
uint32 itemLevel; // 1
|
||||||
|
uint32 EpicPropertiesPoints[5]; // 2-6
|
||||||
|
uint32 RarePropertiesPoints[5]; // 7-11
|
||||||
|
uint32 UncommonPropertiesPoints[5]; // 12-16
|
||||||
|
};
|
||||||
|
|
||||||
|
//struct SkillLineCategoryEntry{
|
||||||
|
// uint32 id; // 0 hidden key
|
||||||
|
// char* name[16]; // 1 - 17 Category name
|
||||||
|
// // 18 string flag
|
||||||
|
// uint32 displayOrder; // Display order in character tab
|
||||||
|
//};
|
||||||
|
|
||||||
|
//struct SkillRaceClassInfoEntry{
|
||||||
|
// uint32 id; // 0
|
||||||
|
// uint32 skillId; // 1 present some refrences to unknown skill
|
||||||
|
// uint32 raceMask; // 2
|
||||||
|
// uint32 classMask; // 3
|
||||||
|
// uint32 flags; // 4 mask for some thing
|
||||||
|
// uint32 reqLevel; // 5
|
||||||
|
// uint32 skillTierId; // 6
|
||||||
|
// uint32 skillCostID; // 7
|
||||||
|
//};
|
||||||
|
|
||||||
|
//struct SkillTiersEntry{
|
||||||
|
// uint32 id; // 0
|
||||||
|
// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn?
|
||||||
|
// uint32 maxSkillValue[16]; // Max value for rank
|
||||||
|
//};
|
||||||
|
|
||||||
|
struct SkillLineEntry
|
||||||
|
{
|
||||||
|
uint32 id; // 0
|
||||||
|
uint32 categoryId; // 1 (index from SkillLineCategory.dbc)
|
||||||
|
//uint32 skillCostID; // 2 not used
|
||||||
|
char* name[16]; // 3-18
|
||||||
|
// 19 string flags, not used
|
||||||
|
//char* description[16]; // 20-35, not used
|
||||||
|
// 36 string flags, not used
|
||||||
|
uint32 spellIcon; // 37
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SkillLineAbilityEntry
|
||||||
|
{
|
||||||
|
uint32 id; // 0, INDEX
|
||||||
|
uint32 skillId; // 1
|
||||||
|
uint32 spellId; // 2
|
||||||
|
uint32 racemask; // 3
|
||||||
|
uint32 classmask; // 4
|
||||||
|
//uint32 racemaskNot; // 5 always 0 in 2.4.2
|
||||||
|
//uint32 classmaskNot; // 6 always 0 in 2.4.2
|
||||||
|
uint32 req_skill_value; // 7 for trade skill.not for training.
|
||||||
|
uint32 forward_spellid; // 8
|
||||||
|
uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill
|
||||||
|
uint32 max_value; // 10
|
||||||
|
uint32 min_value; // 11
|
||||||
|
// 12-13, unknown, always 0
|
||||||
|
uint32 reqtrainpoints; // 14
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SoundEntriesEntry
|
||||||
|
{
|
||||||
|
uint32 Id; // 0, sound id
|
||||||
|
//uint32 Type; // 1, sound type (10 generally for creature, etc)
|
||||||
|
//char* InternalName; // 2, internal name, for use in lookup command for example
|
||||||
|
//char* FileName[10]; // 3-12, file names
|
||||||
|
//uint32 Unk13[10]; // 13-22, linked with file names?
|
||||||
|
//char* Path; // 23
|
||||||
|
// 24-28, unknown
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellEntry
|
||||||
|
{
|
||||||
|
uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
|
||||||
|
uint32 Category; // 1
|
||||||
|
//uint32 castUI // 2 not used
|
||||||
|
uint32 Dispel; // 3
|
||||||
|
uint32 Mechanic; // 4
|
||||||
|
uint32 Attributes; // 5
|
||||||
|
uint32 AttributesEx; // 6
|
||||||
|
uint32 AttributesEx2; // 7
|
||||||
|
uint32 AttributesEx3; // 8
|
||||||
|
uint32 AttributesEx4; // 9
|
||||||
|
uint32 AttributesEx5; // 10
|
||||||
|
//uint32 AttributesEx6; // 11 not used
|
||||||
|
uint32 Stances; // 12
|
||||||
|
uint32 StancesNot; // 13
|
||||||
|
uint32 Targets; // 14
|
||||||
|
uint32 TargetCreatureType; // 15
|
||||||
|
uint32 RequiresSpellFocus; // 16
|
||||||
|
uint32 FacingCasterFlags; // 17
|
||||||
|
uint32 CasterAuraState; // 18
|
||||||
|
uint32 TargetAuraState; // 19
|
||||||
|
uint32 CasterAuraStateNot; // 20
|
||||||
|
uint32 TargetAuraStateNot; // 21
|
||||||
|
uint32 CastingTimeIndex; // 22
|
||||||
|
uint32 RecoveryTime; // 23
|
||||||
|
uint32 CategoryRecoveryTime; // 24
|
||||||
|
uint32 InterruptFlags; // 25
|
||||||
|
uint32 AuraInterruptFlags; // 26
|
||||||
|
uint32 ChannelInterruptFlags; // 27
|
||||||
|
uint32 procFlags; // 28
|
||||||
|
uint32 procChance; // 29
|
||||||
|
uint32 procCharges; // 30
|
||||||
|
uint32 maxLevel; // 31
|
||||||
|
uint32 baseLevel; // 32
|
||||||
|
uint32 spellLevel; // 33
|
||||||
|
uint32 DurationIndex; // 34
|
||||||
|
uint32 powerType; // 35
|
||||||
|
uint32 manaCost; // 36
|
||||||
|
uint32 manaCostPerlevel; // 37
|
||||||
|
uint32 manaPerSecond; // 38
|
||||||
|
uint32 manaPerSecondPerLevel; // 39
|
||||||
|
uint32 rangeIndex; // 40
|
||||||
|
float speed; // 41
|
||||||
|
//uint32 modalNextSpell; // 42
|
||||||
|
uint32 StackAmount; // 43
|
||||||
|
uint32 Totem[2]; // 44-45
|
||||||
|
int32 Reagent[8]; // 46-53
|
||||||
|
uint32 ReagentCount[8]; // 54-61
|
||||||
|
int32 EquippedItemClass; // 62 (value)
|
||||||
|
int32 EquippedItemSubClassMask; // 63 (mask)
|
||||||
|
int32 EquippedItemInventoryTypeMask; // 64 (mask)
|
||||||
|
uint32 Effect[3]; // 65-67
|
||||||
|
int32 EffectDieSides[3]; // 68-70
|
||||||
|
int32 EffectBaseDice[3]; // 71-73
|
||||||
|
float EffectDicePerLevel[3]; // 74-76
|
||||||
|
float EffectRealPointsPerLevel[3]; // 77-79
|
||||||
|
int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
|
||||||
|
uint32 EffectMechanic[3]; // 83-85
|
||||||
|
uint32 EffectImplicitTargetA[3]; // 86-88
|
||||||
|
uint32 EffectImplicitTargetB[3]; // 89-91
|
||||||
|
uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc
|
||||||
|
uint32 EffectApplyAuraName[3]; // 95-97
|
||||||
|
uint32 EffectAmplitude[3]; // 98-100
|
||||||
|
float EffectMultipleValue[3]; // 101-103
|
||||||
|
uint32 EffectChainTarget[3]; // 104-106
|
||||||
|
uint32 EffectItemType[3]; // 107-109
|
||||||
|
int32 EffectMiscValue[3]; // 110-112
|
||||||
|
int32 EffectMiscValueB[3]; // 113-115
|
||||||
|
uint32 EffectTriggerSpell[3]; // 116-118
|
||||||
|
float EffectPointsPerComboPoint[3]; // 119-121
|
||||||
|
uint32 SpellVisual; // 122
|
||||||
|
// 123 not used
|
||||||
|
uint32 SpellIconID; // 124
|
||||||
|
uint32 activeIconID; // 125
|
||||||
|
//uint32 spellPriority; // 126
|
||||||
|
char* SpellName[16]; // 127-142
|
||||||
|
//uint32 SpellNameFlag; // 143
|
||||||
|
char* Rank[16]; // 144-159
|
||||||
|
//uint32 RankFlags; // 160
|
||||||
|
//char* Description[16]; // 161-176 not used
|
||||||
|
//uint32 DescriptionFlags; // 177 not used
|
||||||
|
//char* ToolTip[16]; // 178-193 not used
|
||||||
|
//uint32 ToolTipFlags; // 194 not used
|
||||||
|
uint32 ManaCostPercentage; // 195
|
||||||
|
uint32 StartRecoveryCategory; // 196
|
||||||
|
uint32 StartRecoveryTime; // 197
|
||||||
|
uint32 MaxTargetLevel; // 198
|
||||||
|
uint32 SpellFamilyName; // 199
|
||||||
|
uint64 SpellFamilyFlags; // 200+201
|
||||||
|
uint32 MaxAffectedTargets; // 202
|
||||||
|
uint32 DmgClass; // 203 defenseType
|
||||||
|
uint32 PreventionType; // 204
|
||||||
|
//uint32 StanceBarOrder; // 205 not used
|
||||||
|
float DmgMultiplier[3]; // 206-208
|
||||||
|
//uint32 MinFactionId; // 209 not used, and 0 in 2.4.2
|
||||||
|
//uint32 MinReputation; // 210 not used, and 0 in 2.4.2
|
||||||
|
//uint32 RequiredAuraVision; // 211 not used
|
||||||
|
uint32 TotemCategory[2]; // 212-213
|
||||||
|
uint32 AreaId; // 214
|
||||||
|
uint32 SchoolMask; // 215 school mask
|
||||||
|
|
||||||
|
private:
|
||||||
|
// prevent creating custom entries (copy data from original in fact)
|
||||||
|
SpellEntry(SpellEntry const&); // DON'T must have implementation
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::set<uint32> SpellCategorySet;
|
||||||
|
typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
|
||||||
|
typedef std::set<uint32> PetFamilySpellsSet;
|
||||||
|
typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
|
||||||
|
|
||||||
|
struct SpellCastTimesEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
int32 CastTime; // 1
|
||||||
|
//float CastTimePerLevel; // 2 unsure / per skill?
|
||||||
|
//int32 MinCastTime; // 3 unsure
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellFocusObjectEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
//char* Name[16]; // 1-15 unused
|
||||||
|
// 16 string flags, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
// stored in SQL table
|
||||||
|
struct SpellThreatEntry
|
||||||
|
{
|
||||||
|
uint32 spellId;
|
||||||
|
int32 threat;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellRadiusEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
float Radius;
|
||||||
|
float Radius2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellRangeEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
float minRange;
|
||||||
|
float maxRange;
|
||||||
|
uint32 type;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellShapeshiftEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
//uint32 buttonPosition; // 1 unused
|
||||||
|
//char* Name[16]; // 2-17 unused
|
||||||
|
//uint32 NameFlags; // 18 unused
|
||||||
|
uint32 flags1; // 19
|
||||||
|
int32 creatureType; // 20 <=0 humanoid, other normal creature types
|
||||||
|
//uint32 unk1; // 21 unused
|
||||||
|
uint32 attackSpeed; // 22
|
||||||
|
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
|
||||||
|
//uint32 unk2; // 24 unused
|
||||||
|
//uint32 unk3; // 25 unused
|
||||||
|
//uint32 unk4; // 26 unused
|
||||||
|
//uint32 unk5; // 27 unused
|
||||||
|
//uint32 unk6; // 28 unused
|
||||||
|
//uint32 unk7; // 29 unused
|
||||||
|
//uint32 unk8; // 30 unused
|
||||||
|
//uint32 unk9; // 31 unused
|
||||||
|
//uint32 unk10; // 32 unused
|
||||||
|
//uint32 unk11; // 33 unused
|
||||||
|
//uint32 unk12; // 34 unused
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellDurationEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
int32 Duration[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellItemEnchantmentEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
uint32 type[3]; // 1-3
|
||||||
|
uint32 amount[3]; // 4-6
|
||||||
|
//uint32 amount2[3] // 7-9 always same as similar `amount` value
|
||||||
|
uint32 spellid[3]; // 10-12
|
||||||
|
char* description[16]; // 13-29
|
||||||
|
// 30 description flags
|
||||||
|
uint32 aura_id; // 31
|
||||||
|
uint32 slot; // 32
|
||||||
|
uint32 GemID; // 33
|
||||||
|
uint32 EnchantmentCondition; // 34
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SpellItemEnchantmentConditionEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
uint8 Color[5];
|
||||||
|
uint8 Comparator[5];
|
||||||
|
uint8 CompareColor[5];
|
||||||
|
uint32 Value[5];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct StableSlotPricesEntry
|
||||||
|
{
|
||||||
|
uint32 Slot;
|
||||||
|
uint32 Price;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TalentEntry
|
||||||
|
{
|
||||||
|
uint32 TalentID; // 0
|
||||||
|
uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
|
||||||
|
uint32 Row; // 2
|
||||||
|
uint32 Col; // 3
|
||||||
|
uint32 RankID[5]; // 4-8
|
||||||
|
// 9-12 not used, always 0, maybe not used high ranks
|
||||||
|
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
|
||||||
|
// 14-15 not used
|
||||||
|
uint32 DependsOnRank; // 16
|
||||||
|
// 17-19 not used
|
||||||
|
uint32 DependsOnSpell; // 20 req.spell
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TalentTabEntry
|
||||||
|
{
|
||||||
|
uint32 TalentTabID; // 0
|
||||||
|
//char* name[16]; // 1-16, unused
|
||||||
|
//uint32 nameFlags; // 17, unused
|
||||||
|
//unit32 spellicon; // 18
|
||||||
|
// 19 not used
|
||||||
|
uint32 ClassMask; // 20
|
||||||
|
uint32 tabpage; // 21
|
||||||
|
//char* internalname; // 22
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TaxiNodesEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
uint32 map_id; // 1
|
||||||
|
float x; // 2
|
||||||
|
float y; // 3
|
||||||
|
float z; // 4
|
||||||
|
//char* name[16]; // 5-21
|
||||||
|
// 22 string flags, unused
|
||||||
|
uint32 horde_mount_type; // 23
|
||||||
|
uint32 alliance_mount_type; // 24
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TaxiPathEntry
|
||||||
|
{
|
||||||
|
uint32 ID;
|
||||||
|
uint32 from;
|
||||||
|
uint32 to;
|
||||||
|
uint32 price;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TaxiPathNodeEntry
|
||||||
|
{
|
||||||
|
uint32 path;
|
||||||
|
uint32 index;
|
||||||
|
uint32 mapid;
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
uint32 actionFlag;
|
||||||
|
uint32 delay;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TotemCategoryEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
//char* name[16]; // 1-16
|
||||||
|
// 17 string flags, unused
|
||||||
|
uint32 categoryType; // 18 (one for specialization)
|
||||||
|
uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct WorldMapAreaEntry
|
||||||
|
{
|
||||||
|
//uint32 ID; // 0
|
||||||
|
uint32 map_id; // 1
|
||||||
|
uint32 area_id; // 2 index (continent 0 areas ignored)
|
||||||
|
//char* internal_name // 3
|
||||||
|
float y1; // 4
|
||||||
|
float y2; // 5
|
||||||
|
float x1; // 6
|
||||||
|
float x2; // 7
|
||||||
|
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
|
||||||
|
};
|
||||||
|
|
||||||
|
struct WorldSafeLocsEntry
|
||||||
|
{
|
||||||
|
uint32 ID; // 0
|
||||||
|
uint32 map_id; // 1
|
||||||
|
float x; // 2
|
||||||
|
float y; // 3
|
||||||
|
float z; // 4
|
||||||
|
//char* name[16] // 5-20 name, unused
|
||||||
|
// 21 name flags, unused
|
||||||
|
};
|
||||||
|
|
||||||
|
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
|
||||||
|
#if defined( __GNUC__ )
|
||||||
|
#pragma pack()
|
||||||
|
#else
|
||||||
|
#pragma pack(pop)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Structures not used for casting to loaded DBC data and not required then packing
|
||||||
|
struct TalentSpellPos
|
||||||
|
{
|
||||||
|
TalentSpellPos() : talent_id(0), rank(0) {}
|
||||||
|
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
|
||||||
|
|
||||||
|
uint16 talent_id;
|
||||||
|
uint8 rank;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
|
||||||
|
|
||||||
|
struct TaxiPathBySourceAndDestination
|
||||||
|
{
|
||||||
|
TaxiPathBySourceAndDestination() : ID(0),price(0) {}
|
||||||
|
TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
|
||||||
|
|
||||||
|
uint32 ID;
|
||||||
|
uint32 price;
|
||||||
|
};
|
||||||
|
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
|
||||||
|
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
|
||||||
|
|
||||||
|
struct TaxiPathNode
|
||||||
|
{
|
||||||
|
TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
|
||||||
|
TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
|
||||||
|
|
||||||
|
uint32 mapid;
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
uint32 actionFlag;
|
||||||
|
uint32 delay;
|
||||||
|
};
|
||||||
|
typedef std::vector<TaxiPathNode> TaxiPathNodeList;
|
||||||
|
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
|
||||||
|
|
||||||
|
#define TaxiMaskSize 16
|
||||||
|
typedef uint32 TaxiMask[TaxiMaskSize];
|
||||||
|
#endif
|
||||||
|
|
||||||
Reference in New Issue
Block a user