[svn] *** Source: MaNGOS ***

* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

--HG--
branch : trunk
This commit is contained in:
visagalis
2008-11-14 17:03:03 -06:00
parent d1e759479b
commit bfa9e75161
31 changed files with 165 additions and 80 deletions
-6
View File
@@ -680,12 +680,6 @@ struct ItemPosCount
};
typedef std::vector<ItemPosCount> ItemPosCountVec;
enum SwitchWeapon
{
DEFAULT_SWITCH_WEAPON = 1500, //cooldown in ms
ROGUE_SWITCH_WEAPON = 1000
};
enum TradeSlots
{
TRADE_SLOT_COUNT = 7,