[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
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@@ -680,12 +680,6 @@ struct ItemPosCount
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};
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typedef std::vector<ItemPosCount> ItemPosCountVec;
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enum SwitchWeapon
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{
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DEFAULT_SWITCH_WEAPON = 1500, //cooldown in ms
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ROGUE_SWITCH_WEAPON = 1000
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};
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enum TradeSlots
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{
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TRADE_SLOT_COUNT = 7,
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