[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
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@@ -399,6 +399,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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const char* GetName() const { return m_name.c_str(); }
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void SetName(std::string newname) { m_name=newname; }
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virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); }
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float GetDistance( const WorldObject* obj ) const;
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float GetDistance(const float x, const float y, const float z) const;
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float GetDistance2d(const WorldObject* obj) const;
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