[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
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@@ -574,7 +574,7 @@ void BattleGroundEY::RespawnFlagAfterDrop()
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if(obj)
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obj->Delete();
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else
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sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID());
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sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
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SetDroppedFlagGUID(0);
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}
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@@ -769,7 +769,8 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
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WorldSafeLocsEntry const *sg = NULL;
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sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
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if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
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sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: u, graveyard_id: %u", Point, Team, m_CapturingPointTypes[Point].GraveYardId);
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sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
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Point, Team, m_CapturingPointTypes[Point].GraveYardId);
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UpdatePointsIcons(Team, Point);
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UpdatePointsCount(Team);
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