Core:
- Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk
This commit is contained in:
@@ -1409,37 +1409,12 @@ GM.TicketSystem.ChanceOfGMSurvey = 50
|
||||
# Max limited by active player zone: ~ 333
|
||||
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
|
||||
#
|
||||
# Visibility.Distance.Object
|
||||
# Visible distance for gameobject, dynobject, bodies, corpses, bones
|
||||
# Min limit is iteraction distance (5)
|
||||
#
|
||||
# Visibility.Distance.InFlight
|
||||
# Visible distance for player in flight
|
||||
# Min limit is 0 (not show any objects)
|
||||
#
|
||||
# Visibility.Distance.Grey.Unit
|
||||
# Visibility grey distance for creatures/players (fast changing objects)
|
||||
# addition to appropriate object type Visibility.Distance.* use in case
|
||||
# visibility removing to object (except corpse around distances)
|
||||
# If D is distance and G is grey distance then object
|
||||
# make visible if distance to it <= D
|
||||
# but make non visible if distance > D+G
|
||||
# Default: 1 (yard)
|
||||
#
|
||||
# Visibility.Distance.Grey.Object
|
||||
# Visibility grey distance for dynobjects/gameobjects/corpses/creatures
|
||||
# Default: 10 (yards)
|
||||
#
|
||||
###############################################################################
|
||||
|
||||
Visibility.GroupMode = 1
|
||||
Visibility.Distance.Continents = 90
|
||||
Visibility.Distance.Instances = 120
|
||||
Visibility.Distance.BGArenas = 180
|
||||
Visibility.Distance.Object = 100
|
||||
Visibility.Distance.InFlight = 100
|
||||
Visibility.Distance.Grey.Unit = 1
|
||||
Visibility.Distance.Grey.Object = 10
|
||||
|
||||
Visibility.Notify.Period.OnContinents = 1000
|
||||
Visibility.Notify.Period.InInstances = 1000
|
||||
|
||||
Reference in New Issue
Block a user