Core:
- Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk
This commit is contained in:
@@ -69,9 +69,9 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
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&AuraEffect::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
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&AuraEffect::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
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&AuraEffect::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_DETECT implement in GameObject::canDetectTrap and Unit::canDetectStealthOf
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&AuraEffect::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
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&AuraEffect::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
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&AuraEffect::HandleModStealthDetect, // 17 SPELL_AURA_MOD_DETECT
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&AuraEffect::HandleModInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
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&AuraEffect::HandleModInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
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&AuraEffect::HandleNoImmediateEffect, // 20 SPELL_AURA_OBS_MOD_HEALTH implemented in AuraEffect::PeriodicTick
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&AuraEffect::HandleNoImmediateEffect, // 21 SPELL_AURA_OBS_MOD_POWER implemented in AuraEffect::PeriodicTick
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&AuraEffect::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
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@@ -206,7 +206,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
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&AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
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&AuraEffect::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
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&AuraEffect::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
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&AuraEffect::HandleModStealthLevel, //154 SPELL_AURA_MOD_STEALTH_LEVEL
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&AuraEffect::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
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&AuraEffect::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
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&AuraEffect::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
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@@ -356,7 +356,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleNoImmediateEffect, //301 SPELL_AURA_SCHOOL_HEAL_ABSORB implemented in Unit::CalcHealAbsorb
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&AuraEffect::HandleNULL, //302 0 spells in 3.3.5
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&AuraEffect::HandleNoImmediateEffect, //303 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
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&AuraEffect::HandleUnused, //304 clientside
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&AuraEffect::HandleAuraModFakeInebriation, //304 SPELL_AURA_MOD_DRUNK
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&AuraEffect::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
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&AuraEffect::HandleNULL, //306 0 spells in 3.3.5
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&AuraEffect::HandleNULL, //307 0 spells in 3.3.5
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@@ -2685,40 +2685,40 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
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/*** VISIBILITY & PHASES ***/
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/**************************************/
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void AuraEffect::HandleInvisibilityDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModInvisibilityDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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Unit * target = aurApp->GetTarget();
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InvisibilityType type = InvisibilityType(GetMiscValue());
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if (apply)
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{
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target->m_detectInvisibilityMask |= (1 << GetMiscValue());
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target->m_invisibilityDetect.AddFlag(type);
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target->m_invisibilityDetect.AddValue(type, GetAmount());
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}
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else
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{
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// recalculate value at modifier remove (current aura already removed)
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target->m_detectInvisibilityMask = 0;
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Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
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for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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target->m_detectInvisibilityMask |= (1 << GetMiscValue());
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if (!target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY_DETECT))
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target->m_invisibilityDetect.DelFlag(type);
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target->m_invisibilityDetect.AddValue(type, -GetAmount());
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}
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->UpdateObjectVisibility();
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target->UpdateObjectVisibility();
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}
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void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
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return;
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Unit * target = aurApp->GetTarget();
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InvisibilityType type = InvisibilityType(GetMiscValue());
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if (apply)
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{
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target->m_invisibilityMask |= (1 << GetMiscValue());
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if (mode & AURA_EFFECT_HANDLE_REAL)
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{
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// drop flag at invisibiliy in bg
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@@ -2729,23 +2729,49 @@ void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode,
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
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target->UpdateObjectVisibility();
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target->m_invisibility.AddFlag(type);
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target->m_invisibility.AddValue(type, GetAmount());
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}
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else
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{
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// recalculate value at modifier remove (current aura already removed)
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target->m_invisibilityMask = 0;
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Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
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for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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target->m_invisibilityMask |= (1 << GetMiscValue());
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if (!target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
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{
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// if not have different invisibility auras.
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// remove glow vision
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
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// if not have different invisibility auras.
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// remove glow vision
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if (!target->m_invisibilityMask && target->GetTypeId() == TYPEID_PLAYER)
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target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
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target->m_invisibility.DelFlag(type);
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}
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target->UpdateObjectVisibility();
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target->m_invisibility.AddValue(type, -GetAmount());
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}
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target->UpdateObjectVisibility();
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}
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void AuraEffect::HandleModStealthDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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Unit * target = aurApp->GetTarget();
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StealthType type = StealthType(GetMiscValue());
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if (apply)
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{
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target->m_stealthDetect.AddFlag(type);
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target->m_stealthDetect.AddValue(type, GetAmount());
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}
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else
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{
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if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH_DETECT))
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target->m_stealthDetect.DelFlag(type);
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target->m_stealthDetect.AddValue(type, -GetAmount());
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}
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target->UpdateObjectVisibility();
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}
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void AuraEffect::HandleModStealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
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@@ -2754,6 +2780,7 @@ void AuraEffect::HandleModStealth(AuraApplication const * aurApp, uint8 mode, bo
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return;
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Unit * target = aurApp->GetTarget();
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StealthType type = StealthType(GetMiscValue());
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if (apply)
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{
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@@ -2763,23 +2790,44 @@ void AuraEffect::HandleModStealth(AuraApplication const * aurApp, uint8 mode, bo
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target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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}
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target->m_stealth.AddFlag( type);
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target->m_stealth.AddValue(type, GetAmount());
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target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
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// apply only if not in GM invisibility (and overwrite invisibility state)
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if (target->GetVisibility() != VISIBILITY_OFF)
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target->SetVisibility(VISIBILITY_GROUP_STEALTH);
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}
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else if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
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else
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{
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target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
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target->m_stealth.AddValue(type, -GetAmount());
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if (target->GetVisibility() != VISIBILITY_OFF)
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target->SetVisibility(VISIBILITY_ON);
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if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
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{
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target->m_stealth.DelFlag(type);
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target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
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}
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}
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target->UpdateObjectVisibility();
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}
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void AuraEffect::HandleModStealthLevel(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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Unit * target = aurApp->GetTarget();
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StealthType type = StealthType(GetMiscValue());
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if (apply)
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target->m_stealth.AddValue(type, GetAmount());
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else
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target->m_stealth.AddValue(type, -GetAmount());
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target->UpdateObjectVisibility();
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}
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void AuraEffect::HandleSpiritOfRedemption(AuraApplication const * aurApp, uint8 mode, bool apply) const
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@@ -2823,12 +2871,19 @@ void AuraEffect::HandleAuraGhost(AuraApplication const * aurApp, uint8 mode, boo
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return;
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if (apply)
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{
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target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
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target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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}
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else
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{
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if (target->HasAuraType(SPELL_AURA_GHOST))
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return;
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target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
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target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
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target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
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}
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}
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@@ -3315,9 +3370,9 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
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*/
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UnitList targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetMap()->GetVisibilityDistance());
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetMap()->GetVisibilityRange());
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, targets, u_check);
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target->VisitNearbyObject(target->GetMap()->GetVisibilityDistance(), searcher);
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target->VisitNearbyObject(target->GetMap()->GetVisibilityRange(), searcher);
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for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
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{
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if (!(*iter)->hasUnitState(UNIT_STAT_CASTING))
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@@ -3601,11 +3656,11 @@ void AuraEffect::HandleAuraModStalked(AuraApplication const * aurApp, uint8 mode
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else
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{
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// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
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if (target->HasAuraType(GetAuraType()))
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return;
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target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
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if (!target->HasAuraType(GetAuraType()))
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target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
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}
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target->UpdateObjectVisibility();
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}
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void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mode, bool apply) const
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@@ -4022,7 +4077,7 @@ void AuraEffect::HandleModPossessPet(AuraApplication const * aurApp, uint8 mode,
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{
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pet->RemoveCharmedBy(caster);
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if (!pet->IsWithinDistInMap(caster, pet->GetMap()->GetVisibilityDistance()))
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if (!pet->IsWithinDistInMap(caster, pet->GetMap()->GetVisibilityRange()))
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pet->Remove(PET_SAVE_NOT_IN_SLOT, true);
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else
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{
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@@ -6349,6 +6404,46 @@ void AuraEffect::HandleAuraOpenStable(AuraApplication const * aurApp, uint8 mode
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// client auto close stable dialog at !apply aura
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}
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void AuraEffect::HandleAuraModFakeInebriation(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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Unit* target = aurApp->GetTarget();
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if (apply)
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{
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target->m_invisibilityDetect.AddFlag( INVISIBILITY_DRUNK);
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target->m_invisibilityDetect.AddValue(INVISIBILITY_DRUNK, GetAmount());
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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int32 oldval = target->ToPlayer()->GetInt32Value(PLAYER_FAKE_INEBRIATION);
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target->ToPlayer()->SetInt32Value(PLAYER_FAKE_INEBRIATION, oldval + GetAmount());
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}
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}
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else
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{
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bool removeDetect = !target->HasAuraType(SPELL_AURA_MOD_FAKE_INEBRIATE);
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target->m_invisibilityDetect.AddValue(INVISIBILITY_DRUNK, -GetAmount());
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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int32 oldval = target->ToPlayer()->GetInt32Value(PLAYER_FAKE_INEBRIATION);
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target->ToPlayer()->SetInt32Value(PLAYER_FAKE_INEBRIATION, oldval - GetAmount());
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if (removeDetect)
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removeDetect = !target->ToPlayer()->GetDrunkValue();
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}
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if (removeDetect)
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target->m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK);
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}
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target->UpdateObjectVisibility();
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}
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void AuraEffect::HandleAuraSetVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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Block a user