Core:
- Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk
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@@ -71,9 +71,9 @@ enum AuraType
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SPELL_AURA_MOD_DAMAGE_TAKEN = 14,
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SPELL_AURA_DAMAGE_SHIELD = 15,
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SPELL_AURA_MOD_STEALTH = 16,
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SPELL_AURA_MOD_DETECT = 17,
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SPELL_AURA_MOD_STEALTH_DETECT = 17,
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SPELL_AURA_MOD_INVISIBILITY = 18,
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SPELL_AURA_MOD_INVISIBILITY_DETECTION = 19,
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SPELL_AURA_MOD_INVISIBILITY_DETECT = 19,
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SPELL_AURA_OBS_MOD_HEALTH = 20, //20,21 unofficial
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SPELL_AURA_OBS_MOD_POWER = 21,
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SPELL_AURA_MOD_RESISTANCE = 22,
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@@ -358,7 +358,7 @@ enum AuraType
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SPELL_AURA_SCHOOL_HEAL_ABSORB = 301,
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SPELL_AURA_302 = 302,
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SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE = 303,
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SPELL_AURA_304 = 304,
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SPELL_AURA_MOD_FAKE_INEBRIATE = 304,
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SPELL_AURA_MOD_MINIMUM_SPEED = 305,
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SPELL_AURA_306 = 306,
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SPELL_AURA_HEAL_ABSORB_TEST = 307,
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