- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-11-13 17:18:09 +01:00
parent 995408f0a9
commit bf888285aa
36 changed files with 780 additions and 791 deletions
+1 -1
View File
@@ -506,7 +506,7 @@ void Pet::Update(uint32 diff)
{
// unsummon pet that lost owner
Player* owner = GetOwner();
if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
//if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
{
Remove(PET_SAVE_NOT_IN_SLOT, true);