*Update active object code. By VladimirMangos.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-25 20:52:20 -06:00
parent ccde296fd3
commit bf66375bc7
14 changed files with 279 additions and 123 deletions
+2 -2
View File
@@ -484,8 +484,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
bool isActive() const { return m_isActive; }
void setActive(bool isActive);
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }