*Update active object code. By VladimirMangos.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-25 20:52:20 -06:00
parent ccde296fd3
commit bf66375bc7
14 changed files with 279 additions and 123 deletions
+44 -8
View File
@@ -168,8 +168,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
}
bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(float x, float y);
bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
virtual void UnloadAll();
@@ -250,11 +250,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
uint32 GetPlayersCountExceptGMs() const;
bool PlayersNearGrid(uint32 x,uint32 y) const;
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
void AddActiveObject(WorldObject* obj) { i_activeObjects.insert(obj); }
void RemoveActiveObject(WorldObject* obj) { i_activeObjects.erase(obj); }
void AddUnitToNotify(Unit* unit);
void RelocationNotify();
@@ -262,6 +259,19 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
typedef MapRefManager PlayerList;
PlayerList const& GetPlayers() const { return m_mapRefManager; }
// must called with AddToWorld
template<class T>
void AddToActive(T* obj) { AddToActiveHelper(obj); }
void AddToActive(Creature* obj);
// must called with RemoveFromWorld
template<class T>
void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
void RemoveFromActive(Creature* obj);
template<class T> void SwitchGridContainers(T* obj, bool active);
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier);
@@ -284,7 +294,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
CreatureMoveList i_creaturesToMove;
bool loaded(const GridPair &) const;
void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
void EnsureGridLoaded(const Cell&, Player* player = NULL);
void EnsureGridCreated(const GridPair &);
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
@@ -304,6 +314,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
protected:
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
typedef Trinity::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
MapEntry const* i_mapEntry;
@@ -314,6 +326,10 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
MapRefManager m_mapRefManager;
MapRefManager::iterator m_mapRefIter;
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
ActiveNonPlayers::iterator m_activeNonPlayersIter;
private:
typedef GridReadGuard ReadGuard;
typedef GridWriteGuard WriteGuard;
@@ -325,7 +341,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
time_t i_gridExpiry;
bool i_lock;
std::set<WorldObject *> i_activeObjects;
std::vector<uint64> i_unitsToNotify;
std::set<WorldObject *> i_objectsToRemove;
@@ -341,6 +356,27 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
template<class T>
void DeleteFromWorld(T*);
template<class T>
void AddToActiveHelper(T* obj)
{
m_activeNonPlayers.insert(obj);
}
template<class T>
void RemoveFromActiveHelper(T* obj)
{
// Map::Update for active object in proccess
if(m_activeNonPlayersIter != m_activeNonPlayers.end())
{
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
if(itr==m_activeNonPlayersIter)
++m_activeNonPlayersIter;
m_activeNonPlayers.erase(itr);
}
else
m_activeNonPlayers.erase(obj);
}
};
enum InstanceResetMethod
@@ -412,7 +448,7 @@ Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &
if( !cell->NoCreate() || loaded(GridPair(x,y)) )
{
EnsureGridLoadedForPlayer(cell, NULL, false);
EnsureGridLoaded(cell);
//LOCK_TYPE guard(i_info[x][y]->i_lock);
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
}