*Update active object code. By VladimirMangos.
--HG-- branch : trunk
This commit is contained in:
@@ -57,7 +57,7 @@ void DynamicObject::RemoveFromWorld()
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{
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// Make sure the object is back to grid container for removal as farsight targets
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// are switched to world container on creation and they are also set to active
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if (isActive())
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if (isActiveObject())
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{
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GetMap()->SwitchGridContainers(this, false);
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setActive(false);
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@@ -60,14 +60,14 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
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void
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RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
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{
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if(info.getUnloadFlag())
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if(!info.getUnloadLock())
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{
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info.UpdateTimeTracker(t_diff);
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if( info.getTimeTracker().Passed() )
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{
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if( !m.UnloadGrid(x, y, false) )
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{
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sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId());
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sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
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m.ResetGridExpiry(grid);
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}
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}
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+160
-86
@@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2005-2008 Trinity <http://www.mangosproject.org/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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@@ -140,7 +140,6 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y)
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// return;
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((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y));
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baseMap->SetUnloadFlag(GridPair(63-x,63-y), false);
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GridMaps[x][y] = baseMap->GridMaps[x][y];
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return;
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}
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@@ -210,9 +209,10 @@ void Map::DeleteStateMachine()
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
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: i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)),
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i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0)
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, i_lock(false)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry),
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m_activeNonPlayersIter(m_activeNonPlayers.end())
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, i_lock(false)
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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@@ -391,22 +391,22 @@ Map::EnsureGridCreated(const GridPair &p)
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}
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void
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Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player)
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Map::EnsureGridLoaded(const Cell &cell, Player *player)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert(grid != NULL);
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if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
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if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
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{
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if( player != NULL )
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if (player)
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{
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player->SendDelayResponse(MAX_GRID_LOAD_TIME);
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DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id);
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}
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else
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{
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DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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}
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ObjectGridLoader loader(*grid, this, cell);
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@@ -418,11 +418,9 @@ Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player
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ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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if( add_player && player != NULL )
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID());
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}
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else if( player && add_player )
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if(player)
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AddToGrid(player,grid,cell);
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}
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@@ -430,7 +428,7 @@ void Map::LoadGrid(float x, float y)
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{
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CellPair pair = Trinity::ComputeCellPair(x, y);
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Cell cell(pair);
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EnsureGridLoadedForPlayer(cell, NULL, false);
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EnsureGridLoaded(cell, NULL);
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}
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bool Map::Add(Player *player)
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@@ -442,7 +440,7 @@ bool Map::Add(Player *player)
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// update player state for other player and visa-versa
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CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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Cell cell(p);
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EnsureGridLoadedForPlayer(cell, player, true);
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EnsureGridLoaded(cell, player);
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player->AddToWorld();
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SendInitSelf(player);
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@@ -468,14 +466,19 @@ Map::Add(T *obj)
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}
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Cell cell(p);
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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if(obj->isActiveObject())
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EnsureGridLoaded(cell);
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else
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert( grid != NULL );
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AddToGrid(obj,grid,cell);
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obj->AddToWorld();
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if(obj->isActive())
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AddActiveObject(obj);
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if(obj->isActiveObject())
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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@@ -646,29 +649,22 @@ void Map::Update(const uint32 &t_diff)
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{
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resetMarkedCells();
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//TODO: is there a better way to update activeobjects?
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std::vector<WorldObject*> activeObjects;
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for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
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{
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Player* plr = iter->getSource();
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if(plr->IsInWorld())
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activeObjects.push_back(plr);
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}
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for(std::set<WorldObject *>::iterator iter = i_activeObjects.begin(); iter != i_activeObjects.end(); ++iter)
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{
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if((*iter)->IsInWorld())
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activeObjects.push_back(*iter);
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}
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Trinity::ObjectUpdater updater(t_diff);
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// for creature
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
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// for pets
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
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for(std::vector<WorldObject*>::iterator iter = activeObjects.begin(); iter != activeObjects.end(); ++iter)
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// the player iterator is stored in the map object
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// to make sure calls to Map::Remove don't invalidate it
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for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
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{
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CellPair standing_cell(Trinity::ComputeCellPair((*iter)->GetPositionX(), (*iter)->GetPositionY()));
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Player* plr = m_mapRefIter->getSource();
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if(!plr->IsInWorld())
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continue;
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CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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@@ -700,8 +696,56 @@ void Map::Update(const uint32 &t_diff)
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}
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}
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}
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}
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// UpdateActiveCells((*iter)->GetPositionX(), (*iter)->GetPositionY(), t_diff);
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// non-player active objects
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if(!m_activeNonPlayers.empty())
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{
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for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
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{
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// skip not in world
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WorldObject* obj = *m_activeNonPlayersIter;
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// step before processing, in this case if Map::Remove remove next object we correctly
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// step to next-next, and if we step to end() then newly added objects can wait next update.
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++m_activeNonPlayersIter;
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if(!obj->IsInWorld())
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continue;
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CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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continue;
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// the overloaded operators handle range checking
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// so ther's no need for range checking inside the loop
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CellPair begin_cell(standing_cell), end_cell(standing_cell);
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begin_cell << 1; begin_cell -= 1; // upper left
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end_cell >> 1; end_cell += 1; // lower right
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for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
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{
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for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
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{
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// marked cells are those that have been visited
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// don't visit the same cell twice
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uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
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if(!isCellMarked(cell_id))
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{
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markCell(cell_id);
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CellPair pair(x,y);
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Cell cell(pair);
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cell.data.Part.reserved = CENTER_DISTRICT;
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//cell.SetNoCreate();
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CellLock<NullGuard> cell_lock(cell, pair);
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cell_lock->Visit(cell_lock, grid_object_update, *this);
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cell_lock->Visit(cell_lock, world_object_update, *this);
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}
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}
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}
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}
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}
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RelocationNotify();
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@@ -800,9 +844,10 @@ Map::Remove(T *obj, bool remove)
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert( grid != NULL );
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if(obj->isActiveObject())
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RemoveFromActive(obj);
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obj->RemoveFromWorld();
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if(obj->isActive())
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RemoveActiveObject(obj);
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RemoveFromGrid(obj,grid,cell);
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UpdateObjectVisibility(obj,cell,p);
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@@ -844,7 +889,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
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if( !old_cell.DiffGrid(new_cell) )
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AddToGrid(player, oldGrid,new_cell);
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else
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EnsureGridLoadedForPlayer(new_cell, player, true);
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EnsureGridLoaded(new_cell, player);
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}
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AddUnitToNotify(player);
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@@ -876,13 +921,6 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
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#endif
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AddCreatureToMoveList(creature,x,y,z,ang);
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// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
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if(creature->isActive())
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{
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if(creature->isPossessedByPlayer())
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EnsureGridLoadedForPlayer(new_cell, (Player*)creature->GetCharmer(), false);
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else
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EnsureGridLoadedForPlayer(new_cell, NULL, false);
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}
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}
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else
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{
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@@ -955,6 +993,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
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AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
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c->SetCurrentCell(new_cell);
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}
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else
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{
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@@ -963,8 +1002,27 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
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#endif
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}
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return true;
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}
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else // in diff. grids
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// in diff. grids but active creature
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if(c->isActiveObject())
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{
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EnsureGridLoaded(new_cell);
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#ifdef TRINITY_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
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#endif
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RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
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AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
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return true;
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}
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// in diff. loaded grid normal creature
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if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
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{
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#ifdef TRINITY_DEBUG
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@@ -977,17 +1035,16 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
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AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
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}
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}
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else
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{
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#ifdef TRINITY_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
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#endif
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return false;
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return true;
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}
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return true;
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// fail to move: normal creature attempt move to unloaded grid
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#ifdef TRINITY_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
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sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
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#endif
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return false;
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}
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bool Map::CreatureRespawnRelocation(Creature *c)
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@@ -1025,13 +1082,8 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
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assert( grid != NULL);
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{
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if(!unloadAll)
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{
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if(ActiveObjectsNearGrid(x, y))
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return false;
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}
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else
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assert(!PlayersNearGrid(x, y));
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if(!unloadAll && ActiveObjectsNearGrid(x, y) )
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return false;
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DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
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ObjectGridUnloader unloader(*grid);
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@@ -1577,28 +1629,6 @@ void Map::SendToPlayers(WorldPacket const* data) const
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itr->getSource()->GetSession()->SendPacket(data);
|
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}
|
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|
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bool Map::PlayersNearGrid(uint32 x, uint32 y) const
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{
|
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CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
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CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
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cell_min << 2;
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cell_min -= 2;
|
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cell_max >> 2;
|
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cell_max += 2;
|
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|
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for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
|
||||
{
|
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Player* plr = iter->getSource();
|
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|
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CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
|
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if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
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(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
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return true;
|
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}
|
||||
|
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return false;
|
||||
}
|
||||
|
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bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
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{
|
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CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
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@@ -1618,9 +1648,11 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
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return true;
|
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}
|
||||
|
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for(std::set<WorldObject*>::const_iterator itr = i_activeObjects.begin(); itr != i_activeObjects.end(); ++itr)
|
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for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
|
||||
{
|
||||
CellPair p = Trinity::ComputeCellPair((*itr)->GetPositionX(), (*itr)->GetPositionY());
|
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WorldObject* obj = *iter;
|
||||
|
||||
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
||||
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
||||
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
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return true;
|
||||
@@ -1629,6 +1661,48 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void Map::AddToActive( Creature* c )
|
||||
{
|
||||
AddToActiveHelper(c);
|
||||
|
||||
// also not allow unloading spawn grid to prevent creating creature clone at load
|
||||
if(c->GetDBTableGUIDLow())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
GridPair p = Trinity::ComputeGridPair(x, y);
|
||||
if(getNGrid(p.x_coord, p.y_coord))
|
||||
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
|
||||
else
|
||||
{
|
||||
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
||||
sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Map::RemoveFromActive( Creature* c )
|
||||
{
|
||||
RemoveFromActiveHelper(c);
|
||||
|
||||
// also allow unloading spawn grid
|
||||
if(c->GetDBTableGUIDLow())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
GridPair p = Trinity::ComputeGridPair(x, y);
|
||||
if(getNGrid(p.x_coord, p.y_coord))
|
||||
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
|
||||
else
|
||||
{
|
||||
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
||||
sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template void Map::Add(Corpse *);
|
||||
template void Map::Add(Creature *);
|
||||
template void Map::Add(GameObject *);
|
||||
|
||||
+44
-8
@@ -168,8 +168,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
|
||||
}
|
||||
|
||||
bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
|
||||
void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
|
||||
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
|
||||
void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
|
||||
void LoadGrid(float x, float y);
|
||||
bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
|
||||
virtual void UnloadAll();
|
||||
@@ -250,11 +250,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
|
||||
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
|
||||
uint32 GetPlayersCountExceptGMs() const;
|
||||
bool PlayersNearGrid(uint32 x,uint32 y) const;
|
||||
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
|
||||
|
||||
void AddActiveObject(WorldObject* obj) { i_activeObjects.insert(obj); }
|
||||
void RemoveActiveObject(WorldObject* obj) { i_activeObjects.erase(obj); }
|
||||
void AddUnitToNotify(Unit* unit);
|
||||
void RelocationNotify();
|
||||
|
||||
@@ -262,6 +259,19 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
|
||||
typedef MapRefManager PlayerList;
|
||||
PlayerList const& GetPlayers() const { return m_mapRefManager; }
|
||||
|
||||
// must called with AddToWorld
|
||||
template<class T>
|
||||
void AddToActive(T* obj) { AddToActiveHelper(obj); }
|
||||
|
||||
void AddToActive(Creature* obj);
|
||||
|
||||
// must called with RemoveFromWorld
|
||||
template<class T>
|
||||
void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
|
||||
|
||||
void RemoveFromActive(Creature* obj);
|
||||
|
||||
template<class T> void SwitchGridContainers(T* obj, bool active);
|
||||
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
@@ -284,7 +294,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
CreatureMoveList i_creaturesToMove;
|
||||
|
||||
bool loaded(const GridPair &) const;
|
||||
void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
|
||||
void EnsureGridLoaded(const Cell&, Player* player = NULL);
|
||||
void EnsureGridCreated(const GridPair &);
|
||||
|
||||
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
|
||||
@@ -304,6 +314,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
|
||||
void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
|
||||
protected:
|
||||
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
|
||||
|
||||
typedef Trinity::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
|
||||
|
||||
MapEntry const* i_mapEntry;
|
||||
@@ -314,6 +326,10 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
|
||||
MapRefManager m_mapRefManager;
|
||||
MapRefManager::iterator m_mapRefIter;
|
||||
|
||||
typedef std::set<WorldObject*> ActiveNonPlayers;
|
||||
ActiveNonPlayers m_activeNonPlayers;
|
||||
ActiveNonPlayers::iterator m_activeNonPlayersIter;
|
||||
private:
|
||||
typedef GridReadGuard ReadGuard;
|
||||
typedef GridWriteGuard WriteGuard;
|
||||
@@ -325,7 +341,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
time_t i_gridExpiry;
|
||||
|
||||
bool i_lock;
|
||||
std::set<WorldObject *> i_activeObjects;
|
||||
std::vector<uint64> i_unitsToNotify;
|
||||
std::set<WorldObject *> i_objectsToRemove;
|
||||
|
||||
@@ -341,6 +356,27 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
|
||||
template<class T>
|
||||
void DeleteFromWorld(T*);
|
||||
|
||||
template<class T>
|
||||
void AddToActiveHelper(T* obj)
|
||||
{
|
||||
m_activeNonPlayers.insert(obj);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void RemoveFromActiveHelper(T* obj)
|
||||
{
|
||||
// Map::Update for active object in proccess
|
||||
if(m_activeNonPlayersIter != m_activeNonPlayers.end())
|
||||
{
|
||||
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
|
||||
if(itr==m_activeNonPlayersIter)
|
||||
++m_activeNonPlayersIter;
|
||||
m_activeNonPlayers.erase(itr);
|
||||
}
|
||||
else
|
||||
m_activeNonPlayers.erase(obj);
|
||||
}
|
||||
};
|
||||
|
||||
enum InstanceResetMethod
|
||||
@@ -412,7 +448,7 @@ Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &
|
||||
|
||||
if( !cell->NoCreate() || loaded(GridPair(x,y)) )
|
||||
{
|
||||
EnsureGridLoadedForPlayer(cell, NULL, false);
|
||||
EnsureGridLoaded(cell);
|
||||
//LOCK_TYPE guard(i_info[x][y]->i_lock);
|
||||
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
|
||||
}
|
||||
|
||||
@@ -45,11 +45,18 @@ class TRINITY_DLL_DECL MapInstanced : public Map
|
||||
Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }
|
||||
void DestroyInstance(uint32 InstanceId);
|
||||
void DestroyInstance(InstancedMaps::iterator &itr);
|
||||
void AddGridMapReference(const GridPair &p) { ++GridMapReference[p.x_coord][p.y_coord]; }
|
||||
|
||||
void AddGridMapReference(const GridPair &p)
|
||||
{
|
||||
++GridMapReference[p.x_coord][p.y_coord];
|
||||
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
|
||||
}
|
||||
|
||||
void RemoveGridMapReference(const GridPair &p)
|
||||
{
|
||||
--GridMapReference[p.x_coord][p.y_coord];
|
||||
if (!GridMapReference[p.x_coord][p.y_coord]) { SetUnloadFlag(GridPair(63-p.x_coord,63-p.y_coord), true); }
|
||||
if (!GridMapReference[p.x_coord][p.y_coord])
|
||||
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
|
||||
}
|
||||
|
||||
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
|
||||
|
||||
+21
-9
@@ -1070,19 +1070,31 @@ WorldObject::WorldObject()
|
||||
m_isActive = false;
|
||||
}
|
||||
|
||||
void WorldObject::setActive(bool isActive)
|
||||
void WorldObject::setActive( bool on )
|
||||
{
|
||||
// if already in the same activity state as we try to set, do nothing
|
||||
if(isActive == m_isActive || isType(TYPEMASK_PLAYER))
|
||||
if(m_isActive==on)
|
||||
return;
|
||||
|
||||
m_isActive = isActive;
|
||||
if(IsInWorld())
|
||||
bool world = IsInWorld();
|
||||
|
||||
Map* map;
|
||||
if(world)
|
||||
{
|
||||
if(isActive)
|
||||
GetMap()->AddActiveObject(this);
|
||||
else
|
||||
GetMap()->RemoveActiveObject(this);
|
||||
map = GetMap();
|
||||
if(GetTypeId() == TYPEID_UNIT)
|
||||
map->Remove((Creature*)this,false);
|
||||
else if(GetTypeId() == TYPEID_DYNAMICOBJECT)
|
||||
map->Remove((DynamicObject*)this,false);
|
||||
}
|
||||
|
||||
m_isActive = on;
|
||||
|
||||
if(world)
|
||||
{
|
||||
if(GetTypeId() == TYPEID_UNIT)
|
||||
map->Add((Creature*)this);
|
||||
else if(GetTypeId() == TYPEID_DYNAMICOBJECT)
|
||||
map->Add((DynamicObject*)this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -484,8 +484,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
|
||||
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
|
||||
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
|
||||
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
|
||||
bool isActive() const { return m_isActive; }
|
||||
void setActive(bool isActive);
|
||||
bool isActiveObject() const { return m_isActive; }
|
||||
void setActive(bool isActiveObject);
|
||||
template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
|
||||
@@ -127,6 +127,9 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
|
||||
|
||||
addUnitState(obj,cell);
|
||||
obj->AddToWorld();
|
||||
if(obj->isActiveObject())
|
||||
map->AddToActive(obj);
|
||||
|
||||
++count;
|
||||
|
||||
}
|
||||
@@ -152,6 +155,9 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
|
||||
|
||||
addUnitState(obj,cell);
|
||||
obj->AddToWorld();
|
||||
if(obj->isActiveObject())
|
||||
map->AddToActive(obj);
|
||||
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -17578,7 +17578,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
|
||||
{
|
||||
// Units far than max visible distance for creature or not in our map are not visible too
|
||||
if (!target->IsWithinDistInMap(u
|
||||
, u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
|
||||
, u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
|
||||
: (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))
|
||||
, is3dDistance))
|
||||
return false;
|
||||
|
||||
@@ -3500,8 +3500,8 @@ void Spell::EffectAddFarsight(uint32 i)
|
||||
Map* map = dynObj->GetMap();
|
||||
map->LoadGrid(dynObj->GetPositionX(), dynObj->GetPositionY()); // In case the spell is casted into a different grid by player
|
||||
map->Add(dynObj);
|
||||
map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets
|
||||
dynObj->setActive(true); // Keep the grid updated even if there are no players in it
|
||||
map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets
|
||||
|
||||
// Need to update visibility of object for client to accept farsight guid
|
||||
((Player*)m_caster)->UpdateVisibilityOf(dynObj);
|
||||
|
||||
+1
-1
@@ -8518,8 +8518,8 @@ void Unit::RemovePlayerFromVision(Player* plr)
|
||||
if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT
|
||||
&& !((Creature*)this)->isPet())
|
||||
{
|
||||
setActive(false);
|
||||
GetMap()->SwitchGridContainers((Creature*)this, false);
|
||||
setActive(false);
|
||||
}
|
||||
plr->ClearFarsight();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user