*Handle breaking on damage auras by procflags - original patch by thenecromancer
*Implement Glyph of Fear - by thenecromancer --HG-- branch : trunk
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@@ -1195,7 +1195,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void Unmount();
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uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
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void RemoveSpellbyDamageTaken(uint32 damage, uint32 spell);
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void DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb);
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uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *spellProto = NULL, bool durabilityLoss = true);
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void Kill(Unit *pVictim, bool durabilityLoss = true);
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@@ -1841,7 +1840,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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AuraEffectList m_modAuras[TOTAL_AURAS];
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AuraList m_scAuras; // casted singlecast auras
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AuraList m_interruptableAuras;
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AuraList m_ccAuras;
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AuraList m_removedAuras;
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uint32 m_interruptMask;
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