*Handle breaking on damage auras by procflags - original patch by thenecromancer
*Implement Glyph of Fear - by thenecromancer --HG-- branch : trunk
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@@ -335,6 +335,8 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
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void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount);
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int32 CalculateCrowdControlAuraAmount(Unit * caster);
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// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
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void HandleShapeshiftBoosts(bool apply);
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