Scripts/Kalimdor: BlackFathomDeep

* Code Standardizations.
- Removed SD2 hieroglyphics.
- Removed Hungarian Notations.
- Fixed Enums in Defines.
This commit is contained in:
Bootz
2012-01-26 03:01:23 -06:00
parent 6c3bdb1f70
commit bf4b83436a
5 changed files with 130 additions and 135 deletions
@@ -43,7 +43,6 @@ public:
player->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, player); player->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, player);
return true; return true;
} }
}; };
class go_blackfathom_fire : public GameObjectScript class go_blackfathom_fire : public GameObjectScript
@@ -64,7 +63,6 @@ public:
} }
return false; return false;
} }
}; };
class npc_blackfathom_deeps_event : public CreatureScript class npc_blackfathom_deeps_event : public CreatureScript
@@ -92,9 +90,9 @@ public:
InstanceScript* instance; InstanceScript* instance;
uint32 uiRavageTimer; uint32 ravageTimer;
uint32 uiFrostNovaTimer; uint32 frostNovaTimer;
uint32 uiFrostBoltVolleyTimer; uint32 frostBoltVolleyTimer;
bool bFlee; bool bFlee;
@@ -102,9 +100,9 @@ public:
{ {
bFlee = false; bFlee = false;
uiRavageTimer = urand(5000, 8000); ravageTimer = urand(5000, 8000);
uiFrostNovaTimer = urand(9000, 12000); frostNovaTimer = urand(9000, 12000);
uiFrostBoltVolleyTimer = urand(2000, 4000); frostBoltVolleyTimer = urand(2000, 4000);
} }
void AttackPlayer() void AttackPlayer()
@@ -131,7 +129,7 @@ public:
} }
} }
void UpdateAI(const uint32 uiDiff) void UpdateAI(const uint32 diff)
{ {
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -140,11 +138,11 @@ public:
{ {
case NPC_AKU_MAI_SNAPJAW: case NPC_AKU_MAI_SNAPJAW:
{ {
if (uiRavageTimer <= uiDiff) if (ravageTimer <= diff)
{ {
DoCast(me->getVictim(), SPELL_RAVAGE); DoCast(me->getVictim(), SPELL_RAVAGE);
uiRavageTimer = urand(9000, 14000); ravageTimer = urand(9000, 14000);
} else uiRavageTimer -= uiDiff; } else ravageTimer -= diff;
break; break;
} }
case NPC_MURKSHALLOW_SOFTSHELL: case NPC_MURKSHALLOW_SOFTSHELL:
@@ -159,20 +157,23 @@ public:
} }
case NPC_AKU_MAI_SERVANT: case NPC_AKU_MAI_SERVANT:
{ {
if (uiFrostBoltVolleyTimer <= uiDiff) if (frostBoltVolleyTimer <= diff)
{ {
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{ {
if (target) if (target)
DoCast(target, SPELL_FROST_BOLT_VOLLEY); DoCast(target, SPELL_FROST_BOLT_VOLLEY);
} }
uiFrostBoltVolleyTimer = urand(5000, 8000); frostBoltVolleyTimer = urand(5000, 8000);
} else uiFrostBoltVolleyTimer -= uiDiff; }
if (uiFrostNovaTimer <= uiDiff) else frostBoltVolleyTimer -= diff;
if (frostNovaTimer <= diff)
{ {
DoCastAOE(SPELL_FROST_NOVA, false); DoCastAOE(SPELL_FROST_NOVA, false);
uiFrostNovaTimer = urand(25000, 30000); frostNovaTimer = urand(25000, 30000);
} else uiFrostNovaTimer -= uiDiff; }
else frostNovaTimer -= diff;
break; break;
} }
} }
@@ -187,7 +188,6 @@ public:
instance->SetData(DATA_EVENT, instance->GetData(DATA_EVENT) + 1); instance->SetData(DATA_EVENT, instance->GetData(DATA_EVENT) + 1);
} }
}; };
}; };
enum eMorridune enum eMorridune
@@ -201,12 +201,12 @@ class npc_morridune : public CreatureScript
public: public:
npc_morridune() : CreatureScript("npc_morridune") { } npc_morridune() : CreatureScript("npc_morridune") { }
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*Sender*/, uint32 action)
{ {
player->PlayerTalkClass->ClearMenus(); player->PlayerTalkClass->ClearMenus();
switch (uiAction) switch (action)
{ {
case GOSSIP_ACTION_INFO_DEF+1: case GOSSIP_ACTION_INFO_DEF + 1:
player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f); player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
player->CLOSE_GOSSIP_MENU(); player->CLOSE_GOSSIP_MENU();
break; break;
@@ -216,7 +216,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) bool OnGossipHello(Player* player, Creature* creature)
{ {
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true; return true;
@@ -250,7 +250,6 @@ public:
} }
} }
}; };
}; };
void AddSC_blackfathom_deeps() void AddSC_blackfathom_deeps()
@@ -36,19 +36,19 @@ public:
struct boss_aku_maiAI : public ScriptedAI struct boss_aku_maiAI : public ScriptedAI
{ {
boss_aku_maiAI(Creature* c) : ScriptedAI(c) boss_aku_maiAI(Creature* creature) : ScriptedAI(creature)
{ {
instance = c->GetInstanceScript(); instance = creature->GetInstanceScript();
} }
uint32 uiPoisonCloudTimer; uint32 poisonCloudTimer;
bool bIsEnraged; bool bIsEnraged;
InstanceScript* instance; InstanceScript* instance;
void Reset() void Reset()
{ {
uiPoisonCloudTimer = urand(5000, 9000); poisonCloudTimer = urand(5000, 9000);
bIsEnraged = false; bIsEnraged = false;
if (instance) if (instance)
instance->SetData(TYPE_AKU_MAI, NOT_STARTED); instance->SetData(TYPE_AKU_MAI, NOT_STARTED);
@@ -71,11 +71,11 @@ public:
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
if (uiPoisonCloudTimer < diff) if (poisonCloudTimer < diff)
{ {
DoCastVictim(SPELL_POISON_CLOUD); DoCastVictim(SPELL_POISON_CLOUD);
uiPoisonCloudTimer = urand(25000, 50000); poisonCloudTimer = urand(25000, 50000);
} else uiPoisonCloudTimer -= diff; } else poisonCloudTimer -= diff;
if (!bIsEnraged && HealthBelowPct(30)) if (!bIsEnraged && HealthBelowPct(30))
{ {
@@ -86,7 +86,6 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
}; };
}; };
void AddSC_boss_aku_mai() void AddSC_boss_aku_mai()
@@ -35,18 +35,18 @@ public:
struct boss_gelihastAI : public ScriptedAI struct boss_gelihastAI : public ScriptedAI
{ {
boss_gelihastAI(Creature* c) : ScriptedAI(c) boss_gelihastAI(Creature* creature) : ScriptedAI(creature)
{ {
instance = c->GetInstanceScript(); instance = creature->GetInstanceScript();
} }
uint32 uiNetTimer; uint32 netTimer;
InstanceScript* instance; InstanceScript* instance;
void Reset() void Reset()
{ {
uiNetTimer = urand(2000, 4000); netTimer = urand(2000, 4000);
if (instance) if (instance)
instance->SetData(TYPE_GELIHAST, NOT_STARTED); instance->SetData(TYPE_GELIHAST, NOT_STARTED);
} }
@@ -68,16 +68,15 @@ public:
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
if (uiNetTimer < diff) if (netTimer < diff)
{ {
DoCastVictim(SPELL_NET); DoCastVictim(SPELL_NET);
uiNetTimer = urand(4000, 7000); netTimer = urand(4000, 7000);
} else uiNetTimer -= diff; } else netTimer -= diff;
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
}; };
}; };
void AddSC_boss_gelihast() void AddSC_boss_gelihast()
@@ -44,20 +44,20 @@ public:
struct boss_kelrisAI : public ScriptedAI struct boss_kelrisAI : public ScriptedAI
{ {
boss_kelrisAI(Creature* c) : ScriptedAI(c) boss_kelrisAI(Creature* creature) : ScriptedAI(creature)
{ {
instance = c->GetInstanceScript(); instance = creature->GetInstanceScript();
} }
uint32 uiMindBlastTimer; uint32 mindBlastTimer;
uint32 uiSleepTimer; uint32 sleepTimer;
InstanceScript* instance; InstanceScript* instance;
void Reset() void Reset()
{ {
uiMindBlastTimer = urand(2000, 5000); mindBlastTimer = urand(2000, 5000);
uiSleepTimer = urand(9000, 12000); sleepTimer = urand(9000, 12000);
if (instance) if (instance)
instance->SetData(TYPE_KELRIS, NOT_STARTED); instance->SetData(TYPE_KELRIS, NOT_STARTED);
} }
@@ -81,26 +81,25 @@ public:
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
if (uiMindBlastTimer < diff) if (mindBlastTimer < diff)
{ {
DoCastVictim(SPELL_MIND_BLAST); DoCastVictim(SPELL_MIND_BLAST);
uiMindBlastTimer = urand(7000, 9000); mindBlastTimer = urand(7000, 9000);
} else uiMindBlastTimer -= diff; } else mindBlastTimer -= diff;
if (uiSleepTimer < diff) if (sleepTimer < diff)
{ {
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{ {
DoScriptText(SAY_SLEEP, me); DoScriptText(SAY_SLEEP, me);
DoCast(target, SPELL_SLEEP); DoCast(target, SPELL_SLEEP);
} }
uiSleepTimer = urand(15000, 20000); sleepTimer = urand(15000, 20000);
} else uiSleepTimer -= diff; } else sleepTimer -= diff;
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
}; };
}; };
void AddSC_boss_kelris() void AddSC_boss_kelris()
@@ -65,33 +65,33 @@ public:
{ {
instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) {} instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) {}
uint64 m_uiTwilightLordKelrisGUID; uint64 twilightLordKelrisGUID;
uint64 m_uiShrine1GUID; uint64 shrine1GUID;
uint64 m_uiShrine2GUID; uint64 shrine2GUID;
uint64 m_uiShrine3GUID; uint64 shrine3GUID;
uint64 m_uiShrine4GUID; uint64 shrine4GUID;
uint64 m_uiShrineOfGelihastGUID; uint64 shrineOfGelihastGUID;
uint64 m_uiAltarOfTheDeepsGUID; uint64 altarOfTheDeepsGUID;
uint64 m_uiMainDoorGUID; uint64 mainDoorGUID;
uint8 m_auiEncounter[MAX_ENCOUNTER]; uint8 encounter[MAX_ENCOUNTER];
uint8 m_uiCountFires; uint8 countFires;
uint8 uiDeathTimes; uint8 deathTimes;
void Initialize() void Initialize()
{ {
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); memset(&encounter, 0, sizeof(encounter));
m_uiTwilightLordKelrisGUID = 0; twilightLordKelrisGUID = 0;
m_uiShrine1GUID = 0; shrine1GUID = 0;
m_uiShrine2GUID = 0; shrine2GUID = 0;
m_uiShrine3GUID = 0; shrine3GUID = 0;
m_uiShrine4GUID = 0; shrine4GUID = 0;
m_uiShrineOfGelihastGUID = 0; shrineOfGelihastGUID = 0;
m_uiAltarOfTheDeepsGUID = 0; altarOfTheDeepsGUID = 0;
m_uiMainDoorGUID = 0; mainDoorGUID = 0;
m_uiCountFires = 0; countFires = 0;
uiDeathTimes = 0; deathTimes = 0;
} }
void OnCreatureCreate(Creature* creature) void OnCreatureCreate(Creature* creature)
@@ -99,7 +99,7 @@ public:
switch (creature->GetEntry()) switch (creature->GetEntry())
{ {
case NPC_TWILIGHT_LORD_KELRIS: case NPC_TWILIGHT_LORD_KELRIS:
m_uiTwilightLordKelrisGUID = creature->GetGUID(); twilightLordKelrisGUID = creature->GetGUID();
break; break;
case NPC_LORGUS_JETT: case NPC_LORGUS_JETT:
creature->SetHomePosition(LorgusPosition[urand(0, 3)]); creature->SetHomePosition(LorgusPosition[urand(0, 3)]);
@@ -112,150 +112,149 @@ public:
switch (go->GetEntry()) switch (go->GetEntry())
{ {
case GO_FIRE_OF_AKU_MAI_1: case GO_FIRE_OF_AKU_MAI_1:
m_uiShrine1GUID = go->GetGUID(); shrine1GUID = go->GetGUID();
break; break;
case GO_FIRE_OF_AKU_MAI_2: case GO_FIRE_OF_AKU_MAI_2:
m_uiShrine2GUID = go->GetGUID(); shrine2GUID = go->GetGUID();
break; break;
case GO_FIRE_OF_AKU_MAI_3: case GO_FIRE_OF_AKU_MAI_3:
m_uiShrine3GUID = go->GetGUID(); shrine3GUID = go->GetGUID();
break; break;
case GO_FIRE_OF_AKU_MAI_4: case GO_FIRE_OF_AKU_MAI_4:
m_uiShrine4GUID = go->GetGUID(); shrine4GUID = go->GetGUID();
break; break;
case GO_SHRINE_OF_GELIHAST: case GO_SHRINE_OF_GELIHAST:
m_uiShrineOfGelihastGUID = go->GetGUID(); shrineOfGelihastGUID = go->GetGUID();
if (m_auiEncounter[0] != DONE) if (encounter[0] != DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break; break;
case GO_ALTAR_OF_THE_DEEPS: case GO_ALTAR_OF_THE_DEEPS:
m_uiAltarOfTheDeepsGUID = go->GetGUID(); altarOfTheDeepsGUID = go->GetGUID();
if (m_auiEncounter[3] != DONE) if (encounter[3] != DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break; break;
case GO_AKU_MAI_DOOR: case GO_AKU_MAI_DOOR:
if (m_auiEncounter[2] == DONE) if (encounter[2] == DONE)
HandleGameObject(0, true, go); HandleGameObject(0, true, go);
m_uiMainDoorGUID = go->GetGUID(); mainDoorGUID = go->GetGUID();
break; break;
} }
} }
void SetData(uint32 uiType, uint32 uiData) void SetData(uint32 type, uint32 data)
{ {
switch (uiType) switch (type)
{ {
case TYPE_GELIHAST: case TYPE_GELIHAST:
m_auiEncounter[0] = uiData; encounter[0] = data;
if (uiData == DONE) if (data == DONE)
if (GameObject* go = instance->GetGameObject(m_uiShrineOfGelihastGUID)) if (GameObject* go = instance->GetGameObject(shrineOfGelihastGUID))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break; break;
case TYPE_AKU_MAI: case TYPE_AKU_MAI:
m_auiEncounter[3] = uiData; encounter[3] = data;
if (uiData == DONE) if (data == DONE)
if (GameObject* go = instance->GetGameObject(m_uiAltarOfTheDeepsGUID)) if (GameObject* go = instance->GetGameObject(altarOfTheDeepsGUID))
{ {
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SummonCreature(NPC_MORRIDUNE, SpawnsLocation[4], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_MORRIDUNE, SpawnsLocation[4], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
} }
break; break;
case DATA_FIRE: case DATA_FIRE:
m_uiCountFires = uiData; countFires = data;
switch (m_uiCountFires) switch (countFires)
{ {
case 1: case 1:
if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) if (GameObject* go = instance->GetGameObject(shrine1GUID))
{ {
pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_AKU_MAI_SNAPJAW, SpawnsLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
} }
break; break;
case 2: case 2:
if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) if (GameObject* go = instance->GetGameObject(shrine1GUID))
{ {
for (uint8 i = 0; i < 2; ++i) for (uint8 i = 0; i < 2; ++i)
{ {
pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_MURKSHALLOW_SOFTSHELL, SpawnsLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
} }
} }
break; break;
case 3: case 3:
if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) if (GameObject* go = instance->GetGameObject(shrine1GUID))
{ {
pGO->SummonCreature(NPC_AKU_MAI_SERVANT, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_AKU_MAI_SERVANT, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_AKU_MAI_SERVANT, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_AKU_MAI_SERVANT, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
} }
break; break;
case 4: case 4:
if (GameObject* pGO = instance->GetGameObject(m_uiShrine1GUID)) if (GameObject* go = instance->GetGameObject(shrine1GUID))
{ {
pGO->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[1], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
pGO->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000); go->SummonCreature(NPC_BARBED_CRUSTACEAN, SpawnsLocation[3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
} }
break; break;
} }
break; break;
case DATA_EVENT: case DATA_EVENT:
uiDeathTimes = uiData; deathTimes = data;
if (uiDeathTimes == 18) if (deathTimes == 18)
HandleGameObject(m_uiMainDoorGUID, true); HandleGameObject(mainDoorGUID, true);
break; break;
} }
} }
uint32 GetData(uint32 uiType) uint32 GetData(uint32 type)
{ {
switch (uiType) switch (type)
{ {
case TYPE_GELIHAST: case TYPE_GELIHAST:
return m_auiEncounter[0]; return encounter[0];
case TYPE_KELRIS: case TYPE_KELRIS:
return m_auiEncounter[1]; return encounter[1];
case TYPE_SHRINE: case TYPE_SHRINE:
return m_auiEncounter[2]; return encounter[2];
case TYPE_AKU_MAI: case TYPE_AKU_MAI:
return m_auiEncounter[3]; return encounter[3];
case DATA_FIRE: case DATA_FIRE:
return m_uiCountFires; return countFires;
case DATA_EVENT: case DATA_EVENT:
return uiDeathTimes; return deathTimes;
} }
return 0; return 0;
} }
uint64 GetData64(uint32 uiData) uint64 GetData64(uint32 data)
{ {
switch (uiData) switch (data)
{ {
case DATA_TWILIGHT_LORD_KELRIS: case DATA_TWILIGHT_LORD_KELRIS:
return m_uiTwilightLordKelrisGUID; return twilightLordKelrisGUID;
case DATA_SHRINE1: case DATA_SHRINE1:
return m_uiShrine1GUID; return shrine1GUID;
case DATA_SHRINE2: case DATA_SHRINE2:
return m_uiShrine2GUID; return shrine2GUID;
case DATA_SHRINE3: case DATA_SHRINE3:
return m_uiShrine3GUID; return shrine3GUID;
case DATA_SHRINE4: case DATA_SHRINE4:
return m_uiShrine4GUID; return shrine4GUID;
case DATA_SHRINE_OF_GELIHAST: case DATA_SHRINE_OF_GELIHAST:
return m_uiShrineOfGelihastGUID; return shrineOfGelihastGUID;
case DATA_MAINDOOR: case DATA_MAINDOOR:
return m_uiMainDoorGUID; return mainDoorGUID;
} }
return 0; return 0;
} }
}; };
}; };
void AddSC_instance_blackfathom_deeps() void AddSC_instance_blackfathom_deeps()