Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
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@@ -608,27 +608,27 @@ void WorldBossAI::UpdateAI(uint32 diff)
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}
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// SD2 grid searchers.
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Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
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TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
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{
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return source->FindNearestCreature(entry, maxSearchRange, alive);
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}
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GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
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TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
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{
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return source->FindNearestGameObject(entry, maxSearchRange);
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}
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void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
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TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
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{
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source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange);
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}
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void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
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TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
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{
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source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange);
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}
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void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
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TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
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{
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source->GetPlayerListInGrid(list, maxSearchRange);
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}
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