*Update world_spell_full with missing data.
--HG-- branch : trunk
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@@ -2123,7 +2123,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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MapReference &GetMapRef() { return m_mapRef; }
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// Set map to player and add reference
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void SetMap(Map * map) {Unit::SetMap(map); assert (!m_currMap); m_mapRef.link(map, this);}
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void SetMap(Map * map);
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void ResetMap();
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bool isAllowedToLoot(Creature* creature);
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