Correctly redo file moves/renames from rev. 8451.
--HG-- branch : trunk rename : src/server/game/Maps/Cell/Cell.h => src/server/game/Grids/Cell.h rename : src/server/game/Maps/Cell/CellImpl.h => src/server/game/Grids/CellImpl.h rename : src/server/game/Maps/Grid/GridDefines.h => src/server/game/Grids/GridDefines.h rename : src/server/game/Maps/Grid/GridNotifiers.cpp => src/server/game/Grids/GridNotifiers.cpp rename : src/server/game/Maps/Grid/GridNotifiers.h => src/server/game/Grids/GridNotifiers.h rename : src/server/game/Maps/Grid/GridNotifiersImpl.h => src/server/game/Grids/GridNotifiersImpl.h rename : src/server/game/Maps/Grid/GridStates.cpp => src/server/game/Grids/GridStates.cpp rename : src/server/game/Maps/Grid/GridStates.h => src/server/game/Grids/GridStates.h rename : src/server/game/Maps/Grid/ObjectGridLoader.cpp => src/server/game/Grids/ObjectGridLoader.cpp rename : src/server/game/Maps/Grid/ObjectGridLoader.h => src/server/game/Grids/ObjectGridLoader.h
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_GRIDSTATES_H
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#define TRINITY_GRIDSTATES_H
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#include "Map.h"
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#include "Object.h"
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class GridState
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{
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public:
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#ifdef TRINITY_DEBUG
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#define MAGIC_TESTVAL 0xFBE823BA
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GridState() { i_Magic = MAGIC_TESTVAL; }
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bool checkMagic()
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{
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if (i_Magic != MAGIC_TESTVAL)
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{
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sLog.outError("!!! GridState: Magic value gone !!!");
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return false;
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}
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return true;
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}
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void setMagic() { i_Magic = MAGIC_TESTVAL; }
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unsigned int i_Magic;
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#endif
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virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
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};
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class InvalidState : public GridState
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{
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public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
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};
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class ActiveState : public GridState
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{
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public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
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};
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class IdleState : public GridState
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{
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public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
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};
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class RemovalState : public GridState
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{
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public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
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};
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#endif
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