*Fix the bug that players get stuck after teleported out of bg.
*Do not delete the map immediately until all players are teleported. --HG-- branch : trunk
This commit is contained in:
@@ -44,8 +44,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
|
||||
|
||||
Map* CreateInstance(const uint32 mapId, Player * player, uint32 instanceId);
|
||||
Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
|
||||
void DestroyInstance(uint32 InstanceId);
|
||||
void DestroyInstance(InstancedMaps::iterator &itr);
|
||||
bool DestroyInstance(InstancedMaps::iterator &itr);
|
||||
|
||||
void AddGridMapReference(const GridPair &p)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user