Core/Script: Code style.

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-16 19:40:57 +08:00
parent ddc0f5d7d6
commit bef1b0c402
55 changed files with 220 additions and 137 deletions
@@ -87,7 +87,8 @@ public:
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
@@ -236,7 +237,8 @@ public:
for (std::set<uint64>::const_iterator itr = InitiandGUIDs.begin(); itr != InitiandGUIDs.end(); ++itr)
{
Creature* cr = instance->GetCreature(*itr);
if (!cr || (cr && cr->isAlive())) return 0;
if (!cr || (cr && cr->isAlive()))
return 0;
}
return 1;
case DATA_JEDOGA_TRIGGER_SWITCH: return switchtrigger;
@@ -136,7 +136,8 @@ public:
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
// Without he comes up through the air to players on the bridge after krikthir if players crossing this bridge!
CheckDistance(fMaxDistance, diff);
@@ -64,7 +64,8 @@ public:
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (auiEncounter[i] == IN_PROGRESS) return true;
if (auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
@@ -408,7 +408,8 @@ struct boss_faction_championsAI : public ScriptedAI
void AttackStart(Unit* who)
{
if (!who) return;
if (!who)
return;
if (me->Attack(who, true))
{
@@ -494,7 +495,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiNatureGraspTimer <= uiDiff)
{
@@ -588,7 +590,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiHeroismOrBloodlustTimer <= uiDiff)
{
@@ -687,7 +690,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiBubbleTimer <= uiDiff)
{
@@ -786,7 +790,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiPsychicScreamTimer <= uiDiff)
{
@@ -879,7 +884,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiPsychicScreamTimer <= uiDiff)
{
@@ -990,7 +996,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiFearTimer <= uiDiff)
{
@@ -1093,7 +1100,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiCounterspellTimer <= uiDiff)
{
@@ -1204,7 +1212,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiDisengageTimer <= uiDiff)
{
@@ -1312,7 +1321,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiBarkskinTimer <= uiDiff)
{
@@ -1424,7 +1434,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiBladestormTimer <= uiDiff)
{
@@ -1534,7 +1545,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiIceboundFortitudeTimer <= uiDiff)
{
@@ -1636,7 +1648,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiFanOfKnivesTimer <= uiDiff)
{
@@ -1773,7 +1786,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiHeroismOrBloodlustTimer <= uiDiff)
{
@@ -1873,7 +1887,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiRepeteanceTimer <= uiDiff)
{
@@ -1951,7 +1966,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiDevourMagicTimer <= uiDiff)
{
@@ -2000,7 +2016,8 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (m_uiClawTimer <= uiDiff)
{
@@ -2011,11 +2028,8 @@ public:
boss_faction_championsAI::UpdateAI(uiDiff);
}
};
};
/*========================================================*/
void AddSC_boss_faction_champions()
{
new boss_toc_champion_controller();
@@ -454,7 +454,8 @@ struct boss_jormungarAI : public ScriptedAI
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim()) return;
if (!UpdateVictim())
return;
if (instanceScript && instanceScript->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && !enraged)
{
@@ -199,7 +199,8 @@ struct boss_twin_baseAI : public ScriptedAI
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE) return;
if (uiType != POINT_MOTION_TYPE)
return;
switch (uiId)
{
@@ -585,7 +586,8 @@ struct mob_unleashed_ballAI : public ScriptedAI
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE) return;
if (uiType != POINT_MOTION_TYPE)
return;
switch (uiId)
{
@@ -388,7 +388,8 @@ class npc_fizzlebang_toc : public CreatureScript
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE) return;
if (uiType != POINT_MOTION_TYPE)
return;
switch (uiId)
{
@@ -411,9 +412,11 @@ class npc_fizzlebang_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
if (!instance) return;
if (!instance)
return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG) return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG)
return;
m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
@@ -537,8 +540,11 @@ class npc_tirion_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
if (!instance) return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION) return;
if (!instance)
return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION)
return;
m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
@@ -833,8 +839,11 @@ class npc_garrosh_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
if (!instance) return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH) return;
if (!instance)
return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH)
return;
m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
@@ -911,8 +920,11 @@ class npc_varian_toc : public CreatureScript
void UpdateAI(const uint32 uiDiff)
{
if (!instance) return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN) return;
if (!instance)
return;
if (instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN)
return;
m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
if (m_uiUpdateTimer <= uiDiff)
@@ -83,7 +83,8 @@ public:
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
@@ -131,7 +131,8 @@ public:
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
@@ -643,7 +643,7 @@ class boss_flame_leviathan_defense_cannon : public CreatureScript
uint32 NapalmTimer;
void Reset ()
void Reset()
{
NapalmTimer = 5*IN_MILLISECONDS;
DoCast(me, AURA_STEALTH_DETECTION);
@@ -100,7 +100,8 @@ public:
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
@@ -97,7 +97,8 @@ public:
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
@@ -221,7 +221,8 @@ public:
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
@@ -477,7 +477,7 @@ public:
uint32 DespawnTimer;
void Reset ()
void Reset()
{
DespawnTimer = 5000;
uiPlayerGUID = 0;
@@ -71,7 +71,7 @@ public:
npc_Apothecary_HanesAI(Creature* creature) : npc_escortAI(creature){}
uint32 PotTimer;
void Reset ()
void Reset()
{
SetDespawnAtFar(false);
PotTimer = 10000; //10 sec cooldown on potion