*Use #defines instead of spellids for often used spells.

*Make recently broken talent Improved Healthstone work again - by iadus3.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-12 18:51:19 +02:00
parent 864e179240
commit bee1dff87f
6 changed files with 30 additions and 62 deletions
+7 -1
View File
@@ -328,7 +328,7 @@ enum ItemQualities
#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell?? (15290 - 2.2ptr change)
#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 Soothe Animal, 39758, Mind Soothe
#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX3_DISABLE_PROC 0x00080000 // 19 during aura proc no spells can trigger (20178, 20375)
@@ -2282,6 +2282,12 @@ enum CorpseDynFlags
#define SPELL_ID_BLOOD_PRESENCE 48266 // Blood Presence
#define SPELL_ID_FROST_PRESENCE 48263 // Frost Presence
#define SPELL_ID_UNHOLY_PRESENCE 48265 // Unholy Presence
#define SPELL_ID_NE_GHOST 20584 // Night Elf Ghost Aura
#define SPELL_ID_GHOST 8326 // Ghost
#define SPELL_ID_DESERTER 26013 // Deserter
#define SPELL_ID_LOGINEFFECT 836 // LOGINEFFECT
#define SPELL_ID_HONORLESS_TARGET 2479 // Honorless target
enum WeatherType
{
WEATHER_TYPE_FINE = 0,