*Updated Shadow Labyrinth script
--HG-- branch : trunk
This commit is contained in:
+84
-14
@@ -41,16 +41,19 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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instance_shadow_labyrinth(Map *map) : ScriptedInstance(map) {Initialize();};
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uint32 Encounter[ENCOUNTERS];
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std::string str_data;
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uint64 RefectoryDoorGUID;
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uint64 ScreamingHallDoorGUID;
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GameObject *RefectoryDoor;
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GameObject *ScreamingHallDoor;
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uint64 GrandmasterVorpil;
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uint32 FelOverseerCount;
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void Initialize()
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{
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RefectoryDoor = NULL;
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ScreamingHallDoor = NULL;
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RefectoryDoorGUID = 0;
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ScreamingHallDoorGUID = 0;
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GrandmasterVorpil = 0;
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FelOverseerCount = 0;
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@@ -70,12 +73,8 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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{
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switch(go->GetEntry())
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{
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case REFECTORY_DOOR:
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RefectoryDoor = go;
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break;
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case SCREAMING_HALL_DOOR:
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ScreamingHallDoor = go;
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break;
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case REFECTORY_DOOR: RefectoryDoorGUID = go->GetGUID(); break;
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case SCREAMING_HALL_DOOR: ScreamingHallDoorGUID = go->GetGUID(); break;
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}
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}
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@@ -93,6 +92,37 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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}
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}
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Player* GetPlayerInMap()
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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{
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for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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if (Player* plr = itr->getSource())
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return plr;
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}
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}
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debug_log("SD2: Instance Shadow Labyrinth: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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void HandleGameObject(uint64 guid, uint32 state)
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{
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Player *player = GetPlayerInMap();
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if (!player || !guid)
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{
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debug_log("SD2: Shadow Labyrinth: HandleGameObject fail");
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return;
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}
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if (GameObject *go = GameObject::GetGameObject(*player,guid))
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go->SetGoState(state);
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}
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void SetData(uint32 type, uint32 data)
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{
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switch(type)
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@@ -119,8 +149,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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case DATA_BLACKHEARTTHEINCITEREVENT:
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if( data == DONE )
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{
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if( RefectoryDoor )
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RefectoryDoor->UseDoorOrButton();
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HandleGameObject(RefectoryDoorGUID,0);
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}
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Encounter[2] = data;
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break;
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@@ -128,8 +157,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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case DATA_GRANDMASTERVORPILEVENT:
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if( data == DONE )
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{
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if( ScreamingHallDoor )
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ScreamingHallDoor->UseDoorOrButton();
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HandleGameObject(ScreamingHallDoorGUID,0);
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}
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Encounter[3] = data;
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break;
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@@ -138,6 +166,23 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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Encounter[4] = data;
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break;
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}
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if (data == DONE)
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{
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if (type == TYPE_OVERSEER && FelOverseerCount != 0)
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return;
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << Encounter[0] << " " << Encounter[1] << " "
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<< Encounter[2] << " " << Encounter[3] << " " << Encounter[4];
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str_data = saveStream.str();
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SaveToDB();
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OUT_SAVE_INST_DATA_COMPLETE;
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}
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}
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uint32 GetData(uint32 type)
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@@ -161,6 +206,31 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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return 0;
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}
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const char* Save()
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{
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return str_data.c_str();
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}
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void Load(const char* in)
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{
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if (!in)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(in);
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std::istringstream loadStream(in);
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loadStream >> Encounter[0] >> Encounter[1] >> Encounter[2] >> Encounter[3] >> Encounter[4];
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for(uint8 i = 0; i < ENCOUNTERS; ++i)
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if (Encounter[i] == IN_PROGRESS)
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Encounter[i] = NOT_STARTED;
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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};
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InstanceData* GetInstanceData_instance_shadow_labyrinth(Map* map)
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