Core/Misc: Fix mac build

This commit is contained in:
Shauren
2022-03-12 18:35:59 +01:00
parent fe31d436ef
commit becc9ba1fc
5 changed files with 23 additions and 21 deletions
+7 -7
View File
@@ -87,7 +87,7 @@ public:
GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(guidLow).c_str());
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(*guidLow).c_str());
handler->SetSentErrorMessage(true);
return false;
}
@@ -312,12 +312,12 @@ public:
if (GameObject::DeleteFromDB(spawnId))
{
handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, std::to_string(spawnId).c_str());
handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, std::to_string(*spawnId).c_str());
return true;
}
else
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(spawnId).c_str());
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(*spawnId).c_str());
handler->SetSentErrorMessage(true);
return false;
}
@@ -332,7 +332,7 @@ public:
GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(guidLow).c_str());
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(*guidLow).c_str());
handler->SetSentErrorMessage(true);
return false;
}
@@ -368,7 +368,7 @@ public:
GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(guidLow).c_str());
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(*guidLow).c_str());
handler->SetSentErrorMessage(true);
return false;
}
@@ -422,7 +422,7 @@ public:
GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(guidLow).c_str());
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(*guidLow).c_str());
handler->SetSentErrorMessage(true);
return false;
}
@@ -579,7 +579,7 @@ public:
GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(guidLow).c_str());
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, std::to_string(*guidLow).c_str());
handler->SetSentErrorMessage(true);
return false;
}