Core: cleanup.
*remove some garbage *little bit moore const func *fix process of args in vmap3_extractor
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@@ -55,8 +55,8 @@ class InstanceSave
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or when the instance is reset */
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~InstanceSave();
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uint8 GetPlayerCount() { return m_playerList.size(); }
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uint8 GetGroupCount() { return m_groupList.size(); }
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uint8 GetPlayerCount() const { return m_playerList.size(); }
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uint8 GetGroupCount() const { return m_groupList.size(); }
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/* A map corresponding to the InstanceId/MapId does not always exist.
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InstanceSave objects may be created on player logon but the maps are
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@@ -136,7 +136,7 @@ class InstanceSaveManager
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InstResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {}
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InstResetEvent(uint8 t, uint32 _mapid, Difficulty d, uint16 _instanceid)
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: type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) {}
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bool operator == (const InstResetEvent& e) { return e.instanceId == instanceId; }
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bool operator == (const InstResetEvent& e) const { return e.instanceId == instanceId; }
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};
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typedef std::multimap<time_t /*resetTime*/, InstResetEvent> ResetTimeQueue;
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