diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ea2a0224f4..1b1344473d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18909,6 +18909,9 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const void Player::HandleFallDamage(MovementInfo& movementInfo) { + if(movementInfo.fallTime < 1500) + return; + // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.z; sLog.outDebug("zDiff = %f", z_diff);