Add support for character race and faction transfers.
Based (loosely) on patch by Ner'zhul, DarkXuan, and [email protected]. Fixes issue #3429. --HG-- branch : trunk
This commit is contained in:
@@ -42,6 +42,7 @@
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#include "UpdateMask.h"
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#include "Util.h"
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#include "ScriptMgr.h"
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#include "Battleground.h"
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class LoginQueryHolder : public SQLQueryHolder
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{
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@@ -1327,3 +1328,319 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
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data << uint8(0); // 4 - equipment swap failed - inventory is full
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SendPacket(&data);
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}
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void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
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{
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uint64 guid;
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std::string newname;
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uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
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recv_data >> guid;
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recv_data >> newname;
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recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT class, level, at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
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if (!result)
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << uint8(CHAR_CREATE_ERROR);
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SendPacket( &data );
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return;
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}
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Field *fields = result->Fetch();
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uint32 playerClass = fields[0].GetUInt32();
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uint32 level = fields[1].GetUInt32();
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uint32 at_loginFlags = fields[2].GetUInt32();
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uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
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if (!sObjectMgr.GetPlayerInfo(race, playerClass))
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << uint8(CHAR_CREATE_ERROR);
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SendPacket( &data );
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return;
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}
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if (!(at_loginFlags & used_loginFlag))
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << uint8(CHAR_CREATE_ERROR);
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SendPacket( &data );
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return;
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}
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// prevent character rename to invalid name
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if (!normalizePlayerName(newname))
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << uint8(CHAR_NAME_NO_NAME);
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SendPacket( &data );
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return;
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}
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uint8 res = ObjectMgr::CheckPlayerName(newname,true);
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if (res != CHAR_NAME_SUCCESS)
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << uint8(res);
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SendPacket( &data );
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return;
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}
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// check name limitations
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if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << uint8(CHAR_NAME_RESERVED);
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SendPacket( &data );
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return;
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}
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// character with this name already exist
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if (uint64 newguid = sObjectMgr.GetPlayerGUIDByName(newname))
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{
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if (newguid != guid)
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << uint8(CHAR_CREATE_NAME_IN_USE);
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SendPacket( &data );
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return;
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}
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}
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CharacterDatabase.escape_string(newname);
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Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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trans->PAppend("UPDATE `characters` SET name = '%s', race = '%u', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), race, uint32(used_loginFlag), GUID_LOPART(guid));
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trans->PAppend("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
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BattlegroundTeamId team;
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// Search each faction is targeted
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switch(race)
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{
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case RACE_ORC:
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case RACE_TAUREN:
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case RACE_UNDEAD_PLAYER:
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case RACE_TROLL:
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case RACE_BLOODELF:
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team = BG_TEAM_HORDE;
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break;
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default:
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team = BG_TEAM_ALLIANCE;
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break;
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}
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// Switch Languages
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// delete all languages first
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trans->PAppend("DELETE FROM `character_skills` WHERE `skill` IN (98, 113, 759, 111, 313, 109, 115, 315, 673, 137) AND `guid`='%u'", GUID_LOPART(guid));
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// now add them back
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if (team == BG_TEAM_ALLIANCE)
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{
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 98, 300, 300)", GUID_LOPART(guid));
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switch (race)
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{
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case RACE_DWARF:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 111, 300, 300)", GUID_LOPART(guid));
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break;
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case RACE_DRAENEI:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 759, 300, 300)", GUID_LOPART(guid));
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break;
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case RACE_GNOME:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 313, 300, 300)", GUID_LOPART(guid));
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break;
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case RACE_NIGHTELF:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 113, 300, 300)", GUID_LOPART(guid));
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break;
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}
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}
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else if (team == BG_TEAM_HORDE)
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{
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 109, 300, 300)", GUID_LOPART(guid));
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switch (race)
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{
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case RACE_UNDEAD_PLAYER:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 673, 300, 300)", GUID_LOPART(guid));
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break;
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case RACE_TAUREN:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 115, 300, 300)", GUID_LOPART(guid));
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break;
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case RACE_TROLL:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 315, 300, 300)", GUID_LOPART(guid));
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break;
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case RACE_BLOODELF:
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trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 137, 300, 300)", GUID_LOPART(guid));
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break;
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}
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}
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if(recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
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{
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// Delete all Flypaths
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trans->PAppend("UPDATE `characters` SET taxi_path = '' WHERE guid ='%u'",GUID_LOPART(guid));
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if (level > 7)
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{
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// Update Taxi path
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// this doesn't seem to be 100% blizzlike... but it can't really be helped.
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std::ostringstream taximaskstream;
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uint32 numFullTaximasks = level / 7;
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if (numFullTaximasks > 11)
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numFullTaximasks = 11;
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if (team == BG_TEAM_ALLIANCE)
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{
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if (playerClass != CLASS_DEATH_KNIGHT)
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{
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for (uint8 i = 0; i < numFullTaximasks; ++i)
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taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << " ";
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}
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else
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{
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for (uint8 i = 0; i < numFullTaximasks; ++i)
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taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << " ";
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}
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}
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else
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{
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if (playerClass != CLASS_DEATH_KNIGHT)
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{
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for (uint8 i = 0; i < numFullTaximasks; ++i)
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taximaskstream << uint32(sHordeTaxiNodesMask[i]) << " ";
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}
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else
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{
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for (uint8 i = 0; i < numFullTaximasks; ++i)
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taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << " ";
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}
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}
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uint32 numEmptyTaximasks = 11 - numFullTaximasks;
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for (uint8 i = 0; i < numEmptyTaximasks; ++i)
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taximaskstream << "0 ";
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taximaskstream << "0";
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std::string taximask = taximaskstream.str();
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trans->PAppend("UPDATE `characters` SET `taximask`= '%s' WHERE `guid` = '%u'", taximask.c_str(), GUID_LOPART(guid));
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}
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// Delete all current quests
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trans->PAppend("DELETE FROM `character_queststatus` WHERE `status` = 3 AND guid ='%u'",GUID_LOPART(guid));
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// Delete record of the faction old completed quests
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{
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std::ostringstream quests;
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ObjectMgr::QuestMap const& qTemplates = sObjectMgr.GetQuestTemplates();
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for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
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{
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Quest *qinfo = iter->second;
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uint32 requiredRaces = qinfo->GetRequiredRaces();
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if (team == BG_TEAM_ALLIANCE)
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{
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if (requiredRaces & RACEMASK_ALLIANCE)
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{
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quests << uint32(qinfo->GetQuestId());
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quests << ",";
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}
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}
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else // if (team == BG_TEAM_HORDE)
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{
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if (requiredRaces & RACEMASK_HORDE)
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{
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quests << uint32(qinfo->GetQuestId());
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quests << ",";
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}
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}
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}
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std::string questsStr = quests.str();
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questsStr = questsStr.substr(0, questsStr.length() - 1);
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trans->PAppend("DELETE FROM `character_queststatus` WHERE guid= '%u' AND quest IN (%s)",GUID_LOPART(guid),questsStr.c_str());
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}
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if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
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{
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// Reset guild
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trans->PAppend("DELETE FROM `guild_member` WHERE `guid`= '%u'",GUID_LOPART(guid));
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}
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if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
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{
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// Delete Friend List
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trans->PAppend("DELETE FROM `character_social` WHERE `guid`= '%u'",GUID_LOPART(guid));
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trans->PAppend("DELETE FROM `character_social` WHERE `friend`= '%u'",GUID_LOPART(guid));
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}
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// Leave Arena Teams
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Player::LeaveAllArenaTeams(GUID_LOPART(guid));
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// Reset homebind and position
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trans->PAppend("DELETE FROM `character_homebind` WHERE guid = '%u'",GUID_LOPART(guid));
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if(team == BG_TEAM_ALLIANCE)
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{
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trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,0,1519,-8867.68,673.373,97.9034)",GUID_LOPART(guid));
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Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, GUID_LOPART(guid));
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}
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else
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{
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trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,1,1637,1633.33,-4439.11,15.7588)",GUID_LOPART(guid));
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Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, GUID_LOPART(guid));
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}
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// Achievement conversion
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for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_achievements.begin(); it != sObjectMgr.factionchange_achievements.end(); ++it)
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{
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uint32 achiev_alliance = it->first;
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uint32 achiev_horde = it->second;
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trans->PAppend("UPDATE `character_achievement` SET achievement = '%u' where achievement = '%u' AND guid = '%u'",
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team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance, GUID_LOPART(guid));
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}
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// Item conversion
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for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_items.begin(); it != sObjectMgr.factionchange_items.end(); ++it)
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{
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uint32 item_alliance = it->first;
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uint32 item_horde = it->second;
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trans->PAppend("UPDATE `character_inventory` SET item = '%u' where item = '%u' AND guid = '%u'",
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team == BG_TEAM_ALLIANCE ? item_alliance : item_horde, team == BG_TEAM_ALLIANCE ? item_horde : item_alliance, guid);
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}
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// Spell conversion
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for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_spells.begin(); it != sObjectMgr.factionchange_spells.end(); ++it)
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{
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uint32 spell_alliance = it->first;
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uint32 spell_horde = it->second;
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trans->PAppend("UPDATE `character_spell` SET spell = '%u' where spell = '%u' AND guid = '%u'",
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team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance, GUID_LOPART(guid));
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}
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// Reputation conversion
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for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_reputations.begin(); it != sObjectMgr.factionchange_reputations.end(); ++it)
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{
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uint32 reputation_alliance = it->first;
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uint32 reputation_horde = it->second;
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trans->PAppend("DELETE FROM character_reputation WHERE faction = '%u' AND guid = '%u'",
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team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, GUID_LOPART(guid));
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trans->PAppend("UPDATE `character_reputation` SET faction = '%u' where faction = '%u' AND guid = '%u'",
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team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance, GUID_LOPART(guid));
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}
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}
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CharacterDatabase.CommitTransaction(trans);
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std::string IP_str = GetRemoteAddress();
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sLog.outDebug("Account: %d (IP: %s), Character guid: %u Change Race/Faction to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str());
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1);
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data << uint8(RESPONSE_SUCCESS);
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data << uint64(guid);
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data << newname;
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data << uint8(gender);
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data << uint8(skin);
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data << uint8(face);
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data << uint8(hairStyle);
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data << uint8(hairColor);
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data << uint8(facialHair);
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data << uint8(race);
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SendPacket(&data);
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}
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@@ -1269,7 +1269,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x4D6*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4D7*/ { "UMSG_UNKNOWN_1239", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x4D8*/ { "SMSG_UNKNOWN_1240", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_AUTHED, &WorldSession::HandleCharFactionOrRaceChange },
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/*0x4DA*/ { "SMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4DB*/ { "UMSG_UNKNOWN_1243", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x4DC*/ { "UMSG_UNKNOWN_1244", STATUS_NEVER, &WorldSession::Handle_NULL },
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@@ -1300,7 +1300,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x4F5*/ { "UMSG_UNKNOWN_1269", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x4F6*/ { "CMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleWorldStateUITimerUpdate },
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/*0x4F7*/ { "SMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_AUTHED, &WorldSession::HandleCharFactionOrRaceChange },
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/*0x4F9*/ { "UMSG_UNKNOWN_1273", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x4FA*/ { "SMSG_TALENTS_INVOLUNTARILY_RESET", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4FB*/ { "UMSG_UNKNOWN_1275", STATUS_NEVER, &WorldSession::Handle_NULL },
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@@ -323,6 +323,7 @@ class WorldSession
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void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
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void HandleCharEnum(QueryResult_AutoPtr result);
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void HandlePlayerLogin(LoginQueryHolder * holder);
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void HandleCharFactionOrRaceChange(WorldPacket& recv_data);
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// played time
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void HandlePlayedTime(WorldPacket& recvPacket);
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