Add support for character race and faction transfers.
Based (loosely) on patch by Ner'zhul, DarkXuan, and [email protected]. Fixes issue #3429. --HG-- branch : trunk
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@@ -390,6 +390,8 @@ class ObjectMgr
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typedef std::vector<std::string> ScriptNameMap;
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typedef std::map<uint32, uint32> CharacterConversionMap;
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Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
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Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
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@@ -961,6 +963,16 @@ class ObjectMgr
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value = data[loc_idx];
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}
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CharacterConversionMap factionchange_achievements;
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CharacterConversionMap factionchange_items;
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CharacterConversionMap factionchange_spells;
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CharacterConversionMap factionchange_reputations;
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void LoadFactionChangeAchievements();
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void LoadFactionChangeItems();
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void LoadFactionChangeSpells();
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void LoadFactionChangeReputations();
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protected:
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// first free id for selected id type
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