Use GUIDs instead of "global" pointers in ~all boss/instance scripts.

GUIDs are most safer than pointers and in some cases can avoid segmentation faults.

== - ==

Let me show a simple example:

We have a pointer to a creature: Creature *pCreature;

and try to search a creature and store it in the pointer:
pCreature = SearchCreature(ID);

We can check simply if the creature found or not:
if(pCreature)
- if this give true: creature found and we have a memory address which points to the creature
- if this give false: creature not found and this is a NULL pointer

Suppose that we have a valid pointer, so creature found.
We wanna use that pointer somewhere, for example in script phase 3.
But we delete the creature(from world) in phase 1.
In phase 3:
if(pCreature)
    pCreature->DoSomeShit();
The if condition gives true, but pCreature points to an _invalid_ address.
In that address maybe have "nothing" or another creature's object or a player or anything else, dont know that.

~~ - ~~

Let me show the correct way:
Creature's GUID: uint64 CreatureGUID;

search the creature and set the GUID:
Creature *pCreature = SearchCreature(ID);
CreatureGUID = pCreature ? pCreature->GetGUID() : 0; // if pCreature is NULL set the GUID to 0

So we have a GUID and not a pointer.
We can get the creature from that GUID:
Creature *pCreature = GetCreature(CreatureGUID);
and we can simply check it is valid or not(found or not):
if(pCreature)

So we deleted the creature in phase 1 and try to use it in phase 3:
Creature *pCreature = GetCreature(CreatureGUID);
And this gives NULL because GetCreature() can't find the creature which GUID is CreatureGUID.

if(pCreature) // pCreature is NULL
    pCreature->DoSomeShit(); // DoSomeShit() not called

== - ==

Remove some not used variables.
Some clean.

TODO: Should search/fix these in zones scripts.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-03-27 13:54:38 +01:00
parent 099ef2a9b6
commit be739e9900
35 changed files with 517 additions and 444 deletions
@@ -162,7 +162,7 @@ struct boss_paletressAI : public ScriptedAI
{
pInstance = pCreature->GetInstanceData();
pMemory = NULL;
MemoryGUID = 0;
pCreature->SetReactState(REACT_PASSIVE);
pCreature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE);
pCreature->RestoreFaction();
@@ -171,6 +171,7 @@ struct boss_paletressAI : public ScriptedAI
ScriptedInstance* pInstance;
Creature* pMemory;
uint64 MemoryGUID;
bool bHealth;
bool bDone;
@@ -193,8 +194,9 @@ struct boss_paletressAI : public ScriptedAI
bHealth = false;
bDone = false;
if (pMemory && pMemory->isAlive())
pMemory->RemoveFromWorld();
if (Creature *pMemory = Unit::GetCreature(*m_creature, MemoryGUID))
if (pMemory->isAlive())
pMemory->RemoveFromWorld();
}
void SetData(uint32 uiId, uint32 uiValue)
@@ -273,8 +275,9 @@ struct boss_paletressAI : public ScriptedAI
DoCast(m_creature,DUNGEON_MODE(SPELL_RENEW,SPELL_RENEW_H));
break;
case 1:
if (pMemory && pMemory->isAlive())
DoCast(pMemory,DUNGEON_MODE(SPELL_RENEW,SPELL_RENEW_H));
if (Creature *pMemory = Unit::GetCreature(*m_creature, MemoryGUID))
if (pMemory->isAlive())
DoCast(pMemory, DUNGEON_MODE(SPELL_RENEW,SPELL_RENEW_H));
break;
}
uiRenewTimer = urand(15000,17000);
@@ -297,7 +300,7 @@ struct boss_paletressAI : public ScriptedAI
void JustSummoned(Creature* pSummon)
{
pMemory = pSummon;
MemoryGUID = pSummon->GetGUID();
}
};
@@ -143,7 +143,7 @@ bool GrandChampionsOutVehicle(Creature* m_creature)
struct generic_vehicleAI_toc5AI : public npc_escortAI
{
generic_vehicleAI_toc5AI(Creature* pCreature) : npc_escortAI(pCreature), pVehicle(pCreature->GetVehicleKit())
generic_vehicleAI_toc5AI(Creature* pCreature) : npc_escortAI(pCreature)
{
SetDespawnAtEnd(false);
uiWaypointPath = 0;
@@ -151,8 +151,6 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI
pInstance = pCreature->GetInstanceData();
}
Vehicle* pVehicle;
ScriptedInstance* pInstance;
uint32 uiChargeTimer;
@@ -261,11 +259,9 @@ struct generic_vehicleAI_toc5AI : public npc_escortAI
//dosen't work at all
if (uiShieldBreakerTimer <= uiDiff)
{
Vehicle *pVehicle = m_creature->GetVehicleKit();
if (!pVehicle)
{
pVehicle = m_creature->GetVehicleKit();
return;
}
if (Unit* pPassenger = pVehicle->GetPassenger(SEAT_ID_0))
{
@@ -141,15 +141,8 @@ struct boss_drakkari_elementalAI : public ScriptedAI
boss_drakkari_elementalAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
if(pInstance)
{
if (pCreature->GetMap()->IsDungeon())
pColossus = CAST_CRE(pCreature->GetUnit(*pCreature, pInstance->GetData64(DATA_DRAKKARI_COLOSSUS)));
}
}
Creature* pColossus;
ScriptedInstance* pInstance;
uint32 uiSurgeTimer;
@@ -158,7 +151,7 @@ struct boss_drakkari_elementalAI : public ScriptedAI
void Reset()
{
if (pColossus)
if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0))
CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->CreatureState(m_creature, true);
uiSurgeTimer = 7*IN_MILISECONDS;
bGoToColossus = false;
@@ -173,8 +166,11 @@ struct boss_drakkari_elementalAI : public ScriptedAI
{
if (uiType != POINT_MOTION_TYPE)
return;
CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->CreatureState(pColossus, true);
CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->bHealth1 = false;
if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0))
{
CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->CreatureState(pColossus, true);
CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->bHealth1 = false;
}
m_creature->RemoveFromWorld();
}
@@ -184,12 +180,17 @@ struct boss_drakkari_elementalAI : public ScriptedAI
if(!UpdateVictim())
return;
if(!bGoToColossus && HealthBelowPct(50) && !CAST_AI(boss_drakkari_colossusAI,pColossus->AI())->HealthBelowPct(6))
if(!bGoToColossus && HealthBelowPct(50))
{
m_creature->InterruptNonMeleeSpells(true);
if (pColossus)
DoCast(pColossus, SPELL_MERGE);
bGoToColossus = true;
if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0))
{
if (!CAST_AI(boss_drakkari_colossusAI,pColossus->AI())->HealthBelowPct(6))
{
m_creature->InterruptNonMeleeSpells(true);
DoCast(pColossus, SPELL_MERGE);
bGoToColossus = true;
}
}
}
if (uiSurgeTimer <= diff)
@@ -203,9 +204,8 @@ struct boss_drakkari_elementalAI : public ScriptedAI
void JustDied(Unit* killer)
{
if (!pColossus)
return;
pColossus->Kill(pColossus);
if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0))
pColossus->Kill(pColossus);
}
};
@@ -216,8 +216,6 @@ struct npc_living_mojoAI : public ScriptedAI
pInstance = pCreature->GetInstanceData();
}
Creature* pColossus;
ScriptedInstance* pInstance;
uint32 uiMojoWaveTimer;
@@ -231,28 +229,32 @@ struct npc_living_mojoAI : public ScriptedAI
void EnterCombat(Unit* who)
{
if (pInstance)
pColossus = m_creature->GetCreature(*m_creature, pInstance->GetData64(DATA_DRAKKARI_COLOSSUS));
//Check if the npc is near of Drakkari Colossus.
if (pColossus && pColossus->isAlive() && m_creature->IsInRange3d(pColossus->GetHomePosition().GetPositionX(),pColossus->GetHomePosition().GetPositionY(),pColossus->GetHomePosition().GetPositionZ(),0.0f,17.0f))
m_creature->SetReactState(REACT_PASSIVE);
else
m_creature->SetReactState(REACT_AGGRESSIVE);
if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0))
{
if (pColossus->isAlive() && m_creature->IsInRange3d(pColossus->GetHomePosition().GetPositionX(),pColossus->GetHomePosition().GetPositionY(),pColossus->GetHomePosition().GetPositionZ(),0.0f,17.0f))
m_creature->SetReactState(REACT_PASSIVE);
else
m_creature->SetReactState(REACT_AGGRESSIVE);
}
}
void DamageTaken(Unit* pDone_by, uint32& uiDamage)
{
if (m_creature->HasReactState(REACT_PASSIVE))
{
if (pColossus && pColossus->isAlive() && !pColossus->isInCombat())
if (Creature *pColossus = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0))
{
pColossus->RemoveAura(SPELL_FREEZE_ANIM);
pColossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pColossus->SetReactState(REACT_AGGRESSIVE);
if (pDone_by && pDone_by->isAlive())
pColossus->AI()->AttackStart(pDone_by);
EnterEvadeMode();
if (pColossus->isAlive() && !pColossus->isInCombat())
{
pColossus->RemoveAura(SPELL_FREEZE_ANIM);
pColossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pColossus->SetReactState(REACT_AGGRESSIVE);
if (pDone_by && pDone_by->isAlive())
pColossus->AI()->AttackStart(pDone_by);
EnterEvadeMode();
}
}
}
}
+45 -18
View File
@@ -153,10 +153,14 @@ struct boss_gothikAI : public BossAI
bool phaseTwo;
bool thirtyPercentReached;
std::vector<uint64> LiveTriggerGUID;
std::vector<uint64> DeadTriggerGUID;
void Reset()
{
liveTrigger.clear();
deadTrigger.clear();
LiveTriggerGUID.clear();
DeadTriggerGUID.clear();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_PASSIVE);
if (instance)
@@ -171,12 +175,12 @@ struct boss_gothikAI : public BossAI
{
for (uint32 i = 0; i < POS_LIVE; ++i)
if (Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
liveTrigger.push_back(trigger);
LiveTriggerGUID.push_back(trigger->GetGUID());
for (uint32 i = 0; i < POS_DEAD; ++i)
if (Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i]))
deadTrigger.push_back(trigger);
DeadTriggerGUID.push_back(trigger->GetGUID());
if (liveTrigger.size() < POS_LIVE || deadTrigger.size() < POS_DEAD)
if (LiveTriggerGUID.size() < POS_LIVE || DeadTriggerGUID.size() < POS_DEAD)
{
error_log("Script Gothik: cannot summon triggers!");
EnterEvadeMode();
@@ -223,8 +227,8 @@ struct boss_gothikAI : public BossAI
void JustDied(Unit* Killer)
{
liveTrigger.clear();
deadTrigger.clear();
LiveTriggerGUID.clear();
DeadTriggerGUID.clear();
_JustDied();
DoScriptText(SAY_DEATH, me);
if (instance)
@@ -238,17 +242,29 @@ struct boss_gothikAI : public BossAI
switch(entry)
{
case MOB_LIVE_TRAINEE:
DoSummon(MOB_LIVE_TRAINEE, liveTrigger[0], 1);
DoSummon(MOB_LIVE_TRAINEE, liveTrigger[1], 1);
DoSummon(MOB_LIVE_TRAINEE, liveTrigger[2], 1);
{
if (Creature *LiveTrigger0 = Unit::GetCreature(*m_creature, LiveTriggerGUID[0]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1);
if (Creature *LiveTrigger1 = Unit::GetCreature(*m_creature, LiveTriggerGUID[1]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1);
if (Creature *LiveTrigger2 = Unit::GetCreature(*m_creature, LiveTriggerGUID[2]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger2, 1);
break;
}
case MOB_LIVE_KNIGHT:
DoSummon(MOB_LIVE_KNIGHT, liveTrigger[3], 1);
DoSummon(MOB_LIVE_KNIGHT, liveTrigger[5], 1);
{
if (Creature *LiveTrigger3 = Unit::GetCreature(*m_creature, LiveTriggerGUID[3]))
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger3, 1);
if (Creature *LiveTrigger5 = Unit::GetCreature(*m_creature, LiveTriggerGUID[5]))
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1);
break;
}
case MOB_LIVE_RIDER:
DoSummon(MOB_LIVE_RIDER, liveTrigger[4], 1);
{
if (Creature *LiveTrigger4 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1);
break;
}
}
}
else
@@ -256,15 +272,25 @@ struct boss_gothikAI : public BossAI
switch(entry)
{
case MOB_LIVE_TRAINEE:
DoSummon(MOB_LIVE_TRAINEE, liveTrigger[0], 1);
DoSummon(MOB_LIVE_TRAINEE, liveTrigger[1], 1);
{
if (Creature *LiveTrigger0 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1);
if (Creature *LiveTrigger1 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1);
break;
}
case MOB_LIVE_KNIGHT:
DoSummon(MOB_LIVE_KNIGHT, liveTrigger[5], 1);
{
if (Creature *LiveTrigger5 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1);
break;
}
case MOB_LIVE_RIDER:
DoSummon(MOB_LIVE_RIDER, liveTrigger[4], 1);
{
if (Creature *LiveTrigger4 = Unit::GetCreature(*m_creature, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1);
break;
}
}
}
}
@@ -320,7 +346,8 @@ struct boss_gothikAI : public BossAI
if (spellId && me->isInCombat())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST);
me->CastSpell(deadTrigger[rand()%POS_DEAD], spellId, true);
if (Creature *pRandomDeadTrigger = Unit::GetCreature(*m_creature, DeadTriggerGUID[rand() % POS_DEAD]))
me->CastSpell(pRandomDeadTrigger, spellId, true);
}
}
@@ -267,14 +267,18 @@ struct boss_kelthuzadAI : public BossAI
std::map<uint64, float> chained;
GameObject* pPortals[4];
GameObject* pKTTrigger;
uint64 PortalsGUID[4];
uint64 KTTriggerGUID;
SummonList spawns; // adds spawn by the trigger. kept in separated list (i.e. not in summons)
void Reset()
{
_Reset();
PortalsGUID[0] = PortalsGUID[1] = PortalsGUID[2] = PortalsGUID[3] = 0;
KTTriggerGUID = 0;
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE);
std::map<uint64, float>::iterator itr;
@@ -289,7 +293,7 @@ struct boss_kelthuzadAI : public BossAI
FindGameObjects();
if (pKTTrigger)
if (GameObject *pKTTrigger = m_creature->GetMap()->GetGameObject(KTTriggerGUID))
{
pKTTrigger->ResetDoorOrButton();
pKTTrigger->SetPhaseMask(1, true);
@@ -297,10 +301,10 @@ struct boss_kelthuzadAI : public BossAI
for (uint8 i = 0; i <= 3; ++i)
{
if (pPortals[i])
if (GameObject *pPortal = m_creature->GetMap()->GetGameObject(PortalsGUID[i]))
{
if (!((pPortals[i]->getLootState() == GO_READY) || (pPortals[i]->getLootState() == GO_NOT_READY)))
pPortals[i]->ResetDoorOrButton();
if (!((pPortal->getLootState() == GO_READY) || (pPortal->getLootState() == GO_NOT_READY)))
pPortal->ResetDoorOrButton();
}
}
@@ -339,8 +343,8 @@ struct boss_kelthuzadAI : public BossAI
FindGameObjects();
for (uint8 i = 0; i <= 3; ++i)
{
if (pPortals[i])
pPortals[i]->ResetDoorOrButton();
if (GameObject *pPortal = m_creature->GetMap()->GetGameObject(PortalsGUID[i]))
pPortal->ResetDoorOrButton();
}
DoCast(me, SPELL_KELTHUZAD_CHANNEL, false);
DoScriptText(SAY_SUMMON_MINIONS, me);
@@ -357,11 +361,11 @@ struct boss_kelthuzadAI : public BossAI
void FindGameObjects()
{
pPortals[0] = instance ? instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_PORTAL01)) : NULL;
pPortals[1] = instance ? instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_PORTAL02)) : NULL;
pPortals[2] = instance ? instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_PORTAL03)) : NULL;
pPortals[3] = instance ? instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_PORTAL04)) : NULL;
pKTTrigger = instance ? instance->instance->GetGameObject(instance->GetData64(DATA_KELTHUZAD_TRIGGER)) : NULL;
PortalsGUID[0] = instance ? instance->GetData64(DATA_KELTHUZAD_PORTAL01) : 0;
PortalsGUID[1] = instance ? instance->GetData64(DATA_KELTHUZAD_PORTAL02) : 0;
PortalsGUID[2] = instance ? instance->GetData64(DATA_KELTHUZAD_PORTAL03) : 0;
PortalsGUID[3] = instance ? instance->GetData64(DATA_KELTHUZAD_PORTAL04) : 0;
KTTriggerGUID = instance ? instance->GetData64(DATA_KELTHUZAD_TRIGGER) : 0;
}
void UpdateAI(const uint32 diff)
@@ -402,7 +406,7 @@ struct boss_kelthuzadAI : public BossAI
events.PopEvent();
break;
case EVENT_TRIGGER:
if (pKTTrigger)
if (GameObject *pKTTrigger = m_creature->GetMap()->GetGameObject(KTTriggerGUID))
pKTTrigger->SetPhaseMask(2, true);
events.PopEvent();
break;
@@ -444,8 +448,11 @@ struct boss_kelthuzadAI : public BossAI
for (uint8 i = 0; i <= 3; ++i)
{
if (pPortals[i] && (pPortals[i]->getLootState() == GO_READY))
pPortals[i]->UseDoorOrButton();
if (GameObject *pPortal = m_creature->GetMap()->GetGameObject(PortalsGUID[i]))
{
if (pPortal->getLootState() == GO_READY)
pPortal->UseDoorOrButton();
}
}
}
}
@@ -104,16 +104,16 @@ inline uint32 GetEruptionSection(float x, float y)
struct instance_naxxramas : public InstanceData
{
instance_naxxramas(Map* pMap) : InstanceData(pMap)
, Sapphiron(NULL), pGothikGate(NULL), HorsemenChest(NULL)
{
SetBossNumber(MAX_BOSS_NUMBER);
LoadDoorData(doorData);
LoadMinionData(minionData);
}
std::set<GameObject*> HeiganEruption[4];
GameObject* pGothikGate, *HorsemenChest;
Creature* Sapphiron;
std::set<uint64> HeiganEruptionGUID[4];
uint64 GothikGateGUID;
uint64 HorsemenChestGUID;
uint64 SapphironGUID;
uint64 uiFaerlina;
uint64 uiThane;
uint64 uiLady;
@@ -135,7 +135,7 @@ struct instance_naxxramas : public InstanceData
{
switch(pCreature->GetEntry())
{
case 15989: Sapphiron = add ? pCreature : NULL; return;
case 15989: SapphironGUID = add ? pCreature->GetGUID() : 0; return;
case 15953: uiFaerlina = pCreature->GetGUID(); return;
case 16064: uiThane = pCreature->GetGUID(); return;
case 16065: uiLady = pCreature->GetGUID(); return;
@@ -156,18 +156,24 @@ struct instance_naxxramas : public InstanceData
{
uint32 section = GetEruptionSection(pGo->GetPositionX(), pGo->GetPositionY());
if (add)
HeiganEruption[section].insert(pGo);
HeiganEruptionGUID[section].insert(pGo->GetGUID());
else
HeiganEruption[section].erase(pGo);
HeiganEruptionGUID[section].erase(pGo->GetGUID());
return;
}
switch(pGo->GetEntry())
{
case GO_BIRTH: if (!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
case GO_GOTHIK_GATE: pGothikGate = add ? pGo : NULL; break;
case GO_HORSEMEN_CHEST: HorsemenChest = add ? pGo : NULL; break;
case GO_HORSEMEN_CHEST_HERO: HorsemenChest = add ? pGo : NULL; break;
case GO_BIRTH:
if (!add && SapphironGUID)
{
if (Creature *pSapphiron = instance->GetCreature(SapphironGUID))
pSapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH);
return;
}
case GO_GOTHIK_GATE: GothikGateGUID = add ? pGo->GetGUID() : 0; break;
case GO_HORSEMEN_CHEST: HorsemenChestGUID = add ? pGo->GetGUID() : 0; break;
case GO_HORSEMEN_CHEST_HERO: HorsemenChestGUID = add ? pGo->GetGUID() : 0; break;
case GO_KELTHUZAD_PORTAL01: uiPortals[0] = pGo->GetGUID(); break;
case GO_KELTHUZAD_PORTAL02: uiPortals[1] = pGo->GetGUID(); break;
case GO_KELTHUZAD_PORTAL03: uiPortals[2] = pGo->GetGUID(); break;
@@ -186,7 +192,7 @@ struct instance_naxxramas : public InstanceData
HeiganErupt(value);
break;
case DATA_GOTHIK_GATE:
if (pGothikGate)
if (GameObject *pGothikGate = instance->GetGameObject(GothikGateGUID))
pGothikGate->SetGoState(GOState(value));
break;
@@ -253,8 +259,11 @@ struct instance_naxxramas : public InstanceData
if (!InstanceData::SetBossState(id, state))
return false;
if (id == BOSS_HORSEMEN && state == DONE && HorsemenChest)
HorsemenChest->SetRespawnTime(HorsemenChest->GetRespawnDelay());
if (id == BOSS_HORSEMEN && state == DONE)
{
if (GameObject *pHorsemenChest = instance->GetGameObject(HorsemenChestGUID))
pHorsemenChest->SetRespawnTime(pHorsemenChest->GetRespawnDelay());
}
return true;
}
@@ -266,10 +275,13 @@ struct instance_naxxramas : public InstanceData
if (i == section)
continue;
for (std::set<GameObject*>::iterator itr = HeiganEruption[i].begin(); itr != HeiganEruption[i].end(); ++itr)
for (std::set<uint64>::const_iterator itr = HeiganEruptionGUID[i].begin(); itr != HeiganEruptionGUID[i].end(); ++itr)
{
(*itr)->SendCustomAnim();
(*itr)->CastSpell(NULL, SPELL_ERUPTION);
if (GameObject *pHeiganEruption = instance->GetGameObject(*itr))
{
pHeiganEruption->SendCustomAnim();
pHeiganEruption->CastSpell(NULL, SPELL_ERUPTION);
}
}
}
}
@@ -133,7 +133,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI
bool bMarnakActivated;
bool bAbedneumActivated;
std::list<Creature*> lKaddrakGUIDList;
std::list<uint64> KaddrakGUIDList;
void Reset()
{
@@ -153,7 +153,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR),false);
}
lKaddrakGUIDList.clear();
KaddrakGUIDList.clear();
}
void UpdateFacesList()
@@ -189,10 +189,15 @@ struct mob_tribuna_controllerAI : public ScriptedAI
if (uiKaddrakEncounterTimer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
if (!lKaddrakGUIDList.empty())
for (std::list<Creature*>::iterator itr = lKaddrakGUIDList.begin(); itr != lKaddrakGUIDList.end(); ++itr)
if ((*itr)->isAlive())
(*itr)->CastSpell(pTarget, DUNGEON_MODE(SPELL_GLARE_OF_THE_TRIBUNAL, H_SPELL_GLARE_OF_THE_TRIBUNAL), true);
if (!KaddrakGUIDList.empty())
for (std::list<uint64>::const_iterator itr = KaddrakGUIDList.begin(); itr != KaddrakGUIDList.end(); ++itr)
{
if (Creature *pKaddrak = Unit::GetCreature(*m_creature, *itr))
{
if (pKaddrak->isAlive())
pKaddrak->CastSpell(pTarget, DUNGEON_MODE(SPELL_GLARE_OF_THE_TRIBUNAL, H_SPELL_GLARE_OF_THE_TRIBUNAL), true);
}
}
uiKaddrakEncounterTimer = 1500;
} else uiKaddrakEncounterTimer -= diff;
}
@@ -89,6 +89,7 @@ struct boss_svalaAI : public ScriptedAI
IntroPhase Phase;
TempSummon* pArthas;
uint64 ArthasGUID;
ScriptedInstance* pInstance;
@@ -97,7 +98,7 @@ struct boss_svalaAI : public ScriptedAI
Phase = IDLE;
uiIntroTimer = 1000;
uiIntroPhase = 0;
pArthas = NULL;
ArthasGUID = 0;
if (pInstance)
pInstance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED);
@@ -113,10 +114,11 @@ struct boss_svalaAI : public ScriptedAI
Phase = INTRO;
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pArthas = m_creature->SummonCreature(CREATURE_ARTHAS, 295.81, -366.16, 92.57, 1.58, TEMPSUMMON_MANUAL_DESPAWN))
if (Creature *pArthas = m_creature->SummonCreature(CREATURE_ARTHAS, 295.81, -366.16, 92.57, 1.58, TEMPSUMMON_MANUAL_DESPAWN))
{
pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
pArthas->SetFloatValue(OBJECT_FIELD_SCALE_X, 5);
ArthasGUID = pArthas->GetGUID();
}
}
}
@@ -130,6 +132,7 @@ struct boss_svalaAI : public ScriptedAI
if (uiIntroTimer <= diff)
{
Creature *pArthas = Unit::GetCreature(*m_creature, ArthasGUID);
if (!pArthas)
return;
@@ -171,8 +174,8 @@ struct boss_svalaAI : public ScriptedAI
{
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetDisplayId(DATA_SVALA_DISPLAY_ID);
pArthas->UnSummon();
pArthas = NULL;
((TempSummon*)pArthas)->UnSummon(); // TODO: should need a ToTempSummon()
ArthasGUID = 0;
Phase = FINISHED;
}
else
@@ -158,17 +158,12 @@ struct mob_tempest_minionAI : public ScriptedAI
mob_tempest_minionAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
uiEmalonGUID = pInstance ? pInstance->GetData64(DATA_EMALON) : 0;
pEmalon = Unit::GetCreature(*m_creature, uiEmalonGUID);
}
ScriptedInstance* pInstance;
EventMap events;
uint64 uiEmalonGUID;
Creature* pEmalon;
uint32 uiOverchargedTimer;
void Reset()
@@ -180,10 +175,13 @@ struct mob_tempest_minionAI : public ScriptedAI
void JustDied(Unit* Killer)
{
if (pEmalon && pEmalon->isAlive())
if(Creature *pEmalon = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EMALON) : 0))
{
pEmalon->SummonCreature(MOB_TEMPEST_MINION, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
DoScriptText(EMOTE_MINION_RESPAWN, m_creature);
if (pEmalon->isAlive())
{
pEmalon->SummonCreature(MOB_TEMPEST_MINION, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
DoScriptText(EMOTE_MINION_RESPAWN, m_creature);
}
}
}
@@ -192,8 +190,11 @@ struct mob_tempest_minionAI : public ScriptedAI
DoZoneInCombat();
events.ScheduleEvent(EVENT_SHOCK, 20000);
if (pEmalon && !pEmalon->getVictim() && pEmalon->AI())
pEmalon->AI()->AttackStart(who);
if(Creature *pEmalon = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EMALON) : 0))
{
if (!pEmalon->getVictim() && pEmalon->AI())
pEmalon->AI()->AttackStart(who);
}
}
void UpdateAI(const uint32 diff)
@@ -50,9 +50,6 @@ struct boss_erekemAI : public ScriptedAI
uint32 uiLightningBoltTimer;
uint32 uiEarthShieldTimer;
Creature* pGuard1;
Creature* pGuard2;
ScriptedInstance* pInstance;
void Reset()
@@ -70,13 +67,16 @@ struct boss_erekemAI : public ScriptedAI
pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1));
if (pGuard1 && !pGuard1->isAlive())
pGuard1->Respawn();
pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2));
if (pGuard2 && !pGuard2->isAlive())
pGuard2->Respawn();
if (Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
if (!pGuard1->isAlive())
pGuard1->Respawn();
}
if (Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
if (!pGuard2->isAlive())
pGuard2->Respawn();
}
}
void AttackStart(Unit* pWho)
@@ -91,21 +91,17 @@ struct boss_erekemAI : public ScriptedAI
pWho->SetInCombatWith(m_creature);
DoStartMovement(pWho);
if (pInstance)
if (Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
if (pGuard1)
{
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard1->getVictim() && pGuard1->AI())
pGuard1->AI()->AttackStart(pWho);
}
if (pGuard2)
{
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard2->getVictim() && pGuard2->AI())
pGuard2->AI()->AttackStart(pWho);
}
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard1->getVictim() && pGuard1->AI())
pGuard1->AI()->AttackStart(pWho);
}
if (Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (!pGuard2->getVictim() && pGuard2->AI())
pGuard2->AI()->AttackStart(pWho);
}
}
}
@@ -123,8 +119,6 @@ struct boss_erekemAI : public ScriptedAI
EnterEvadeMode();
return;
}
pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1));
pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2));
if (pInstance->GetData(DATA_WAVE_COUNT) == 6)
pInstance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
@@ -144,9 +138,13 @@ struct boss_erekemAI : public ScriptedAI
//spam stormstrike in hc mode if spawns are dead
if (IsHeroic())
{
if (pGuard1 && !pGuard1->isAlive() && pGuard2 && !pGuard2->isAlive())
if (Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
DoCast(m_creature->getVictim(), SPELL_STORMSTRIKE);
if (Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
if (!pGuard1->isAlive() && !pGuard2->isAlive())
DoCast(m_creature->getVictim(), SPELL_STORMSTRIKE);
}
}
}
@@ -158,10 +156,14 @@ struct boss_erekemAI : public ScriptedAI
if (uiChainHealTimer <= diff)
{
if (Creature *pTarget = GetChainHealTarget())
if (uint64 TargetGUID = GetChainHealTargetGUID())
{
DoCast(pTarget, DUNGEON_MODE(SPELL_CHAIN_HEAL, H_SPELL_CHAIN_HEAL));
if(Creature *pTarget = Unit::GetCreature(*m_creature, TargetGUID))
DoCast(pTarget, DUNGEON_MODE(SPELL_CHAIN_HEAL, H_SPELL_CHAIN_HEAL));
//If one of the adds is dead spawn heals faster
Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0);
Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0);
uiChainHealTimer = ((pGuard1 && !pGuard1->isAlive()) || (pGuard2 && !pGuard2->isAlive()) ? 3000 : 8000) + rand()%3000;
}
} else uiChainHealTimer -= diff;
@@ -214,15 +216,20 @@ struct boss_erekemAI : public ScriptedAI
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
Creature* GetChainHealTarget()
uint64 GetChainHealTargetGUID()
{
if (HealthBelowPct(85))
return m_creature;
return m_creature->GetGUID();
Creature *pGuard1 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_1) : 0);
if (pGuard1 && pGuard1->isAlive() && (pGuard1->GetHealth()*100 <= pGuard1->GetMaxHealth() * 75))
return pGuard1;
return pGuard1->GetGUID();
Creature *pGuard2 = Unit::GetCreature(*m_creature, pInstance ? pInstance->GetData64(DATA_EREKEM_GUARD_2) : 0);
if (pGuard2 && pGuard2->isAlive() && (pGuard2->GetHealth()*100 <= pGuard2->GetMaxHealth() * 75))
return pGuard2;
return NULL;
return pGuard2->GetGUID();
return 0;
}
};
@@ -44,8 +44,6 @@ struct npc_sinclariAI : public ScriptedAI
uint8 uiPhase;
uint32 uiTimer;
std::list<Creature*> GuardList;
void Reset()
{
uiPhase = 0;
@@ -54,9 +52,11 @@ struct npc_sinclariAI : public ScriptedAI
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetReactState(REACT_AGGRESSIVE);
std::list<Creature*> GuardList;
m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
for (std::list<Creature*>::iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
{
for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
{
if (Creature* pGuard = *itr)
{
@@ -66,6 +66,7 @@ struct npc_sinclariAI : public ScriptedAI
pGuard->SetReactState(REACT_AGGRESSIVE);
}
}
}
}
void MovementInform(uint32 uiType, uint32 uiId)
@@ -100,6 +101,8 @@ struct npc_sinclariAI : public ScriptedAI
uiPhase = 2;
break;
case 2:
{
std::list<Creature*> GuardList;
m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
for (std::list<Creature*>::iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
@@ -113,7 +116,10 @@ struct npc_sinclariAI : public ScriptedAI
uiTimer = 6000;
uiPhase = 3;
break;
}
case 3:
{
std::list<Creature*> GuardList;
m_creature->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
for (std::list<Creature*>::iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
@@ -127,6 +133,7 @@ struct npc_sinclariAI : public ScriptedAI
uiTimer = 2000;
uiPhase = 4;
break;
}
case 4:
m_creature->GetMotionMaster()->MovePoint(0, MovePosition);
uiTimer = 0;