*Fix some bugs of map/grid. Hope this can fix some crashes (without introducing new crash)
--HG-- branch : trunk
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@@ -1095,6 +1095,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
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void AddPlayerToVision(Player* plr);
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void RemovePlayerFromVision(Player* plr);
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bool HasSharedVision() const { return !m_sharedVision.empty(); }
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void RemoveBindSightAuras();
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void RemoveCharmAuras();
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