*Fix some bugs of map/grid. Hope this can fix some crashes (without introducing new crash)

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-17 21:50:18 -06:00
parent d11c80ec54
commit be53cfe104
8 changed files with 31 additions and 202 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit
i_timer.Reset();
}
void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false);
//void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false);
void UnloadAll();
static bool ExistMapAndVMap(uint32 mapid, float x, float y);