*Fix some bugs of map/grid. Hope this can fix some crashes (without introducing new crash)
--HG-- branch : trunk
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@@ -75,7 +75,7 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit
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i_timer.Reset();
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}
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void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false);
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//void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false);
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void UnloadAll();
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static bool ExistMapAndVMap(uint32 mapid, float x, float y);
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