Core/SmartAI: added SMART_ACTION_SIMPLE_TALK, param1: textID, uses the 'Targets' to say the text,

NOTE: textID is relative to the current target's entry OR if target is a player, text is used with source creature's entry

--HG--
branch : trunk
This commit is contained in:
Rat
2010-11-05 19:38:43 +01:00
parent 7956bc8c44
commit be25e38144
5 changed files with 29 additions and 11 deletions
+2 -2
View File
@@ -63,10 +63,10 @@ class CreatureTextMgr
CreatureTextMap const& GetTextMap() const { return mTextMap; }
void SendSound(Creature* source,uint32 sound, ChatType msgtype, uint64 whisperGuid, TextRange range, Team team, bool gmOnly);
void SendEmote(Creature* source, uint32 emote);
void SendEmote(Unit* source, uint32 emote);
//if sent, returns the 'duration' of the text else 0 if error
uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatType msgtype = CHAT_TYPE_END, Language language = LANG_ADDON, TextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false);
uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatType msgtype = CHAT_TYPE_END, Language language = LANG_ADDON, TextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false, Player* srcPlr = NULL);
void SendChatString(WorldObject* source, char const* text, ChatType msgtype = CHAT_TYPE_SAY, Language language = LANG_UNIVERSAL, uint64 whisperGuid = 0, TextRange range = TEXT_RANGE_NORMAL, Team team = TEAM_OTHER, bool gmOnly = false) const;
bool TextExist(uint32 sourceEntry, uint8 textGroup);
private: