Core/SmartAI: added SMART_ACTION_SIMPLE_TALK, param1: textID, uses the 'Targets' to say the text,
NOTE: textID is relative to the current target's entry OR if target is a player, text is used with source creature's entry --HG-- branch : trunk
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@@ -108,7 +108,7 @@ void CreatureTextMgr::LoadCreatureTexts()
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sLog.outString(">> Loaded %u Creature Texts for %u Creatures.", TextCount, CreatureCount);
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}
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uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid, ChatType msgtype, Language language, TextRange range, uint32 sound, Team team, bool gmOnly)
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uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid, ChatType msgtype, Language language, TextRange range, uint32 sound, Team team, bool gmOnly, Player* srcPlr)
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{
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if (!source)
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return 0;
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@@ -186,9 +186,9 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisp
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SendSound(source, finalSound, finalType, whisperGuid, range, team, gmOnly);
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if ((*iter).emote)
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SendEmote(source, (*iter).emote);
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SendEmote(srcPlr ? srcPlr->ToUnit() : source, (*iter).emote);
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SendChatString(source, (*iter).text.c_str(), finalType, finalLang, whisperGuid, range, team, gmOnly);
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SendChatString(srcPlr ? srcPlr->ToUnit() : source, (*iter).text.c_str(), finalType, finalLang, whisperGuid, range, team, gmOnly);
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if (isEqualChanced || (!isEqualChanced && totalChance == 100.0f))
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SetRepeatId(source, textGroup, (*iter).id);
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@@ -203,8 +203,9 @@ void CreatureTextMgr::SendSound(Creature* source,uint32 sound, ChatType msgtype,
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data << uint32(sound);
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SendChatPacket(&data, source, msgtype, whisperGuid, range, team, gmOnly);
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}
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void CreatureTextMgr::SendEmote(Creature* source, uint32 emote)
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void CreatureTextMgr::SendEmote(Unit* source, uint32 emote)
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{
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if (!source) return;
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source->HandleEmoteCommand(emote);
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}
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@@ -63,10 +63,10 @@ class CreatureTextMgr
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CreatureTextMap const& GetTextMap() const { return mTextMap; }
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void SendSound(Creature* source,uint32 sound, ChatType msgtype, uint64 whisperGuid, TextRange range, Team team, bool gmOnly);
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void SendEmote(Creature* source, uint32 emote);
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void SendEmote(Unit* source, uint32 emote);
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//if sent, returns the 'duration' of the text else 0 if error
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uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatType msgtype = CHAT_TYPE_END, Language language = LANG_ADDON, TextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false);
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uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatType msgtype = CHAT_TYPE_END, Language language = LANG_ADDON, TextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false, Player* srcPlr = NULL);
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void SendChatString(WorldObject* source, char const* text, ChatType msgtype = CHAT_TYPE_SAY, Language language = LANG_UNIVERSAL, uint64 whisperGuid = 0, TextRange range = TEXT_RANGE_NORMAL, Team team = TEAM_OTHER, bool gmOnly = false) const;
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bool TextExist(uint32 sourceEntry, uint8 textGroup);
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private:
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