*Fix a crash and merge.
--HG-- branch : trunk
This commit is contained in:
+3
-32
@@ -22,7 +22,7 @@
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DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`required_7382_01_mangos_creature_template` bit(1) default NULL
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`required_7388_01_mangos_mangos_string` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@@ -1472,36 +1472,6 @@ CREATE TABLE `instance_template` (
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LOCK TABLES `instance_template` WRITE;
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/*!40000 ALTER TABLE `instance_template` DISABLE KEYS */;
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INSERT INTO `instance_template` VALUES
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(33,0,22,30,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(34,0,24,32,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(36,0,15,20,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(43,0,15,21,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(47,0,29,38,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(48,0,24,32,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(70,0,35,47,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(90,0,29,38,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(109,0,45,55,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(129,0,37,46,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(189,0,34,45,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(209,0,44,54,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(229,0,58,0,10,10,120000,78.5083,-225.044,49.839,5.1,''),
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||||
(230,0,52,0,5,5,7200,NULL,NULL,NULL,NULL,''),
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||||
(249,0,60,0,40,40,432000,NULL,NULL,NULL,NULL,''),
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||||
(289,0,57,0,5,5,7200,NULL,NULL,NULL,NULL,''),
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||||
(309,0,60,0,20,20,259200,NULL,NULL,NULL,NULL,''),
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||||
(329,0,58,60,5,5,7200,NULL,NULL,NULL,NULL,''),
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||||
(349,0,46,55,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(389,0,13,18,10,10,7200,NULL,NULL,NULL,NULL,''),
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||||
(409,0,60,0,40,40,604800,NULL,NULL,NULL,NULL,''),
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||||
(429,0,55,60,5,5,7200,NULL,NULL,NULL,NULL,''),
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(469,0,60,0,40,40,604800,NULL,NULL,NULL,NULL,''),
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(509,0,60,0,20,20,259200,NULL,NULL,NULL,NULL,''),
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||||
(531,0,60,0,40,40,604800,NULL,NULL,NULL,NULL,''),
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||||
(533,0,80,0,10,25,0,NULL,NULL,NULL,NULL,''),
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(615,0,80,0,10,25,0,NULL,NULL,NULL,NULL,''),
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(616,0,80,0,10,25,0,NULL,NULL,NULL,NULL,''),
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(624,0,80,0,10,25,0,NULL,NULL,NULL,NULL,'');
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/*!40000 ALTER TABLE `instance_template` ENABLE KEYS */;
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UNLOCK TABLES;
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@@ -2842,7 +2812,6 @@ INSERT INTO `mangos_string` VALUES
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(723,'Your group does not have enough players to join this match.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(724,'The Gold Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(725,'The Green Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(726,'There aren\'t enough players in this battleground. It will end soon unless some more players join to balance the fight.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(727,'Your group has an offline member. Please remove him before joining.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(728,'Your group has players from the opposing faction. You can\'t join the battleground as a group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(729,'Your group has players from different battleground brakets. You can\'t join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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@@ -2863,6 +2832,8 @@ INSERT INTO `mangos_string` VALUES
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(744,'Modifying played count, arena points etc. for loaded arena teams, sending updated stats to online players...',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(745,'Modification done.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(746,'Done flushing Arena points.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(750,'Not enough players. This game will close in %u mins.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(751,'Not enough players. This game will close in %u seconds.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(801,'You do not have enough gold',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(802,'You do not have enough free slots',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(803,'Your partner does not have enough free bag slots',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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@@ -0,0 +1,3 @@
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DELETE FROM mangos_string WHERE entry = 726;
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INSERT INTO mangos_string VALUES (750,'Not enough players. This game will close in %u mins.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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INSERT INTO mangos_string VALUES (751,'Not enough players. This game will close in %u seconds.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+108
-4
@@ -27,6 +27,7 @@
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#include "GameEvent.h"
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#include "World.h"
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#include "SpellMgr.h"
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#include "ArenaTeam.h"
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#include "ProgressBar.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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@@ -374,6 +375,18 @@ void AchievementMgr::CheckAllAchievementCriteria()
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UpdateAchievementCriteria(AchievementCriteriaTypes(i));
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}
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static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
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static const uint32 achievIdForDangeon[][4] =
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{
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// ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
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{ 321, true, true, true },
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{ 916, false, true, false },
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{ 917, false, true, false },
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{ 918, true, false, false },
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{ 2219, false, false, true },
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{ 0, false, false, false }
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};
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/**
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* this function will be called whenever the user might have done a criteria relevant action
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*/
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@@ -408,7 +421,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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{
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// std. case: increment at 1
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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@@ -493,6 +505,79 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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// skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter
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bool notfit = false;
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for(int i = 0; i < MAX_ARENA_SLOT; ++i)
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{
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if(achievIdByArenaSlot[i] == achievement->ID)
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{
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BattleGround* bg = GetPlayer()->GetBattleGround();
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if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i)
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notfit = true;
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break;
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}
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}
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if(notfit)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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Map const* map = GetPlayer()->GetMap();
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if(!map->IsDungeon())
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continue;
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// search case
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bool found = false;
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for(int i = 0; achievIdForDangeon[i][0]; ++i)
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{
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if(achievIdForDangeon[i][0] == achievement->ID)
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{
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if(map->IsRaid())
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{
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// if raid accepted (ignore difficulty)
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if(!achievIdForDangeon[i][2])
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break; // for
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}
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else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL)
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{
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// dungeon in normal mode accepted
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if(!achievIdForDangeon[i][1])
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break; // for
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}
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else
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{
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// dungeon in heroic mode accepted
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if(!achievIdForDangeon[i][3])
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break; // for
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}
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found = true;
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break; // for
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}
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}
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if(!found)
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continue;
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//FIXME: work only for instances where max==min for players
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if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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@@ -501,6 +586,17 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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// if team check required: must kill by opposition faction
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if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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{
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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@@ -518,6 +614,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, miscvalue1);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
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// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
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if(!miscvalue1)
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continue;
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if(miscvalue2 != achievementCriteria->death_from.type)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
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if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
|
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SetCriteriaProgress(achievementCriteria, 1);
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@@ -680,10 +784,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
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case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
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case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
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case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
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@@ -836,8 +937,11 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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// handle all statistic-only criteria here
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
||||
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
||||
|
||||
@@ -230,7 +230,6 @@ void BattleGround::Update(uint32 diff)
|
||||
{
|
||||
m_PrematureCountDown = true;
|
||||
m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime();
|
||||
SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
|
||||
}
|
||||
else if(m_PrematureCountDownTimer < diff)
|
||||
{
|
||||
@@ -242,8 +241,17 @@ void BattleGround::Update(uint32 diff)
|
||||
{
|
||||
uint32 newtime = m_PrematureCountDownTimer - diff;
|
||||
// announce every minute
|
||||
if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000)
|
||||
SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
|
||||
if( newtime > (MINUTE * IN_MILISECONDS) )
|
||||
{
|
||||
if( newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS) )
|
||||
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
|
||||
}
|
||||
else
|
||||
{
|
||||
//announce every 15 seconds
|
||||
if( newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS) )
|
||||
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
|
||||
}
|
||||
m_PrematureCountDownTimer = newtime;
|
||||
}
|
||||
}
|
||||
@@ -1047,7 +1055,7 @@ void BattleGround::RemoveFromBGFreeSlotQueue()
|
||||
// returns the number how many players can join battleground to MaxPlayersPerTeam
|
||||
uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const
|
||||
{
|
||||
//if BG is starting ... invite anyone
|
||||
//return free slot count to MaxPlayerPerTeam
|
||||
if (GetStatus() == STATUS_WAIT_JOIN || GetStatus() == STATUS_IN_PROGRESS)
|
||||
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
|
||||
|
||||
@@ -1414,6 +1422,18 @@ void BattleGround::SendMessageToAll(int32 entry)
|
||||
SendPacketToAll(&data);
|
||||
}
|
||||
|
||||
//copied from void ChatHandler::PSendSysMessage(int32 entry, ...)
|
||||
void BattleGround::PSendMessageToAll(int32 entry, ...)
|
||||
{
|
||||
const char *format = GetMangosString(entry);
|
||||
va_list ap;
|
||||
char str [2048];
|
||||
va_start(ap, entry);
|
||||
vsnprintf(str,2048,format, ap );
|
||||
va_end(ap);
|
||||
SendMessageToAll(str);
|
||||
}
|
||||
|
||||
void BattleGround::EndNow()
|
||||
{
|
||||
RemoveFromBGFreeSlotQueue();
|
||||
|
||||
@@ -402,6 +402,7 @@ class BattleGround
|
||||
|
||||
void SendMessageToAll(char const* text);
|
||||
void SendMessageToAll(int32 entry);
|
||||
void PSendMessageToAll(int32 entry, ... );
|
||||
|
||||
/* Raid Group */
|
||||
Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
|
||||
|
||||
+7
-2
@@ -654,7 +654,7 @@ enum TrinityStrings
|
||||
LANG_ARENA_NOT_ENOUGH_PLAYERS = 723, // "Your group does not have enough players to join this match."
|
||||
LANG_ARENA_GOLD_WINS = 724, // "The Gold Team wins!"
|
||||
LANG_ARENA_GREEN_WINS = 725, // "The Green Team wins!"
|
||||
LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 726, // The battleground will end soon, because there aren't enough players. Get more ppl or win already!
|
||||
// = 726, not used
|
||||
LANG_BG_GROUP_OFFLINE_MEMBER = 727, // "Your group has an offline member. Please remove him before joining."
|
||||
LANG_BG_GROUP_MIXED_FACTION = 728, // "Your group has players from the opposing faction. You can't join the battleground as a group."
|
||||
LANG_BG_GROUP_MIXED_LEVELS = 729, // "Your group has players from different battleground brakets. You can't join as group."
|
||||
@@ -676,7 +676,12 @@ enum TrinityStrings
|
||||
LANG_DIST_ARENA_POINTS_TEAM_START = 744,
|
||||
LANG_DIST_ARENA_POINTS_TEAM_END = 745,
|
||||
LANG_DIST_ARENA_POINTS_END = 746,
|
||||
// Room for batleground/arena strings 747-799 not used
|
||||
// = 747, not used
|
||||
// = 748, not used
|
||||
// = 749, not used
|
||||
LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 750, // "Not enough players. This game will close in %u mins."
|
||||
LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS = 751, // "Not enough players. This game will close in %u seconds."
|
||||
// Room for batleground/arena strings 752-799 not used
|
||||
|
||||
// Room for BG/ARENA 750-769 not used
|
||||
|
||||
|
||||
@@ -278,6 +278,13 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
|
||||
store.GetName(), entry, itemid, chance);
|
||||
return false;
|
||||
}
|
||||
|
||||
if( maxcount < mincountOrRef) // wrong max count
|
||||
{
|
||||
sLog.outErrorDb("Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, uint32(maxcount), mincountOrRef);
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
else // mincountOrRef < 0
|
||||
{
|
||||
|
||||
+1
-3
@@ -125,9 +125,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 cost = money + 30;
|
||||
if (items_count)
|
||||
cost = 30 * items_count;
|
||||
uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
|
||||
|
||||
uint32 reqmoney = cost + money;
|
||||
|
||||
|
||||
+11
-3
@@ -898,6 +898,9 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
|
||||
|
||||
void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage)
|
||||
{
|
||||
if(!isAlive() || isGameMaster())
|
||||
return;
|
||||
|
||||
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
|
||||
data << (uint64)guid;
|
||||
data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
|
||||
@@ -908,7 +911,9 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
|
||||
|
||||
DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
|
||||
if(type==DAMAGE_FALL && !isAlive()) // DealDamage not apply item durability loss at self damage
|
||||
if(!isAlive())
|
||||
{
|
||||
if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
|
||||
{
|
||||
DEBUG_LOG("We are fall to death, loosing 10 percents durability");
|
||||
DurabilityLossAll(0.10f,false);
|
||||
@@ -916,6 +921,9 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
|
||||
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::HandleDrowning()
|
||||
@@ -998,8 +1006,6 @@ void Player::HandleLava()
|
||||
uint64 guid = GetGUID();
|
||||
uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage
|
||||
|
||||
// if not gamemaster then deal damage
|
||||
if ( !isGameMaster() )
|
||||
EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
|
||||
|
||||
m_breathTimer = 1*IN_MILISECONDS;
|
||||
@@ -1385,6 +1391,8 @@ void Player::setDeathState(DeathState s)
|
||||
if(!ressSpellId)
|
||||
ressSpellId = GetResurrectionSpellId();
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
|
||||
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
|
||||
}
|
||||
Unit::setDeathState(s);
|
||||
|
||||
|
||||
+11
-8
@@ -743,6 +743,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
|
||||
|
||||
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
|
||||
((Creature*)pVictim)->SetLootRecipient(this);
|
||||
|
||||
if (health <= damage)
|
||||
{
|
||||
DEBUG_LOG("DealDamage: victim just died");
|
||||
@@ -820,12 +821,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
|
||||
((Creature*)this)->AI()->KilledUnit(pVictim);
|
||||
|
||||
// achievement stuff
|
||||
if ( pVictim->GetTypeId() == TYPEID_PLAYER)
|
||||
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if(GetTypeId() == TYPEID_UNIT)
|
||||
if (GetTypeId() == TYPEID_UNIT)
|
||||
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
|
||||
else if(GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
|
||||
else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
|
||||
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
|
||||
}
|
||||
|
||||
// 10% durability loss on death
|
||||
@@ -5561,6 +5562,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
|
||||
return false;
|
||||
basepoints0 = triggerAmount * GetMaxHealth() / 100;
|
||||
triggered_spell_id = 34299;
|
||||
break;
|
||||
}
|
||||
// Healing Touch (Dreamwalker Raiment set)
|
||||
case 28719:
|
||||
@@ -5664,6 +5666,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
|
||||
{
|
||||
triggered_spell_id = 60889;
|
||||
basepoints0 = triggerAmount * GetMaxPower(POWER_MANA) / 100;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -12507,12 +12510,12 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
|
||||
}
|
||||
|
||||
// achievement stuff
|
||||
if ( pVictim->GetTypeId() == TYPEID_PLAYER)
|
||||
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if(GetTypeId() == TYPEID_UNIT)
|
||||
if (GetTypeId() == TYPEID_UNIT)
|
||||
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
|
||||
else if(GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
|
||||
else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
|
||||
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -139,18 +139,24 @@ struct AchievementCriteriaEntry
|
||||
uint32 questCount; // 4
|
||||
} complete_daily_quest;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
|
||||
struct
|
||||
{
|
||||
uint32 mapID; // 3
|
||||
} complete_battleground;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
|
||||
struct
|
||||
{
|
||||
uint32 mapID; // 3
|
||||
} death_at_map;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
|
||||
struct
|
||||
{
|
||||
uint32 manLimit; // 3
|
||||
} death_in_dungeon;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
|
||||
struct
|
||||
{
|
||||
@@ -173,8 +179,8 @@ struct AchievementCriteriaEntry
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
|
||||
struct
|
||||
{
|
||||
uint32 type; // 0 - fatigue, 1 - drowning, 2 - falling, 3 - ??, 5 - fire and lava
|
||||
} deaths;
|
||||
uint32 type; // 3, see enum EnviromentalDamage
|
||||
} death_from;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
|
||||
struct
|
||||
@@ -184,14 +190,14 @@ struct AchievementCriteriaEntry
|
||||
} complete_quest;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
|
||||
struct
|
||||
{
|
||||
uint32 spellID; // 3
|
||||
uint32 spellCount; // 4
|
||||
} be_spell_target;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
|
||||
struct
|
||||
{
|
||||
@@ -280,21 +286,21 @@ struct AchievementCriteriaEntry
|
||||
uint32 areaReference; // 3
|
||||
} explore_area;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
|
||||
struct
|
||||
{
|
||||
// TODO: This rank is _NOT_ the index from CharTitles.dbc
|
||||
uint32 rank; // 3
|
||||
} own_rank;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
uint32 numberOfSlots; // 4
|
||||
} buy_bank_slot;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
|
||||
struct
|
||||
{
|
||||
uint32 factionID; // 3
|
||||
@@ -322,13 +328,13 @@ struct AchievementCriteriaEntry
|
||||
uint32 itemSlot; // 3
|
||||
} equip_epic_item;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT= 50
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
|
||||
struct
|
||||
{
|
||||
uint32 rollValue; // 3
|
||||
uint32 count; // 4
|
||||
} roll_need_on_loot;
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
|
||||
struct
|
||||
{
|
||||
uint32 rollValue; // 3
|
||||
@@ -372,7 +378,7 @@ struct AchievementCriteriaEntry
|
||||
uint32 itemID; // 3
|
||||
} equip_item;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
|
||||
struct
|
||||
{
|
||||
uint32 unused; // 3
|
||||
@@ -394,7 +400,7 @@ struct AchievementCriteriaEntry
|
||||
uint32 useCount; // 4
|
||||
} use_gameobject;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
|
||||
// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
|
||||
struct
|
||||
{
|
||||
@@ -409,7 +415,7 @@ struct AchievementCriteriaEntry
|
||||
uint32 lootCount; // 4
|
||||
} fish_in_gameobject;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
|
||||
struct
|
||||
{
|
||||
uint32 skillLine; // 3
|
||||
@@ -454,7 +460,7 @@ struct AchievementCriteriaEntry
|
||||
uint32 lootTypeCount; // 4
|
||||
} loot_type;
|
||||
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112
|
||||
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
|
||||
struct
|
||||
{
|
||||
uint32 skillLine; // 3
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7384"
|
||||
#define REVISION_NR "7389"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
||||
Reference in New Issue
Block a user