*Fix a crash in arlokk script.
--HG-- branch : trunk
This commit is contained in:
@@ -51,8 +51,7 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
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uint32 Summon_Timer;
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uint32 Visible_Timer;
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Unit* markedTarget;
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Creature *Panther;
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uint64 markedTargetGUID;
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uint32 Counter;
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bool PhaseTwo;
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@@ -70,7 +69,7 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
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Counter = 0;
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markedTarget = NULL;
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markedTargetGUID = 0;
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PhaseTwo = false;
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VanishedOnce = false;
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@@ -108,9 +107,11 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
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if (!PhaseTwo && Mark_Timer < diff)
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{
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markedTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
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DoCast(markedTarget,SPELL_MARK);
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if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
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{
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DoCast(target, SPELL_MARK);
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markedTargetGUID = target->GetGUID();
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}
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Mark_Timer = 15000;
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}else Mark_Timer -= diff;
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@@ -119,7 +120,8 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
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Unit* target = NULL;
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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Panther = m_creature->SummonCreature(15101,-11532.79980,-1649.6734,41.4800,0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Creature *Panther = m_creature->SummonCreature(15101,-11532.79980,-1649.6734,41.4800,0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Player *markedTarget = Unit::GetPlayer(markedTargetGUID);
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if(markedTarget && Panther )
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{
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