Remove hardcoded value in glyph of smite. Thanks to QAston
--HG-- branch : trunk
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@@ -524,13 +524,9 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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else if (m_spellInfo->SpellFamilyFlags[0] & 0x80)
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{
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// Glyph of Smite
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if (m_caster->HasAura(55692))
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{
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Unit::AuraEffectList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
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if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x100000)
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damage += damage / 5; // 20% more damage with smite
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}
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if (AuraEffect * aurEff = m_caster->GetAuraEffect(55692, 0))
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if (unitTarget->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, m_caster->GetGUID()))
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damage += damage * aurEff->GetAmount() / 100;
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}
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break;
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