Core/Player: Fix old issue with creating a character if using declined names. Thx to someone, whose name was lost on old forums
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@@ -1150,7 +1150,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
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}
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}
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if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
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if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
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{
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WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
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data << uint32(1);
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@@ -628,7 +628,7 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
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std::wstring wname;
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Utf8toWStr(name, wname);
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if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
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if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
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{
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SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
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return;
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