From bd5a53a774104e97eb653a51ee8b2cadc21efa82 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 27 Jun 2009 18:40:09 -0500 Subject: [PATCH] *Fix a crash by unit with 0 maxhealth. --HG-- branch : trunk --- src/game/Unit.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 9fc8a8496e..fa748673ea 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11912,6 +11912,8 @@ void Unit::SetHealth(uint32 val) void Unit::SetMaxHealth(uint32 val) { + if(!val) val = 1; + uint32 health = GetHealth(); SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);