Core: Fix some warnings
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@@ -539,9 +539,9 @@ class Battleground
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virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
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// this function can be used by spell to interact with the BG map
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virtual void DoAction(uint32 action, uint64 var) {}
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virtual void DoAction(uint32 /*action*/, uint64 /*var*/) {}
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virtual void HandlePlayerResurrect(Player* player) {}
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virtual void HandlePlayerResurrect(Player* /*player*/) {}
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/* Death related */
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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