Core: Fix some warnings
This commit is contained in:
@@ -539,9 +539,9 @@ class Battleground
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virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
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// this function can be used by spell to interact with the BG map
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virtual void DoAction(uint32 action, uint64 var) {}
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virtual void DoAction(uint32 /*action*/, uint64 /*var*/) {}
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virtual void HandlePlayerResurrect(Player* player) {}
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virtual void HandlePlayerResurrect(Player* /*player*/) {}
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/* Death related */
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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@@ -310,7 +310,7 @@ void BattlegroundIC::AddPlayer(Player *plr)
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SendTransportInit(plr);
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}
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void BattlegroundIC::RemovePlayer(Player* plr,uint64 guid)
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void BattlegroundIC::RemovePlayer(Player* plr, uint64 /*guid*/)
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{
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plr->RemoveAura(SPELL_QUARRY);
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plr->RemoveAura(SPELL_OIL_REFINERY);
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@@ -817,7 +817,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
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}
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}
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void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 destroyedEvent)
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void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 /*destroyedEvent*/)
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{
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GateStatus[GetGateIDFromEntry(go->GetEntry())] = BG_IC_GATE_DESTROYED;
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uint32 uws_open = GetWorldStateFromGateEntry(go->GetEntry(), true);
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@@ -853,7 +853,7 @@ void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 destroyedEve
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SendMessage2ToAll(lang_entry,CHAT_MSG_BG_SYSTEM_NEUTRAL,NULL,(pl->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
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}
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void BattlegroundIC::EventPlayerDamagedGO(Player* /*plr*/, GameObject* go, uint8 hitType, uint32 destroyedEvent)
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void BattlegroundIC::EventPlayerDamagedGO(Player* /*plr*/, GameObject* /*go*/, uint8 /*hitType*/, uint32 /*destroyedEvent*/)
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{
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}
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@@ -939,6 +939,6 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry,uint32 period)
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for (uint8 i = 0; i < 5; i++)
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t->AddNPCPassenger(0,(goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()) , (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()),(goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation()));
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return t;
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}
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@@ -617,7 +617,7 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
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{BG_IC_GO_DOODAD_VR_PORTCULLIS01_1,GO_DOODAD_VR_PORTCULLIS01,1156.89f,-843.998f,48.6322f,0.732934f}, // Doodad_VR_Portcullis01
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{BG_IC_GO_DOODAD_VR_PORTCULLIS01_2,GO_DOODAD_VR_PORTCULLIS01,1157.05f,-682.36f,48.6322f,-0.829132f}, // Doodad_VR_Portcullis01
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{BG_IC_GO_FLAGPOLE_1_1,GO_FLAGPOLE_1,-400.809f,37.6253f,-1.76278f}, // Flagpole
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{BG_IC_GO_FLAGPOLE_1_1,GO_FLAGPOLE_1,-400.809f,37.6253f,-1.76278f, 0.0f}, // Flagpole
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{BG_IC_GO_FLAGPOLE_2_1,GO_FLAGPOLE_2,1284.76f,-705.668f,48.9163f,-3.08918f}, // Flagpole
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{BG_IC_GO_FLAGPOLE_2_2,GO_FLAGPOLE_2,299.153f,-784.589f,48.9162f,-0.157079f}, // Flagpole
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{BG_IC_GO_FLAGPOLE_1_2,GO_FLAGPOLE_1,726.385f,-360.205f,17.8153f,-1.6057f}, // Flagpole
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@@ -779,7 +779,7 @@ enum ICNodeState
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const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 1485, 1486, 1483, 1484};
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const Position TransportMovementInfo = {7.305609f,-0.095246f,34.51022f};
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const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f};
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const Position TeleportToTransportPosition = {661.0f,-1244.0f,288.0f,0.0f};
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const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] =
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@@ -1887,7 +1887,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
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DuelComplete(DUEL_FLED);
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if (GetMapId() == mapid && !m_transport || (GetTransport() && GetMapId() == 628))
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if ((GetMapId() == mapid && !m_transport) || (GetTransport() && GetMapId() == 628))
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{
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//lets reset far teleport flag if it wasn't reset during chained teleports
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SetSemaphoreTeleportFar(false);
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@@ -7642,7 +7642,6 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
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HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
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WeaponAttackType attType = BASE_ATTACK;
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float damage = 0.0f;
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if (slot == EQUIPMENT_SLOT_RANGED && (
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proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
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@@ -1648,8 +1648,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
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if (!(absorbAurEff->GetMiscValue() & schoolMask))
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continue;
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SpellEntry const * spellProto = absorbAurEff->GetSpellProto();
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// get amount which can be still absorbed by the aura
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int32 currentAbsorb = absorbAurEff->GetAmount();
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// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
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@@ -299,10 +299,12 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
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return false;
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if (seat->second.passenger)
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{
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if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.passenger))
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passenger->ExitVehicle();
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else
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seat->second.passenger = NULL;
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}
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ASSERT(!seat->second.passenger);
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}
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@@ -497,4 +499,4 @@ SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
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return itr;
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return m_Seats.end();
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}
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}
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@@ -1201,7 +1201,7 @@ void ObjectMgr::LoadLinkedRespawn()
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uint32 linkedGuidLow = fields[1].GetUInt32();
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uint8 linkType = fields[2].GetUInt8();
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uint64 guid, linkedGuid;
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uint64 guid = 0, linkedGuid = 0;
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bool error = false;
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switch (linkType)
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{
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@@ -703,11 +703,13 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
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if (Vehicle* vehicle = GetPlayer()->GetVehicle())
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{
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if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
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{
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if (seat->CanEnterOrExit())
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GetPlayer()->ExitVehicle();
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else
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sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
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GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
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}
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}
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}
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@@ -78,7 +78,7 @@ public:
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 /*uiAction*/)
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{
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//ScriptedInstance* pInstance = pCreature->GetInstanceData();
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@@ -137,7 +137,7 @@ public:
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return;
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if (((!me->FindNearestCreature(ENTRY_FLAMEWALKER_HEALER,100.0f)) && (!me->FindNearestCreature(ENTRY_FLAMEWALKER_ELITE,100.0f))) && (!m_pInstance->GetData(DATA_MAJORDOMOISDEAD)))
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{
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{
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me->setFaction(35);
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me->AI()->EnterEvadeMode();
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DoScriptText(SAY_DEFEAT, me);
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@@ -413,7 +413,7 @@ public:
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pInstance->SetData(DATA_RAG_ELE_COUNTER, 1);
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 /*diff*/)
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{
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if (!UpdateVictim())
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return;
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@@ -284,14 +284,14 @@ class spell_ex_absorb_aura : public SpellScriptLoader
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SPELL_TRIGGERED = 18282
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};
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void HandleOnEffectAbsorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void HandleOnEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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sLog->outString("Our aura is now absorbing damage done to us!");
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// absorb whole damage done to us
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absorbAmount = dmgInfo.GetDamage();
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}
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void HandleAfterEffectAbsorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void HandleAfterEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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{
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sLog->outString("Our aura has absorbed %u damage!", absorbAmount);
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}
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@@ -174,7 +174,7 @@ class boss_garfrost : public CreatureScript
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SetEquipmentSlots(false, EQUIP_ID_MACE);
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}
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uint32 GetData(uint32 type)
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uint32 GetData(uint32 /*type*/)
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{
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return _permafrostStack;
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}
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@@ -293,7 +293,7 @@ class boss_krick : public CreatureScript
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struct boss_krickAI : public ScriptedAI
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{
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boss_krickAI(Creature* creature) : ScriptedAI(creature), _summons(creature), _instanceScript(creature->GetInstanceScript())
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boss_krickAI(Creature* creature) : ScriptedAI(creature), _instanceScript(creature->GetInstanceScript()), _summons(creature)
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{
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}
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@@ -388,7 +388,7 @@ class player_overlord_brandAI : public PlayerAI
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me->CastCustomSpell(SPELL_OVERLORD_BRAND_HEAL, SPELLVALUE_BASE_POINT0, int32(addHealth*5.5f), tyrannus, true, NULL, NULL, tyrannus->GetGUID());
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}
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void UpdateAI(const uint32 diff) { }
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void UpdateAI(const uint32 /*diff*/) { }
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private:
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Creature* tyrannus;
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@@ -115,7 +115,7 @@ public:
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uiVaporCount = 0;
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}
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void EnterCombat(Unit * pWho)
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void EnterCombat(Unit * /*pWho*/)
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{
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_EnterCombat();
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@@ -204,12 +204,12 @@ public:
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bShadowDodger = false;
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}
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void KilledUnit(Unit * pWho)
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void KilledUnit(Unit * /*pWho*/)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
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}
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void JustDied(Unit * pWho)
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void JustDied(Unit * /*pWho*/)
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{
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_JustDied();
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@@ -327,7 +327,7 @@ public:
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uiProfoundOfDarknessTimer = 3000;
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}
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void JustDied(Unit * pWho)
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void JustDied(Unit * /*pWho*/)
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{
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if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(TYPE_VEZAX) : 0))
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pVezax->AI()->DoAction(ACTION_ANIMUS_DIE);
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@@ -388,7 +388,7 @@ public:
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uiRandomMoveTimer -= uiDiff;
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}
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void DamageTaken(Unit * pWho, uint32 &uiDamage)
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void DamageTaken(Unit * /*pWho*/, uint32 &uiDamage)
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{
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// This can't be on JustDied. In 63322 dummy handler caster needs to be this NPC
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// if caster == target then damage mods will increase the damage taken
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@@ -414,4 +414,4 @@ void AddSC_boss_general_vezax()
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new boss_general_vezax();
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new boss_saronite_animus();
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new npc_saronite_vapors();
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}
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}
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@@ -127,7 +127,7 @@ public:
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DoScriptText(RAND(SAY_SLAY_2,SAY_SLAY_2), me);
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}
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void PassengerBoarded(Unit *who, int8 seatId, bool apply)
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void PassengerBoarded(Unit *who, int8 /*seatId*/, bool apply)
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{
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if (who->GetTypeId() == TYPEID_UNIT)
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{
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@@ -225,7 +225,7 @@ public:
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uint32 uiPermittedDamage;
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InstanceScript * pInstance;
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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EncounterInCombat(me, pInstance);
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uiStoneGripTimer = 30000;
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@@ -239,7 +239,7 @@ public:
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DoCast(SPELL_ARM_VISUAL);
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}
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void DamageTaken(Unit* who, uint32& damage)
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void DamageTaken(Unit* /*who*/, uint32& damage)
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{
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if (uiGrippedTargets[0] == 0)
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return;
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@@ -331,7 +331,7 @@ public:
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uint32 uiSweepTimer;
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InstanceScript * pInstance;
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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EncounterInCombat(me, pInstance);
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uiSweepTimer = 15000;
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@@ -30,7 +30,7 @@ class npc_four_car_garage : public CreatureScript
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{
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npc_four_car_garageAI(Creature* pCreature) : NullCreatureAI(pCreature) { }
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void PassengerBoarded(Unit* who, int8 seatId, bool apply)
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void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply)
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{
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if (apply)
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{
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@@ -70,4 +70,4 @@ class npc_four_car_garage : public CreatureScript
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void AddSC_isle_of_conquest()
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{
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new npc_four_car_garage();
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}
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}
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@@ -50,7 +50,7 @@ public:
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// TODO: this should absorb limited amount of damage, but no info on calculation formula
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amount = -1;
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@@ -102,18 +102,18 @@ public:
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return sSpellStore.LookupEntry(DK_SPELL_RUNIC_POWER_ENERGIZE);
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
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}
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void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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{
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Unit * target = GetTarget();
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// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
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@@ -164,7 +164,7 @@ public:
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return sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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SpellEntry const * talentSpell = sSpellStore.LookupEntry(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
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amount = SpellMgr::CalculateSpellEffectAmount(talentSpell, EFFECT_0, GetCaster());
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@@ -334,7 +334,7 @@ public:
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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@@ -396,7 +396,7 @@ public:
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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@@ -101,7 +101,7 @@ public:
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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@@ -145,7 +145,7 @@ public:
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return true;
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}
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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@@ -189,13 +189,13 @@ public:
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return true;
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}
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|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
|
||||
{
|
||||
absorbAmount = uint32(CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct));
|
||||
aurEff->SetAmount(0);
|
||||
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
|
||||
{
|
||||
absorbAmount = std::min(limit, absorbAmount);
|
||||
}
|
||||
|
||||
@@ -281,7 +281,7 @@ public:
|
||||
&& sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
|
||||
}
|
||||
|
||||
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
|
||||
{
|
||||
Unit * target = GetTarget();
|
||||
|
||||
@@ -326,7 +326,7 @@ public:
|
||||
&& sSpellStore.LookupEntry(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
|
||||
}
|
||||
|
||||
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
|
||||
{
|
||||
Unit * target = GetTarget();
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ public:
|
||||
return GetUnitOwner()->ToPlayer();
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
|
||||
@@ -59,13 +59,13 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
Unit * target = GetTarget();
|
||||
if (dmgInfo.GetDamage() < target->GetHealth())
|
||||
|
||||
@@ -58,13 +58,13 @@ public:
|
||||
return GetUnitOwner()->ToPlayer();
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
Unit * target = GetTarget();
|
||||
if (dmgInfo.GetDamage() < target->GetHealth())
|
||||
@@ -118,7 +118,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
|
||||
void CalculateAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
|
||||
@@ -136,7 +136,7 @@ class achievement_bg_ic_glaive_grave : public AchievementCriteriaScript
|
||||
public:
|
||||
achievement_bg_ic_glaive_grave() : AchievementCriteriaScript("achievement_bg_ic_glaive_grave") { }
|
||||
|
||||
bool OnCheck(Player* source, Unit* target)
|
||||
bool OnCheck(Player* source, Unit* /*target*/)
|
||||
{
|
||||
if (Creature* vehicle = source->GetVehicleCreatureBase())
|
||||
{
|
||||
@@ -153,7 +153,7 @@ class achievement_bg_ic_mowed_down : public AchievementCriteriaScript
|
||||
public:
|
||||
achievement_bg_ic_mowed_down() : AchievementCriteriaScript("achievement_bg_ic_mowed_down") { }
|
||||
|
||||
bool OnCheck(Player* source, Unit* target)
|
||||
bool OnCheck(Player* source, Unit* /*target*/)
|
||||
{
|
||||
if (Creature* vehicle = source->GetVehicleCreatureBase())
|
||||
{
|
||||
|
||||
@@ -33,23 +33,23 @@
|
||||
#include "Log.h"
|
||||
|
||||
MySQLConnection::MySQLConnection(MySQLConnectionInfo& connInfo) :
|
||||
m_statementTable(NULL),
|
||||
m_reconnecting(false),
|
||||
m_queue(NULL),
|
||||
m_worker(NULL),
|
||||
m_Mysql(NULL),
|
||||
m_connectionInfo(connInfo),
|
||||
m_connectionFlags(CONNECTION_SYNCH),
|
||||
m_statementTable(NULL)
|
||||
m_connectionFlags(CONNECTION_SYNCH)
|
||||
{
|
||||
}
|
||||
|
||||
MySQLConnection::MySQLConnection(ACE_Activation_Queue* queue, MySQLConnectionInfo& connInfo) :
|
||||
m_statementTable(NULL),
|
||||
m_reconnecting(false),
|
||||
m_queue(queue),
|
||||
m_Mysql(NULL),
|
||||
m_connectionInfo(connInfo),
|
||||
m_connectionFlags(CONNECTION_ASYNC),
|
||||
m_statementTable(NULL)
|
||||
m_connectionFlags(CONNECTION_ASYNC)
|
||||
{
|
||||
m_worker = new DatabaseWorker(m_queue, this);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user