Minot codestyle cleanup (tabs to spaces)

--HG--
branch : trunk
This commit is contained in:
click
2010-05-26 02:03:45 +02:00
parent dd1a750921
commit bd13582bd2
Regular → Executable
+53 -53
View File
@@ -611,66 +611,66 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK) if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK)
continue; continue;
// Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey) // Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey)
// No need to do any of this if no search term was entered // No need to do any of this if no search term was entered
if (!wsearchedname.empty()) if (!wsearchedname.empty())
{ {
std::string name = proto->Name1; std::string name = proto->Name1;
if (name.empty()) if (name.empty())
continue; continue;
// local name // local name
if (loc_idx >= 0) if (loc_idx >= 0)
{ {
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
if (il) if (il)
{ {
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
name = il->Name[loc_idx]; name = il->Name[loc_idx];
} }
} }
// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result // DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
// that matches the search but it may not equal item->GetItemRandomPropertyId() // that matches the search but it may not equal item->GetItemRandomPropertyId()
// used in BuildAuctionInfo() which then causes wrong items to be listed // used in BuildAuctionInfo() which then causes wrong items to be listed
int32 propRefID = item->GetItemRandomPropertyId(); int32 propRefID = item->GetItemRandomPropertyId();
if (propRefID) if (propRefID)
{ {
// Append the suffix to the name (ie: of the Monkey) if one exists // Append the suffix to the name (ie: of the Monkey) if one exists
// These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc // These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc
// even though the DBC names seem misleading // even though the DBC names seem misleading
const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID); const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
if (itemRandProp) if (itemRandProp)
{ {
char* const* temp = itemRandProp->nameSuffix; char* const* temp = itemRandProp->nameSuffix;
//char* temp = itemRandProp->nameSuffix; //char* temp = itemRandProp->nameSuffix;
if (temp) if (temp)
{ {
if (loc_idx >= 0) if (loc_idx >= 0)
{ {
// Append the suffix (ie: of the Monkey) to the name using localization // Append the suffix (ie: of the Monkey) to the name using localization
name += " "; name += " ";
name += temp[loc_idx]; name += temp[loc_idx];
} }
else else
{ {
// Invalid localization? Append the suffix using default enUS // Invalid localization? Append the suffix using default enUS
name += " "; name += " ";
name += temp[LOCALE_enUS]; name += temp[LOCALE_enUS];
} }
} }
} }
} }
// Perform the search (with or without suffix) // Perform the search (with or without suffix)
if (!Utf8FitTo(name, wsearchedname)) if (!Utf8FitTo(name, wsearchedname))
continue; continue;
} }
// Add the item if no search term or if entered search term was found // Add the item if no search term or if entered search term was found
if (count < 50 && totalcount >= listfrom) if (count < 50 && totalcount >= listfrom)
{ {
++count; ++count;