Removed stupid/not needed file Spellid.h.
--HG-- branch : trunk
This commit is contained in:
+21
-23
@@ -66,7 +66,6 @@
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#include "AchievementMgr.h"
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "SpellId.h"
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#include <cmath>
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@@ -1465,7 +1464,7 @@ void Player::setDeathState(DeathState s)
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// restore default warrior stance
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if (getClass() == CLASS_WARRIOR)
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CastSpell(this,SPELL_BATTLE_STANCE_2457,true);
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CastSpell(this, 2457, true);
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}
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}
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@@ -1786,8 +1785,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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}
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else
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{
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if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster()
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&& !HasSpell(SPELL_DEATH_GATE_50977))
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if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster() && !HasSpell(50977))
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return false;
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// far teleport to another map
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@@ -1941,7 +1939,7 @@ void Player::ProcessDelayedOperations()
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SaveToDB();
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if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
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CastSpell(this, SPELL_DESERTER_26013, true); // Deserter
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CastSpell(this, 26013, true); // Deserter
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if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
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{
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@@ -4364,9 +4362,9 @@ void Player::BuildPlayerRepop()
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data.append(GetPackGUID());
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GetSession()->SendPacket(&data);
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if(getRace() == RACE_NIGHTELF)
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CastSpell(this, SPELL_GHOST_20584, true);
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CastSpell(this, SPELL_GHOST_8326, true);
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if (getRace() == RACE_NIGHTELF)
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CastSpell(this, 20584, true);
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CastSpell(this, 8326, true);
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// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
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// there must be SMSG.STOP_MIRROR_TIMER
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@@ -4425,9 +4423,9 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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// remove death flag + set aura
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SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00);
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if(getRace() == RACE_NIGHTELF)
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RemoveAurasDueToSpell(SPELL_GHOST_20584); // speed bonuses
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RemoveAurasDueToSpell(SPELL_GHOST_8326); // SPELL_AURA_GHOST
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if (getRace() == RACE_NIGHTELF)
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RemoveAurasDueToSpell(20584); // speed bonuses
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RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
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setDeathState(ALIVE);
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@@ -4467,14 +4465,14 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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if(int32(getLevel()) >= startLevel)
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{
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// set resurrection sickness
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CastSpell(this,SPELL_RESURRECTION_SICKNESS_15007,true);
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CastSpell(this, 15007, true);
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// not full duration
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if(int32(getLevel()) < startLevel+9)
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{
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int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
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if(Aura * aur = GetAura(SPELL_RESURRECTION_SICKNESS_15007, GetGUID()))
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if(Aura * aur = GetAura(15007, GetGUID()))
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{
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aur->SetDuration(delta*IN_MILISECONDS);
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}
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@@ -7601,7 +7599,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
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{
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ItemPrototype const* proto = item->GetProto();
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// special learning case
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if (proto->Spells[0].SpellId == SPELL_LEARNING_483 || proto->Spells[0].SpellId==SPELL_LEARNING_55884)
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if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
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{
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uint32 learn_spell_id = proto->Spells[0].SpellId;
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uint32 learning_spell_id = proto->Spells[1].SpellId;
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@@ -11249,10 +11247,10 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
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if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0)
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{
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uint32 cooldownSpell = SPELL_COMBAT_SWAP_DND_6119;
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uint32 cooldownSpell = 6119;
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if (getClass() == CLASS_ROGUE)
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cooldownSpell = SPELL_COMBAT_SWAP_DND_6123;
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cooldownSpell = 6123;
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SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell);
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@@ -16185,8 +16183,8 @@ void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff)
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while (result->NextRow());
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}
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if(getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
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CastSpell(this,SPELL_BATTLE_STANCE_2457,true);
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if (getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
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CastSpell(this, 2457, true);
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}
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void Player::_LoadGlyphAuras()
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@@ -19418,7 +19416,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
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{
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// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
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// prevent 0 cooldowns set by another way
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if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != SPELL_AUTO_SHOT_75))
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if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != 75))
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rec = GetAttackTime(RANGED_ATTACK);
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// Now we have cooldown data (if found any), time to apply mods
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@@ -19732,7 +19730,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
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return;
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}
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CastSpell(this, SPELL_DESERTER_26013, true); // Deserter
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CastSpell(this, 26013, true); // Deserter
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}
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}
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}
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@@ -19741,7 +19739,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
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bool Player::CanJoinToBattleground() const
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{
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// check Deserter debuff
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if(HasAura(SPELL_DESERTER_26013))
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if (HasAura(26013))
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return false;
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return true;
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@@ -19781,7 +19779,7 @@ WorldLocation Player::GetStartPosition() const
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{
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PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
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uint32 mapId = info->mapId;
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if(getClass() == CLASS_DEATH_KNIGHT && HasSpell(SPELL_DEATH_GATE_50977))
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if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
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mapId = 0;
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return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
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}
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@@ -20286,7 +20284,7 @@ void Player::SendInitialPacketsAfterAddToMap()
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ResetTimeSync();
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SendTimeSync();
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CastSpell(this, SPELL_LOGINEFFECT_836, true); // LOGINEFFECT
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CastSpell(this, 836, true); // LOGINEFFECT
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// set some aura effects that send packet to player client after add player to map
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// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
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