More cleanup of CanSeeOrDetect
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@@ -2283,8 +2283,8 @@ class Unit : public WorldObject
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uint32 m_unitTypeMask;
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bool isAlwaysVisibleFor(WorldObject const* seer) const;
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bool isAlwaysDetectableFor(WorldObject const* seer) const;
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bool IsAlwaysVisibleFor(WorldObject const* seer) const;
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bool IsAlwaysDetectableFor(WorldObject const* seer) const;
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private:
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bool IsTriggeredAtSpellProcEvent(Unit* pVictim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent);
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bool HandleDummyAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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