More cleanup of CanSeeOrDetect

This commit is contained in:
megamage
2011-10-13 14:02:07 -04:00
parent 5912e2444d
commit bcc55489f8
10 changed files with 37 additions and 50 deletions
+2 -2
View File
@@ -2283,8 +2283,8 @@ class Unit : public WorldObject
uint32 m_unitTypeMask;
bool isAlwaysVisibleFor(WorldObject const* seer) const;
bool isAlwaysDetectableFor(WorldObject const* seer) const;
bool IsAlwaysVisibleFor(WorldObject const* seer) const;
bool IsAlwaysDetectableFor(WorldObject const* seer) const;
private:
bool IsTriggeredAtSpellProcEvent(Unit* pVictim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent);
bool HandleDummyAuraProc(Unit* pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);