More cleanup of CanSeeOrDetect
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@@ -21088,11 +21088,8 @@ bool Player::IsNeverVisible() const
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return false;
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}
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bool Player::canSeeAlways(WorldObject const* obj) const
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bool Player::_CanAlwaysSee(WorldObject const* obj) const
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{
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if (Unit::canSeeAlways(obj))
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return true;
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// Always can see self
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if (m_mover == obj)
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return true;
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@@ -21104,9 +21101,9 @@ bool Player::canSeeAlways(WorldObject const* obj) const
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return false;
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}
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bool Player::isAlwaysDetectableFor(WorldObject const* seer) const
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bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
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{
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if (Unit::isAlwaysDetectableFor(seer))
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if (Unit::IsAlwaysDetectableFor(seer))
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return true;
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if (const Player* seerPlayer = seer->ToPlayer())
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@@ -2734,9 +2734,9 @@ class Player : public Unit, public GridObject<Player>
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Runes *m_runes;
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EquipmentSets m_EquipmentSets;
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bool canSeeAlways(WorldObject const* obj) const;
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bool _CanAlwaysSee(WorldObject const* obj) const;
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bool isAlwaysDetectableFor(WorldObject const* seer) const;
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bool IsAlwaysDetectableFor(WorldObject const* seer) const;
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uint8 m_grantableLevels;
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