Core/Defines: Updated some enums to build 6.0.2.18988
* Fixed build
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@@ -954,7 +954,7 @@ bool GameObject::IsTransport() const
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if (!gInfo)
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return false;
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return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT;
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return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT;
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}
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// is Dynamic transport = non-stop Transport
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@@ -965,7 +965,7 @@ bool GameObject::IsDynTransport() const
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if (!gInfo)
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return false;
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return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && m_goValue.Transport.StopFrames->empty());
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return gInfo->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && m_goValue.Transport.StopFrames->empty());
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}
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bool GameObject::IsDestructibleBuilding() const
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@@ -1497,7 +1497,7 @@ void GameObject::Use(Unit* user)
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return;
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}
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case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
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case GAMEOBJECT_TYPE_RITUAL: //18
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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return;
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@@ -2289,7 +2289,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
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pathProgress = int16(timer / float(GetTransportPeriod()) * 65535.0f);
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break;
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}
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case GAMEOBJECT_TYPE_MO_TRANSPORT:
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case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT:
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{
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float timer = float(m_goValue.Transport.PathProgress % GetUInt32Value(GAMEOBJECT_LEVEL));
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pathProgress = int16(timer / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f);
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