Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
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@@ -134,7 +134,8 @@ public:
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if (!phase || phase == PHASE_CHASE)
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{
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phase = PHASE_STRIKE;
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summons.DoAction(EVENT_VOLCANO, 0);
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DummyEntryCheckPredicate pred;
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summons.DoAction(EVENT_VOLCANO, pred);
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
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me->SetSpeed(MOVE_RUN, 1.2f);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
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@@ -812,7 +812,7 @@ public:
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}
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if (!UnitsWithMana.empty())
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{
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DoCast(SelectRandomContainerElement(UnitsWithMana), SPELL_MANA_BURN);
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DoCast(Trinity::Containers::SelectRandomContainerElement(UnitsWithMana), SPELL_MANA_BURN);
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ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd
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}
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else
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